Hello
first thank you for your incredible job. This is amazing and helping me a lot to create a multiplayer game on steam with gamemaker.
I am trying to handle death of vessels. I wonder where should I do that :
1°) the first possibility is to handle that on the client side. Each client checks if his vessel receive a bullet and then if it is the case, send a packet to server to say he is dead. Here I wonder if this would create some syncrnizing problems but I am not sure since I am very new to this kind of problematic.
2°) the second possibility is to do it on the server side, once we have receive a packet (player move or bullet move...) we chack if one of the vessels is dead. If it is the case, we send a packet to all clients to say a vessel is dead.