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Steamworks.gml example

Sample project for Steam-based networking for GameMaker. · By YellowAfterlife

Is steam_net_update() still needed?

A topic by The any Key created Sep 18, 2017 Views: 530 Replies: 2
Viewing posts 1 to 3

In the documentation is says steam_net_update(); need to be called.
But I notice that it is not used anywhere in the example project.
Do you still need to call steam_net_update()?

Developer

It is needed for events (e.g. lobby_join) to be dispatched correctly. I'm fairly confident that the example calls it somewhere from step.

Ok. Maybe it's hiding in the extensions gml code somewhere. Tested to search the project for steam_net_update and it's not found. But everything seems to work so I will let it go. Just asked if the documentation was a little outdated and you found a better way to call steam_net_update.