Changes
Changed the name of the “Replace Animation” function to “Override Animation” (override_animation) and added some clarification to the description.
Developer console will no longer validate the script until the Enter key is pressed to prevent lagginess when typing.
The “Duration (sec.)” informational field on the Model Properties panel for animations now also shows for repeating types “Loop” and “Ping Pong”. In this case, the duration is the length of one cycle.
Bug Fixes
Fixed an issue where the Import Resources tool was not copying over the corresponding PNG thumbnails or metadata files for objects and characters, only tiles.
Version number is now stored right away when creating a new game to prevent the new version validation from causing an error when closing then re-opening the new project without ever having entered the Game Configuration dialog.
Fixed an issue where returning to a previously visited map in-game would result in a grey screen.