New Features
Added a “condition” setting to player nodes that is available when multiple player nodes are connected to an output in the Dialogue Editor. This will allow you to optionally specify a condition that must be met for a particular choice to be shown to the player.
Bug Fixes
Fixed an issue where removing a player node that had sibling nodes was not properly recalculating the choice numbers in the node titles (or resetting to just “Player” if all but one sibling was removed).