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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

Stuck on "Starting up..." (macOS)

A topic by Milan created May 15, 2021 Views: 363 Replies: 6
Viewing posts 1 to 4
(1 edit)

The beta mac version is missing the gmedit application itself, it’s only a basic electron installation, so I added the beta app only to it. However, even after this if I open the app it’s blank and doesn’t go any further than “Starting up…”.

Developer

Please check with the new beta; if still doesn’t work, uncomment wnd.webContents.openDevTools() in resources/app/main.js (line 120) and post the error. Also make sure that it’s Electron 11.x! (they break API on major version changes)

Hi! I get the same odd behaviour on my mac. The DevTools is not giving any messages, and I tried to manually exchange the Electron binary within the GMEdit.app/Contents/MacOS/Electron with version 11.4.10 Electron (no idea if this is the correct way of doing it, haha) with no results.

Anyone got any ideas? :)

Okay, if I instead run it through either Electron version 12.x, 13.x or 14x it kinda works, although I can't move the window

Made a new attempt on GMEdit with the new releases from December, but with the same results. GMEditor gets stuck on "Starting up..." and the developer tools does not output anything. The electron version seems to be 11.3.0 according to "process.versions.electron" from within the console. I'm on MacOS Monterey 12.0.1

Developer(+1)

What if you rename your settings folder in Application Data/AceGM/GMEdit? It has been recently established that having a broken/missing theme selected can cause this (in which case you could also purge it from the config file)

Yepp this solved the issue, thanks!