You could also give the informations that you get from scanning the animals to the Earth/Space Station in exchange for stuff like boots, stealth suits, ... Or they could send you new parts of your base, like a laboratory to study the minerals, or a kitchen to cook things to lure the animals. I don't know, I'm just throwing some ideas :D
nounoursheureux
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Maybe you could add other interactions with the animals ? Maybe you could befriend them ? And you could also get seeds/materials from the plants, and make food with that for your animals ? Or potions ?
These are just some ideas, and I'm not sure if they are really good for your game, as this would add a more survival-ish side to your game. Let me know what you think ! :D
I don't know much about Superpowers internals, but I don't understand why Superpowers must manually parse the models when Three.js already has a bunch of importers ? Is it because you need some data about the model that Three.js doesn't provide ? Also, another advantage of using the Three.js loaders is that you would have out of the box support for all the other formats that Three.js supports (Collada for example).
Thanks :)
I just found this answer on StackOverflow, I guess it answers my question :P
I am trying Superpowsers, but I haven't found any documentation on how to build/run the desktop app. I have Electron installed but I don't know what I need to do to run Superpowers with Electron.
I really like it so far, and I hope I will be able to contribute (even though I have no experience with TypeScript, but this is the perfect occasion to learn :P)
Hey, this looks really nice :D
Reversevader is a top-down, survival, runner game
Does that mean that the gamplay consists of escaping the enemies instead of fighting them ? I haven't seen lots of games like that, so for me that's original :P
Will there be other goals that finding oxygen to survive (maybe discover artifacts, assemble your spaceship, whatever) ?
Also, what are the target platforms ?
I'm kinda torn between showing a lot to kind of incentivize myself into keeping a regular schedule / getting feedback, or to not show much to avoid spoiling the game for players. Thoughts
I would say that if someone reads a devlog they are aware that there may be spoilers. Also I think you should reveal new mechanics, but not your story.
Amazing idea ! The visuals are very nice :) . The player will be able to modify the world, but will it be possible to create new assets (tree, chest, etc...) with mini-voxels for example ? Also something that would be cool is to use the virtual players' view, so you will experience in a first-perso view. I think some tycoon games do this (on roller coasters for example)
Also, what are the target platforms ?
I like the fact that the enemies blend into the background when there is no light, but I find it disappointing that they are completely black when they are lit too. Maybe add some details/colors ?
Also I know nothing about firearms, but is this the right way to hold a shotgun ? It looks weird to me, but I am certainly used to the completely unrealistic Hollywood movies (Shwarzenegger, I'm talking to you).
Also, what are the target platforms ? :P
As said in this thread, I would like to be able to subscribe to threads, and Markdown support would be a nice thing too :)
Also, it took me a while to realize that there is a quote formatting option, it would be more instinctive IMO to make it a button in the editor bar (or maybe add a "Quote" button next to Reply).
I'm used to the forums where you get a notification when somebody posts in a thread you've already took part in, not only when somebody directly answers your messages. Actually I think the current system makes sense, however I would like to be able to subscribe to threads so that I am notified when there is an update.
By the way, it is amazing you are really connected to the community, and listen to the feedback.
Glad I could help :)
If you liked it, you might also want to watch Juice it or Lose it