If you just want to give a short comment you can write it here (just comment it below). Otherwise feel free to make new topic, if you want to make new discussion. :)
A Fantasy Visual Novel with choices and multiple endings. · By
We do have patreon page. here
But for this project I want the donation to be just for this project only, and 1 time donation, like kickstarter, so i decided to make a Fundrazr campaign.
On the funding side. Like I said before the donation page will still open so, people still can donate after the deadline. And I'll also try to pitch this game to more funding platform and indie game funding companies.
On the development side, I will share this project more in a lot of different places, and create video trailer, some fix, some people complain about the english translation on vn sub reddit, I will fix that too. I hope this will attract more player and supporter. :)
The point is I'll still working on this project, until it finished.
I think I found your profile via your upscaler app! Although I’m not using it much in the end (preferring the command-line from the original script), I decided to have a look at your other projects anyway.
I see there is a feedback form already with questions on art in particular, so I won’t mention it here and focus on other points below (there will be some overlap on things like story and UI though).
Story
Overall, I like the player character arriving from nowhere with a mission and hinting at it without revealing everything to the player. Tick Tock Isle has a similar style, although you really control the character so you’re moving around the island without being sure of your final goal in that game, and discovering it gradually.
The MC seems to be strategical and let people come at them while playing dumb; or fails at it, which is quite fun. But I’m not sure why it seems the first two characters are “part of the plan”, while the third one who looks like the previous one and could potentially be their sister but the MC handles her very differently like she’s “not part of the plan”. Maybe he just needs a warrior and a thief (Zula is definitely a thief, right?) to complete an archetypal team but not an extra mage?
The way he interrogates people without saying everything reminds me how we tackle investigation in my own TRPG campaign…
Dialogues
OK, although some dialogues get a bit long e.g. between Azaria and Zula arguing at the beginning and later about food; it seems a lot proportionally to the importance of it, and if it’s not too important to set a chill mood before getting into the action. It is important to show characters’ personalities but Zula is quickly associated to a certain stereotype of positive, air-headed character, so it doesn’t need to be repeated too much maybe, to better focus on her less common quirks such as counter-investigating the MC and saying “beware of pickpockets” (see more below)
Script
UI
Audio
Voice
OK, it wasn’t a short comment… But I have nothing specific to discuss either so I didn’t make a new thread… It’s just a compilation of short feedback notes.
Actually the resolution just for setting the window size if you in windowed mode, it will use full resolution if you use fullscreen. But this game was made with 1920x1080 in mind so, in resolution bigger than that will be a bit blurry.
But, from what you said above, the window manager might be bugged or something, i'll investigate it later.