LIST OF KNOWN BUGS AND ERRORS
- Need to close and reopen game on first launch
The game starts in teleport mode -> use simple movement for better experienceNo door to the zombies in the shooting range-> Added doorways, but they aren’t playing nice with the nav mesh. Need to investigate.Teleporting on the shooting range map is broken, some areas won’t let you move there. -> If you really want to get out to the floor, teleport onto the pool table and switch to simple movement mode- Two handed grip of shotgun may cause internal bullet collision
- Bow has floating faces near the ends
- Wand fireball occasionally does not collide with the floor
- Attachment spawners in survival map sometimes spawn ammo clips? (yeah I have no clue either)
- Buying the sword doesn’t immediately attach to player hand
Menu button doesn’t close menu-> Temporary close button added to menu
No hud indication when the player is hit by a zombie- Pistol accuracy is too low on the z- axis -> meant to be a short range weapon anyway
- Wand fire particle effect has smoke move in unison
- Certain areas of survival map cause zombies to not “see” you -> keep moving and they will see you
- Sometimes can’t grab clip from ammo belt -> if you move you will be able to grab from you belt
- Lighting probably too dark
Flashlight doesn’t cast light far enough- I know that isn’t how a scope goes on an AK47 -> still need to create mounting bracket
- Attachments are still highpoly meshes
- Melee weapons don’t break bottles
- Safe house map is huge compared to player scale
- Lighting of controls diagram in safe house map is too bright
NO QUIT BUTTON ON MENUOne menu selection highlights white instead of redSteam API may not function correctly -> There’s actually no recent documentation on this and the app ID is still for development, not the officialID- If you reload your gun too close to your ammo belt you might store an empty mag -> check how many bullets are left on the side of it