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TripleJump - An auto-running platform puzzler

A topic by danogster created Apr 26, 2021 Views: 276 Replies: 2
Viewing posts 1 to 2
(1 edit)

https://danogster.itch.io/triple-jump

Triple Jump is an auto-running puzzle platformer where you have a library of different “jumps” that you can assign in any combination to three slots.  You are then faced with levels that require some combination of those jumps to solve.

Triple Jump Features:

  • Over 5 worlds and 80 unique levels
    • With three coin layouts for each level
    • Coins system that encourages discovering unique jump combinations
  • Six different jumps
    • Some with hidden alternative uses
    • Over 100 possible jump layouts
  • A gentle learning curve with level assistance mechanics to help prevent getting stuck
    • Also includes a hint system to reduce trial and error
  • A unique level looping system that focuses on persistence over perfection
  • Hidden power ups that help with coin hunting
  • Built in tracking for speed running and level optimizations
    • Fastest times
    • Least number of deaths
    • Least number of jumps
    • Aggregation of these for World and Game totals!
  • Ability to share your progress via Twitter

I've been playing the demo, and after seen your profile, it looks like it's the first game you ever publish. Congratulations on that! just the fact that you finished it is something you should be proud of ヾ(•ω•`)o The main idea of Triple Jump is interesting, and you have some good level design. However, there is room for improvement.

Sometimes the different scenes and sprites look a bit off, like they belong to a different games every time. You should be more consistent between them, set a style and stick to it! otherwise the player can get a bit confused. I see the story explains you are playing some kind of simulation, then you should have a consistent "simulation" style and a consistent "inside the simulation" style.

TripleJumpScenes

Also the game could have a bit more juice. By having, some kind of jump or landing particles, smooth transitions between scenes instead of instantly loading them, some sound effects or animations when you die or you win e.t.c.

In terms of polishing it, it would be nice if you could pass between scenes by pressing enter or esc so you don't need to reach for your mouse every time you get to a scene that requieres you to press the ok or back button to continue.

When it comes to content, 5 worlds and 80 levels is a great number for a beginner! but don't focus so much about making huge games, think more about making small and well polished experiences! At least those are my thoughts, I wish you luck with your future games ^^

Thank you such much for playing and your kind words.

The Demo system is a bit stunted and jarring. In the main game everything is tied together via an overworld that matches the styles and graphical themes of levels for each world. However, your feedback is still very valid.  Especially concerning polish and adding some "juice". I've tried to make games before and I spent forever on developing systems and never released anything, so I focused more on content than polish in order to force myself to release the game.

I'll look into improving the game and perhaps making the demo more representative of the full game experience.