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Tilekit

A tilemap editor centered around pattern-based auto tiling · By rxi

What tools/libraries used to make this?

A topic by janpaul created May 06, 2021 Views: 910 Replies: 1
Viewing posts 1 to 3

First of all, this is awesome! Great concept, super useful design, and nicely polished too.

Second, just a question - what tools or libraries did you use to make this? I’m just starting to get into C++ game development and I can’t help but be impressed that the download is only one file, and 200kb at that. What would I use to make something so streamlined like this?

Doesn’t seem like SDL since you’d need to include the DLL in the download... anyways, obviously not a super important question, but I really am impressed and want to learn how this works.

rxi developed GUI library called microui, I think it used for Tilekit. The backend is probably SDL2 (because rxi usually uses it). The reason why there is no extra dll is probably because it is an SFX archive.