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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Release Notes for v0.4.5.5-alpha

A topic by Justin Arnold created Aug 22, 2017 Views: 28
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New Features

  • Added a new “Trigger When” option that can be defined when setting a script for a tile in the Map Editor. Currently there are two options: “Player enters tile” (current default behavior) and “Player stops on tile”. The second option will only trigger the script when the player has stopped on the tile, not when passing through.

  • “Show Inventory” scripting function: Opens the inventory window.

Changes

  • Small image previews are now shown in the “Portrait” option boxes on the Model Properties panel and Player/NPC nodes in the Dialogue Editor.

Bug Fixes

  • Fixed an issue where the “Rotate Player to Direction” function would only work in first-person view.

  • Fixed an issue where creating new maps, models, scripts, or dialogue then open/closing other tabs in the same editor could result in duplicate tabs.

  • Fixed an issue where the remainder of script after a “Start Dialogue” function would sometimes not trigger properly if the dialogue runs quickly.

  • Fixed an issue where editing a quick script directly in the text box of a script dialogue node would not run the new pre-parsing logic, only when editing it from the Quick Script Builder dialog.