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Background
Peasant Knight is like a love ballad to gamedev. I was getting burnt out on some non-gamedev projects at the time so I started this as a distraction. I wanted to make an enjoyable game that wasn't a big challenge to code, and to actually finish it! The plan was to finish it in around 2 weeks. It ended up taking 3 YEARS. Classic eh?
Peasant Knight is a puzzle-platformer. With a twist. You're relentlessly dashing into the face of danger, namely traps like suddenly erupting flame pits. You can only go forward! Or stop.
The game has a fair bit of twitch action, but I want most of the thrill to come from solving levels. Each level is like a complex machine of traps where you need to find the fastest path that also keeps you in one piece.
Long-term plans
- Make Mac and Linux builds for itch.io and Steam
- Release on 3DS
- Release on Android
- Release on iOS
Cool gifs
Upping the difficulty a bit.
Soothing clouds :)