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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Release Notes for v0.4.5.4-alpha

A topic by Justin Arnold created Aug 21, 2017 Views: 33
Viewing posts 1 to 1

Changes

  • Scripting optimizations: several improvements were made related to scripting that should noticeably improve map load times in your game (specifically, scripts are now all pre-parsed at save-time in the editor). This also improves the speed of scripting within dialogue and should remove small hesitations that would sometimes occur when triggering a script. To fully utilize these optimizations, any existing script files or quick scripts will need to be re-saved as detailed below.

    • Scripts: Open and re-save any script files (a node can just be moved slightly to enable the save button)

    • Maps: Open any quick scripts attached to entities, re-validate in the Quick Script Builder, then save the map.

    • Dialogues: For any quick script nodes in dialogues, use the “Build” button to open the script in the Quick Script builder and re-validate, then save the dialogue.

  • Redesigned part of the UI Properties panel for editing the theme images. This section was replaced with a list of the components that can be edited and a single preview box to show the selected component’s image.

  • Changed behavior of the “Set Entity Light Color” function back to its original behavior so the function doesn’t hold up the current script until the fade has completed.