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PageTurner GBC - Alpha Demo

A topic by ferrethallstudios created May 12, 2021 Views: 175
Viewing posts 1 to 1

Hey guys! Name's Andrew, and I'm currently working on a game for the Game Boy Color! Growing up I always had a craving for an RPG on Game Boy that scratched a very specific kind of itch. I played Pokemon, Quest, Final Fantasy Legends 1-3, the Zelda games, but none of them quite did what I wanted. What I wanted was a game with seemingly infinite replayability, since we were very poor and whatever game I had had to last for a very long time. It needed to have discovery, since if you're not experiencing something new, there's no real reason to continue playing. And it needed to have a good story. I began writing ideas for PageTurner almost 20 years ago in high school. The way the game works is by remembering many of the answers and choices you make at the beginning of a game, and using them to influence experiences you'd have in the future. Make a friend? They may come back later to help. Make an enemy? You may see yourself facing them down as the big bad at the very end. The game is still currently in the Alpha stage. What this means is it's currently limited to the beginning "Dream Scenario", where you can explore to your heart's content, making choices that will eventually influence the beginning and general flow of your quest. At the moment when you're done, your only option is to die and have the enigmatic Man in Red recant your choices back to you. Soon, though, after you've made enough choices you'll be able to wake up in the real world, with the decisions you've made influencing the game proper. I hope you'll all give it a try, and you leave me some ideas or complaints in the comments. Thank you very much! And STAY ON THE CROSSWALKS!!!

PageTurner GBC - Alpha Demo