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Starkium

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A member registered Jul 28, 2017 · View creator page →

Creator of

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They do exist btw if you want to grab them off our github actions page.
https://github.com/blazium-engine/blazium/actions

No way! I didn't realize that you made this too. Geez small world. 

Probably can actually

I might make an attempt at that at some point. The problem is that I have to rework quite a bit to make it playable on quest.
We're currently working on some better stuff for quest though so you could keep in the loop by joining the life art studios discord https://discord.gg/5vsuBkj

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Would you be able to export the data to spreadsheet of sorts? I could plug it into houdini and generate buildings and cities like they do here with open street map data. 

https://www.sidefx.com/tutorials/city-building-with-osm-data/

I'd be very interested in helping out with this if you want to make an attempt.

you should plug in the result to houdini and see what you get.

Agreed, it's because we didn't end up having enough time to make the chaos portal that spits out enemies. We were going for like a Spyro/Spongebob battle for bikini bottom type of situation. 

I haven't peeked in here for quite a while. DAMN DUDE! You're doing great! keep it up! I really like your backpack inventory, might do something similar.

This was fixed in an update by the way.

let me know if this model ends up working?

I. Might. Copy. This......


I need moolah too. This seems reasonable and I already archive versions so like why not?

You been stress testing ai numbers?

Also, let me know if you ever want a steam key for End of Days :p    

It's looking great mah guy. I love how it's turning out. Even though the horde of zombies isn't as large, your game reminds me so much of dead rising because of the helicopter escape. Keep up the good work!

i didn't understand what you just said at all.

Been working hard on creating random level generation and remote controlled drones.






As you can see, turrets are in the works. The models are due to be updated, but right now I’m focusing on nailing down the functionality.

Updates

  • Changed Fire effects
  • Updated Attachment meshes
  • Added Exploding barrels
  • Added Wave counter on wrist UI
  • Game is now also available on itch.io

LIST OF KNOWN BUGS AND ERRORS

  • Need to close and reopen game on first launch
  • No door to the zombies in the shooting range  -> Added doorways, but they aren’t playing nice with the nav mesh. Need to investigate.
  • Two handed grip of shotgun may cause internal bullet collision
  • Bow has floating faces near the ends
  • Wand fireball occasionally does not collide with the floor
  • Attachment spawners in survival map sometimes spawn ammo clips? (yeah I have no clue either)
  • Buying the sword doesn’t immediately attach to player hand
  • Menu button doesn’t close menu -> Temporary close button added to menu
  • Pistol accuracy is too low on the z- axis -> meant to be a short range weapon anyway
  • Wand fire particle effect has smoke move in unison
  • Certain areas of survival map cause zombies to not “see” you -> keep moving and they will see you
  • Sometimes can’t grab clip from ammo belt -> if you move you will be able to grab from you belt
  • Lighting probably too dark
  • Flashlight doesn’t cast light far enough
  • I know that isn’t how a scope goes on an AK47 -> still need to create mounting bracket
  • Attachments are still highpoly meshes Only The Iron sights need to be updated
  • Melee weapons don’t break bottles
  • Safe house map is huge compared to player scale
  • Lighting of controls diagram in safe house map is too bright
  • NO QUIT BUTTON ON MENU
  • One menu selection highlights white instead of red
  • Steam API may not function correctly -> There’s actually no recent documentation on this and the app ID is still for development, not the official ID
  • If you reload your gun too close to your ammo belt you might store an empty mag -> check how many bullets are left on the side of it
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If you read the error report i put up, theres a problem with unreal engine right now. If you start the game, close the came with alt-f4, and then reopen the game, everything will work.

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YASSSS. LET THE GAMES BEGIN. 


BTW I noticed you have exploding barrels, so I added exploding barrels :p

Till Dawn community · Created a new topic Wanna Race?
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I'm using the same assets on Unreal Engine 4 to make a VR zombie survival as well. My game is called End of Days. Before I use to think that "69 ways to kill a zombie" was my only competition, but his game lacked any depth. Till Dawn has some real potential and I kind of needed a positive rival to get some spunk back in my developer's step so to speak. So, with that in mind, I hope we can have a friendly battle here to see who makes a better game. It would be cool to share some notes back and forth about the dev process and maybe even some insight on each other's games as well.

Anyway, best of luck. READY, SET, GO!

LIST OF KNOWN BUGS AND ERRORS

  • Need to close and reopen game on first launch
  • The game starts in teleport mode -> use simple movement for better experience
  • No door to the zombies in the shooting range  -> Added doorways, but they aren’t playing nice with the nav mesh. Need to investigate.
  • Teleporting on the shooting range map is broken, some areas won’t let you move there. -> If you really want to get out to the floor, teleport onto the pool table and switch to simple movement mode
  • Two handed grip of shotgun may cause internal bullet collision
  • Bow has floating faces near the ends
  • Wand fireball occasionally does not collide with the floor
  • Attachment spawners in survival map sometimes spawn ammo clips? (yeah I have no clue either)
  • Buying the sword doesn’t immediately attach to player hand
  • Menu button doesn’t close menu -> Temporary close button added to menu
  • No hud indication when the player is hit by a zombie
  • Pistol accuracy is too low on the z- axis -> meant to be a short range weapon anyway
  • Wand fire particle effect has smoke move in unison
  • Certain areas of survival map cause zombies to not “see” you -> keep moving and they will see you
  • Sometimes can’t grab clip from ammo belt -> if you move you will be able to grab from you belt
  • Lighting probably too dark
  • Flashlight doesn’t cast light far enough
  • I know that isn’t how a scope goes on an AK47 -> still need to create mounting bracket
  • Attachments are still highpoly meshes
  • Melee weapons don’t break bottles
  • Safe house map is huge compared to player scale
  • Lighting of controls diagram in safe house map is too bright
  • NO QUIT BUTTON ON MENU
  • One menu selection highlights white instead of red
  • Steam API may not function correctly -> There’s actually no recent documentation on this and the app ID is still for development, not the official ID
  • If you reload your gun too close to your ammo belt you might store an empty mag -> check how many bullets are left on the side of it

What do you like about End of Days? What do you dislike? What would you like to see in the game?

Any chance you could hook me up with a download if I can prove I bought this on ue4?

I'm having a weird issue when I retarget the zumbie to my own zombie mesh. It just floats in the air and bobs about.