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NO LOVE (RPG, Action, Adventure)

A topic by WallaceLovecraft created Sep 25, 2017 Views: 26,700 Replies: 510
Viewing posts 294 to 493 of 493 · Previous page · First page

Working on cutscene

Working on cutscene

Just drawing bodies, faces, eyes. Lot's of work. ;-/

Working on cutscene

Last bit of the talking scene.

Working on cutscene

A couple more pics to do.

Working on cutscene

I’m thinking of things for the next scene but I’m pretty much just inking and colouring.

I finished inking/colouring cutscene

I need to implement it into game which should probably take 2 days because of how big it is. I went too far for this one but it is quite special. 

People are coming over so little to no work will be done today.

Saving pngs so that I can import them into game.

Felt really tired for some reason and went to sleep and had a weird dream.

Adjusted 3 events in a level

Added a picture to last cutscene

Adjusted a picture in the cutscene and made the inked lines on the mountain thinner

Imported cutscene pictures into game

Made some really small changes in the script

Implementing cutscene

Adjusted script and added a little more sentences.

Adjusted David description.

Implementing cutscene.

(1 edit)

Adjusted the script a little for current cutscene

Imported cutscene picture that I forgot to save and put in game

Implementing cutscene

Felt like throwing up so I went to sleep. It was because of something that I ate.

Adjusted script more for the current cutscene that I’m working on, the small adjustments add up

Implemented cutscene into game

Proof checking cutscene word boxes for any grammatical errors.

Cleaned/fixed C27 SC74, C27 SC80 , C27 SC81 , and C27 SC129 then reimported them into game 

Added “SC107” again as “SC107 1” because of a bug???

Adjusted C27 SC23 blood and made it cleaner

Made a bit more small changes to script

C SC14, SC90, SC259, SC264, SC250

I have completed the cutscene.

Redid Agro from the first cutscene when he’s falling down

Redid and replaced Agro on the title screen and moved things a little

Adjusted game over screen by replacing agro with the newer version

Moved splash screen a bit, to be more entered

Working on new tileset, I’m going to remove the pathways a bit for this one.

Working on tileset for new level

I think I just need to colour the tilesets and I’m done with it. 

I was kind of getting carried away with it for a little and made some statue thing.

I need to build the level.

UPDATED TILESET 3 for current level

Testing enemies on the last level and testing items again on the last level and adjusting stuff because it felt a bit too hard for me. I think it’s ok now.

Adjusted tileset 1 constantly

Working on building the level.

I’ve finished designing the level within the engine

I’m hand making the little details so things don’t feel repeated. This will take some time.

Adjusted tileset 1 several times

Building level

Adjusted tileset 1,2,3 

Working on building level

(1 edit)

Adjusted tileset 1 and 2 and reimported

Adjusted tileset LVL_6_4

Increased revival items, I think it’s balanced now but it does seem pricey ;-/

Adjusted lvl 17 items

Adjusted and made small changes to LVL 16

Working on building current level

Building level

Updated iconset

Made items

Updated dialogue for Autumn in Hanotown.

Fixed spelling error for appreciate on lvl 16

Updated a person in Level 8 and just added a small story dialogue talking about food. I made it in like 2secs so it’s very random. I sure someone will laugh at it. It’s a personal story but I did get carried away talking about it now.

Made small change on 3 tiles on tileset1

Finished level but it will still need testing once I put in the enemies.

Working on a cutscene, I feel sleepy.

Working on script for a cutscene. I need to think about what I after it. So much to do.

Updated adjusted cutscene 18 dialogue and script.

I think my eye feels uncomfortable. Goodnight.

Drawing out cutscene, finished sketching

Working on cutscene, It's people talking.

Working on cutscene

Adjusted words in LVL 6 for some objects that you can talk to.

Adjusting LVL 9, 10, 14 for the objects that you can talk to and removing some. It becomes apparent that at this level you don’t need to anymore or at least I think so. I’m basically removing the option to talk to rocks. It becomes inefficient when I make big levels and the events to make the option to even talk to them can/may slow the game down a little. With the added fact that I make each them a little special with different words of thought during that time of writing them, I moved them onto the structure that I used in future levels and random plants.

Adjusted script for one guy in hanotown to emphasize more.

Updated script for this small adjustment.

Working on cutscene, mental energy, tired, original.

Working on cutscene, I’ve been slightly distracted I think.

Working on cutscene.

Working on cutscene

Working on cutscene

I going to have to go over my brothers today. I don’t think ill get much done today, oh well.

Working on cutscene

Some guy came to the door to give some talk and a paper about some political talk which I didn’t care for. All I could think of while he was talking, was how good his cologne/perfume smelt. So good.

Working on cutscene :-]

Working on cutscene :-]

Working on cutscene

I’m drawing people just standing.

Working on cutscene

(1 edit)

Finished drawing and painting cutscene.

I will now begin to implement it into the game. I will also do little adjustments on maybe 1 or 2 past cutscenes by adding 1 or 2 lines of text or something.

Working on implementing cutscene into game

Just thinking about animating the scenes is exhausting lol

Reimported C27 SC161

Changed/added some lines to C27 script and implemented it into game

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I don’t think ill get much done today ;-/

I’m don’t feel that productive

Some random guy online gave me some choose your own adventure vampire game and it’s quite fun. I just started it.

I guess I’m just slacking today but I’ll try to do a lot in a short amount of time.

Goodnight. 🌙

Added potions to one of the first levels. 

Working on cutscene.

Need to fix any broken word boxes.

Completed the cutscene.

I need to do enemies now.

Designed enemies and enemy attacks and currently implementing them into the game.

Made icons for enemy attacks

Made icons for enemy drops

Made drop items for enemies

Adjusted LVL17 battle back and reimported, just moved FG ground up more

Adjusted an animation and removed flash screen because I thought it wasn’t needed

Updated Pink hat by adding two more inked lines

Moved spotty horse to the left

Made spotty horse a head armor

Adjusted stats for an item and increased price for it in 2nd shop

Moved animation of an item to the left

Currently making a battle back

Completed battleback 

Currently working on the enemies in battle. I think they are fine dmg and health wise. I think I’m going to be more forgiven for the health drop items.

Updated enemy stats for current battle and made it a bit different

Made sounds for the enemies attacks

Updated MTLBWY sound and removed Furtrons placeholder sound

Implemented some songs

Lowered the “OK” sound in system cause I thought it was too loud

Lowered most of the sounds for the animations in the the game because I felt they were overall too loud.

Removed sound for Pluto from he game and made a new version

Changed some more sounds

Lowered some menu sounds.

Play testing the level,  it’s feels kind of easy so might make it more harder.

(1 edit)

Adjusted all characters in games stats again by lowering certain stats even more or certain stats even higher so it’s more clear of everyones strengths and weaknesses.

Lowered an items stats by 1, I believe I was pink hat

Adjusted forest creatures stats in past level

Increased drop rate of items for items on the creatures in the forest lvl

Lowered exp gained from forest creatures

Lowered gold gained from forest creatures

Lowered steps for random encounter in past forest lvl

Made the smallest rocks on lvl 9 and 10 to be able to walk onto of.

Lowered items that you get from enemies from a level to the ones below except for Goron

Lowered boss item drop because I felt the best item drop may be too op to get twice.

Play tested forest lvl, seems good now

Play tested lvl 19, seems good now and it just does seem pretty lenient no matter how much I tried to make it a bit harder but whateverrr

Made 3 new icons, one for cool downs, two for enemy drops, I have not made the enemies yet but I have some kind of an idea for them.

Adjusted agro passive to power up if hp is low, Agro becomes OP is low so I had to adjust the enemies to better fight him because he does kind of break the game a little when fighting normal enemies but it’s still ok. I want it to be a little easy because I really did make a unique story and this game is about the story but then again it’s more about the characters.

I thought the artifacting in the music was my fault but its because of it being exported to ogg files. Makes it sound like listening to vinyl.

I’m thinking of making enemies in a level that I didn’t put enemies in. I’m going to do it since I can’t stop thinking about it.

UPDATED LVL 16 3, one of the bushes looked weird and it was outside the grid so I fixed it. I also made the bushes inked lines thicker.

Designed enemies

Designed enemy attack

Working on battleback LVL 16

(1 edit)

Completed battleback

Made new enemies in game

Made new items

Reduced aloha and sano clouds items price 

Made new skills for enemies

Made enemy battles

Implemented songs

Removed the regular attack hit2 sound from the game because I didn’t like the sound of it and replaced it with 2 new sounds 

Adjusted stats for mp on any body armor which there was only 1, wanted to make it more of an incentive to buy it even though I’m sure no one would but it just depends on your play style

Need to playtest the battles

Fixed description for two weapon having wrong stats

Fixed grammatical error in one of the first levels, good thing I clicked it. Changed some text boxes.

Made some changes in text for some items

Lowered spark s sounds because I thought it was too loud again

Playtested lvl 16 with enemies and it seems good now

Im going to change two text boxes and liven up the mood and be funny in level 15. One will talk about a fighting game, one will talk a dream and an office.

Working on creating the bg for the current level but I didn’t do much today. ;-]

Working on the bg tileset for the current level

Working on the bg tileset for the current level, I’m trying to use as much tileset space as I can.

Working on tileset 3 for lvl 20

I’ll be doing lvl 21 tile sets next

Almost done lvl 21 tilesets

I’ll be doing 23 left which is actually 20 -3, I don’t think ill be calling it 23.

I have completed 20 - 3

I will need to implement it and build the level now.

I’m going to change the two text boxes now in a past level. I will show a glimpse of it when it’s implemented into the game because it will be a very short cutscene. I will try and not get carried away.

Working on small cutscene thingy, almost done drawing it.

Implementing cutscene now

I have implemented the short cutscene into the game

I’m going to work on building the level now

Working on building the levels

I’m done building the first level but it still needs events and stuff

I made doors

Currently making character walk cycles

Making character walking tilesets

 It’s boring! ;-]

Completed character walking tilesets.

Inking busts for new characters

Finished inking all the character busts and will colour them now.

I’m not sure how long I’ve been up for. I think I woke up around 9 pm yesterday. I’m trying to fix my sleeping schedule. I’m posting now because I may fall asleep and forget to post later. I’m thinking of going to sleep at around 10 pm. Nothing good to watch. I’m extremely bored.

Finished colouring busts for characters

Working on script for the characters. Thinking about what to use or not since I wrote a lot before. Some will just have to go unused.

(+1)

Implementing dialogue onto characters in game.

I need to proof read the dialogue ingame and fix word box issues.

The picture is how I organize everyone needed.

Completed all dialogue boxes.

I need to do interior tilesets now.

Updated CHAR 13 AND 14 tilesets because bottom of feet were appearing above some characters

Added 2 a busts for 2 characters, basically a sad bust.

Working on tilesets

Completed interior tilesets

Adjusted exp for some enemies and organized exp more

Adjusted/updated all interior tilesets

Building interior levels

UPDATED interior tilesets, slightly adjusted chair and added, and other stuff, honestly back and forth, yawnnnnnn

Finished building interior levels, actually pretty much 95% done, still got shit to place 

Placing people and deciding who goes where

Built a new lvl

Evented one thing and added more dialogue.

Updated tileset H3

Made picture for an event

Made two new icons

Currently making a picture for an event

Made picture for an event

Updated/adjusted some sentences of dialogue in a past script.

Proof checked word boxes.

Made new event and proof checked it

Made an item

Made two new icons

Adjusted Main level 20 

Currently putting events in places

Made more events

Added pretty much did all the minor events and proof checked them. Still needs a couple main events.

I dunno, I did stuff.

Currently working on cutscenes. I’m tired.

Currently working on cutscene.

My eyes hurt the whole day. I go sleep sleep.

Currently working on cutscene.

A bit too much work for me.

Working on Cutscene

In the pic there is a creature at the door. I call it a dog. 

When I was drawing it I imagined it being a dog but then it turned into whatever. I’m not even sure what to call it other than a creature. I do call it a dog, though.

Working on cutscene

Very cool. 2018

Working on cutscene!

Working on cutscene. :-]

Working in cutscene

Removed a BGM from the game cause I felt like I didn’t need it.

Working in cutscene

Just sketching/inking/colouring

Working in cutscene

Working on cutscene

Flowers sky yay

Working on cutscene

Didn’t work on game much today ;-O

Working on cutscene

Working on cutscene

Working on cutscene

(+1)

Working on cutscene but it’s honestly done. I’ll probably be done tonight and start working on the new cutscene. I need to try and make it shorter but it still needs to be good.

I lost track of time when working on the cutscene but it hasn’t been what I would consider a full days worth of work. 

Wow, seeing the progress in this thread is a journey!

Yeah, lol!

Working on cutscene. :-]

(1 edit)

Implementing cutscene into game

I really want to make NL2. It seems like it would be fun with it being a different openworld-like game.


It sucks that I don't have any friends that I can actively talk about anime and game dev/projects with. :-/ I tried talking to one of my closest friends and showing him a movie today and he didn't even want to watch it. None of my close friends do much but work that sweet 9-5 or go to school and then play video games. ;-////////////////////

Adjusted/edited/updated pictures for current cutscene

Implementing cutscene

Working on cutscene

Almost done implementing it

I think I’m feeling a bit stressed because I have one more thing to do and it’s done. I think I’m going to play some video games. What I did may seem small but it’s pathways are quite complex.

I have successfully implemented the cutscene and everything works. I will have to try and make a new cutscene now. It will be in black and white. Or maybe I might not even do it? I’ll think about it for a little bit.

Working on new cutscene

Made the story for it

Working on new cutscene

Working on cutscene

:-o

Working on cutscene


not really much today. shit! ;-00000000

Working on cutscene

Almost done pathway 1

Drew dead people and leg wall and stuff

Working on cutscene

Did absolutely little to nothing today.

 I feel really cold lol and I may be sick. ;-]

Working on cutscene

Working on cutscene

Drawing teeth

Working on cutscene

Working on cutscene

In a new area with people around

Someone or some thing at the front. Apple.

Working on cutscene

Colouring bg wall.

Dead heads, legs.

Working on cutscene

Drawing character walking. I need to finishing touches to this piece.

I could see NL2 now. NL2 will have much better gameplay in every way compared to NL1. So many things that I could implement now but it would take a lot of time and no point to me. It’s best to implement it for the new game.

My mom is trying to set me up with some girl again, lol.


Working on cutscene

Drawing monsters

Working on cutscene

I was drawing the character looking at three people. One had balloons.

I’ve been taking a lot of naps today. Thinking about sleeping on the floor.

Working on cutscene

I’m thinking about adjusting a level and just making it harder to walk through.

Sleeping on the floor didn’t help and I keep waking up with sweat. Experiment failed. 

I don’t know if I should go straight into NL2 or start using gm2 once I finish NL1. ;-//////////

Working on cutscene

On the last pic. I might start implementing it later tonight.

Brought the pictures into game but still need to implement them

Added some more dialogue for 3 characters, just a couple lines.

I was going to go through the game and remove the word “POTION” entirely but decided not to. It’s price is on top of it, cutting off some of the words because its too long but some items have long words so it really doesn’t matter that if I changed it now. Maybe for the next game I’ll make everything shorter.

Fixed shop keeper image from not going away when don’t using shop in a level. Forgot to do that. I’m still working on the shop thing because I need to implement the new items. I believe I have been putting it off because it does require a lot of mental energy to make new art/designs and animations for them. And place everything correctly. YAWNNNNN

Adjusted some words for a cutscene. Quick fix. I was missing a word.

Fixed item description for strawberry item. Forgot to add one word.

I’ll start implementing the cutscene tonight.

Quick fix M47, M70, and 2 other pics

Added N101, N102, forgot to do these pics

Implemented pathway 1

Almost done implementing pathway 2

Adjusted script and dialogue to 28, small part

Completed pathway 2

Adjusted N95 and reimported 

Completed pathway 3

I believe I have implemented the cutscenes successfully and everything works after trying it out. I will no longer work on it.

Adjusted some items

Adjusted BG H1, H2, H3 and reimported

Made a new obj for limited items.

Finished 3 item designs and currently making more designs. Pretty much just making their sprite sheet.

I’m showing the face of what I am working on. It looks pretty bad but I am cleaning it up and basically redoing it and making it cleaner and just more nicer to look at. This is the rough design of it. 

These rough designs get deleted because I feel they are a waste of space and useless to keep. I usually do these animation things for items in one shot anyways.

I decided to keep the sketch and ill make a folder for sketches in the items psd. 

I have finished designing the items and I will need to make the icons for the new items.

I feel quite tired. Night.

Making icons, I’ve been slackinggg ;-0

I have completed the icons

I made the prices and shit for them.

I now need to implement them into the game

I’m thinking about making one part of an area in a past level like a maze to go through with only one way to get to the other side but I don’t think I’m going to do that and just leave the lvl alone. ;-/ It’s the pink lvl bot left.

Working on animations

Made the items

Completed 3 animations and connected them to their item

They are pretty cool. ;.-]

Finished 2 animations 

 ;-]

Completed two animations

Tested it, looks great.

One of these animations I feel is lacking but it’s ok.

I literally spent hours working on an animation with snow. It looks simple but it’s honestly ridiculous how much time it took to do. Frame by frame sucks. ;-/

I’m going to go through all the ogg music files and lower it a bit to save memory. It will take some hours.

I found some cool music on bandcamp that I wish I could license but I’m scared. The person makes good bangers. ;-]

I found new music to possibly use in the future. ;-]

(2 edits)

Still reducing ogg music files. Actually haven’t done anything today. 

Reducing the files is extremely boring.

Reducing the files has saved 500kb and more which is good. Quality of the songs sounds the same to me.

I have reduced all the songs in the game and have saved over 100 mb of memory. Yay! ;-]

I going to listen to some potential music to use

Added a couple more lines to C27.

I fixed word boxes for items. Some descriptions cut off. Some had to be adjusted. 

I’m adding more to a level by adding dialogue that was never intended. It was just supposed to be a small line but I went on a tangent. Good for the characters.

I’m going to build the next level soon.

Adjusted lvl 2 and added flowers.

Word box checked for the new dialogue in one of the new lvls. Nothing is cutoff.

Building new level

UPDATED 20 T1 tileset and added one tree thing with ground underneath

I’ve wasted a lot of time today

I’m pretty much done building the level and I’m going to have to start making new tilesets later tonight in the dark.

Updated two icons. Added cigarette and smoke to one. Made branches/stems darker for the other.

Designed rough layout of new lvl

Currently drawing new bg tileset

The picture appears to be nothing because the sad fact is that drawing the tileset is actually kind of boring but you just gotta go with the flow.

Working drawing new bg tileset.

Working on bg tileset.

Little no work done today.

Finished bg tileset 1

Going to work on bg tileset 2

I finished tileset 2 and called it one because I forgot about leaving an empty space in the original tileset 1

Tileset 2 was literally just rocks.

I will need to make some additional assets now

(+1)

Updated CHARS 15 and added a char

Updated tileset 1 and added one more thing

Updated “It’s My Window” skill tileset and animation

Going to start building level.

Building level.

Building level.

I think the level is turning out pretty good. I spent over 5 hours or something just clicking things so things don’t appear to be repetitive and I don’t really feel good about that. Before when making levels it was easier to do but this level is different. It will look repetitive for one tile anyways. Oh well.

Updated and cleaned up bg tileset 2 more

Reduced gold from enemies Refenhad and Pohoy by half. Might knock it down more.

Updated tileset 2 and added 3 more stuff like a Christmas present :-]

Made bg for lvl 

DEC 8

Building lvl

Made adjustments to tileset 2 again

DEC9

Building lvl

Made adjustments to tileset 2 again

Made new animation for finding stuff

Built level

DEC 10

Updated and added entrance glow to tileset 2

Updated Octakiss visually and added kiss spots

Made 2 enemies side views

DEC 11

Finished another enemies sideview

Made 2 new skill tilesets for enemies

Made a ton of new icons

DEC 12

Made event walk to the door. I have never done this before so it was very new to me. I always just made people just vanish before. ;-]

I’ve optimized the current lvl I was working on by deleting wasted tiled space. I hope it helped. ;-]

DEC 13

Made busts for Thomas and ANGL

Updated what gets a visual indicator when mana is being taken away by a skill. Gave poison to ionx. Gave curse to mana ghosts.

Made 4 new animation skills

Made one icon darker 

Implemented enemies and their stats

Made several new items/drops

DEC 14 

Reduced gold of phohoy and refen which inherently reduced the two new enemies

Fixed animation that was not linked to weapon

Made some enemy battles

Made two new battlebacks

Something big needs to be sent to the graveyard!  :-0

Merry christmas! 🎄🎄🎄

DEC 15

Finished making the battles

Reduced heart shield skill to 3 states

Fixed exposed weakness state, it was too low of priority. I think it’s better now.

Increased cool down of heart shield from 8 to 10

Increased stats by heart shield life gain by 250%.

Adjusted boss and I feel like it’s good

DEC 16

Updated some things in the game and added more music

DID STUFFF

Reduced dark health by 300

Adjusted cutscene and linked things together because I forgot to

Made poison be removed at the end of battle

DEC 17

Made battle for boss and evented stuff

Reduced potions from 350 to 250 and another from 550 to 450

Reduced mana potion 50 to 30, 75 to 60, 100 to 90

Removed a song for a boss battle and replaced it with a song that I liked more and was more in tune with my mood

Adjusted boss battle more and I think it’s good now

Reduced exposed weakness from 5 to 4 turns

Adjusted description of exposed weakness and status description 

Updated the first tileset of the game and turned off inked line for blood 

Thought about adjusting the first 3 levels and adding in areas of empty patches of grass but decided not to change anything that related to tile setting. Will add flowers though.

Added flowers to tileset 1 on first lvl, updated and adjusted the tileset a tiny bit

DEC 18

Adjusted walk cycle for Laura and made her face sad

Updated Thomas 

Updated Alice 

Updated chars 13

Updated chars 15

Added more dialogue for Laura in game, checked word boxes for it.

Updated script

Made ok eventing for one character even more complex but its done!

Updated dialogue in past level swamptown, Updated script.

Added tiny dialogue to lvl 7 again

Adjusted line dialogue for Sumia and added more if the. Players chooses no. Basically, even if they say no, it will still be a yes because doing more work to make it so that if you say yes that it will be the only way to do the quest is a bit too much work for me right now as I just did a complex eventing and I’m exhausted.

DEC 19

Tested frequency of random battles and I feel like it’s ok

Cleanup on C28 SC51, removed overpaint

Drew new cutscene rough sketches

Working on cutscene

DEC 20 - 21

Working on cutscene v

Just action packed stuff

Switch which songs play in what level

(1 edit)

DEC 20 - 21

Working on cutscene v

Just action packed stuff

Switch which songs play in what level

DEC 22-26

Did nothing but play video games. Spent time with family.

DEC 27

Working on cutscene

DEC 28

Working on cutscene


DEC 29

Working on cutscene

DEC 31

Working on cutscene

Fixed C27 SC164 and added outer glow of white to beam

Adjusted C27 SC259, adjusted Elles head

Reimported C27 259

Adjusted C27 SC276 and C27 293, added Elle 

Reimported C27 276 and C27 293

194, 195, 196 flipped cut to top of arm not bot

Adjusted C27 SC 257, 258 and 266, Added cut on arm

Adjusted C28 SC45, 50, 52, 53, 54,  added bandage cloth on arm

JAN 1

Working on cutscene

JAN 2

Working on cutscene

JAN 3

Finished cutscene

Implementing cutscene

JAN 4

Implemented cutscene

Added more dialogue to game

Adjusted word box for one amor

Currently implementing more dialogue to villagers


JAN 6

Completed all the dialogue trees

Updated and adjusted script

JAN 7

Working on bg tilesets

JAN 8

Working on bg tilesets

JAN 9

Updated C20 SC15 AND 16

Completed BG tilesets for new level

JAN 10 

Building level

I dunno did stuff

JAN 11

Building level

JAN 13 - 17

Building level

Adjusted C27 script and dialogue ingame

Added line for lvl 20 script 

Cleanup on C27 SC250A-C, and 252 underpaint

Updated chars 12 walk tileset

Updated chars 15 walk tileset

JAN 18 

Finished building lvl

Making character SV tileset

✍️Currently making a battle sideview tileset 🌻

❤️ Demo: https://wallacelovecraft.itch.io/no-love

JAN 19

Completed characters SV tilesets

JAN 20

Adjusted C8 SC1, left eye underpaint on statue

Did stuff for steam page

Made images for steam page that doesn’t spoil much on the game other than a weapon and items that one can get. I’ll try to get the front page approved tomorrow on a business day.

JAN 21

Decided that I should probably make trailer and didn’t want to try and publish the steam page yet

Designed two new sideview enemies

Designed enemy attack skill

Made icons for a skill, drops, and a plant

JAN 22

Made 3 new items

Made new skill and animation 

Tested battles

Designed and completed new battle back

JAN 23

I adjusted one of the enemies and move them lower on the tileset

I made the script for a cutscene

I accidentally got super glue on my glasses lens and took it off using toothpaste :-0

JAN 24

Adjusted troop encounter 

Adding music

Need to apply them tomorrow and implement an event

JAN 25

Applied music events

Updated a tileset

Updated one line of dialogue

✍️Working on cutscene 🌈

❤️ Demo: https://wallacelovecraft.itch.io/no-love

JAN 26 -31

Working on cutscene

FEB 1 

Completed rough sketch designs of cutscene

Updated splash screen to match my hair :-]


I have to shovel snow!

 

FEB 2-4

Working on cutscene

FEB 5

Working on cutscene

Adjusted faces png

Made small changes to script for lvl20 checked to see if they cutoff in the word box.

Adjusted and reimported C31 SC3, SC4, SC6, SC7, SC8, SC10, SC12, SC15, SC16, SC17, 

FEB 6-8

Working on cutscene

🌹I made the steam page. :-] 🌹

❤️ Demo: https://wallacelovecraft.itch.io/no-love

 

FEB 2-4

Working on cutscene

FEB 5

Working on cutscene

Adjusted faces png

Made small changes to script for lvl20 checked to see if they cutoff in the word box.

Adjusted and reimported C31 SC3, SC4, SC6, SC7, SC8, SC10, SC12, SC15, SC16, SC17, 

FEB 6-??

Working on cutscene

FEB 23

Cutscene was done a couple days ago

Working on tilesets

❤️ Demo: https://wallacelovecraft.itch.io/no-love

🏗👷👷👷Building level👷‍♀️👷‍♀️👷‍♀️🏗

❤️ Demo: https://wallacelovecraft.itch.io/no-love

I really want to continue making rugs after this game. I don't know if I should continue using rpgmaker though because I’ve had gm2 for so long and never actually used. I would like to make an rpg on that engine but I feel like it would take too long to figure out how to.

FEB 23

Completed tilesets

FEB 25

Made snow particle effect

Made new animation that sparkles, I think it’ll work

Updated bg tileset 1 for lvl23

Updated bg tileset t3 and t4 for lvl23

FEB 27 

SICK SICK

FEB 28

UPDATED LVL 23 T1 AND T2

MAR 4

Completed new lvl

Designed two new enemies

Designed a new skill tileset

MAR 5

Made three enemies

Made new animation for a skill

Made new skill 

Made 4 new icons

Made new battleback

MAR 6

Added face

Added troops

Walk distance for a battle to start seems good

MARCH 7

Made two new skill tileset design

🌹🌹🌹Designing new skill tilesets which take a lot of mental energy🌹🌹🌹

❤️ Demo: https://wallacelovecraft.itch.io/no-love

💖Steam: https://store.steampowered.com/app/817920/NO_LOVE/

🌹🌹🌹Reference🌹🌹🌹

This tileset is actually done.

(1 edit)

MAR 12

Ive completed some animation tilesets

LOW MED HIGH MATK SKILLS

GHOST THAT TAKES AWAY 53 MANA

MAR 13-15

Working on animation tilesets

Adjusted and updated C33 SC5

Completed tileset designs

Removed TP skill thing that I called SP from menu screen

MAR 16

Made icons for new skills

Up’d duration of “oynx buddy” by 1, it was at 2 for some reason

Took out the word “darkness” from the Anadromous skill’s description

MAR 17

Made new animation

MAR 18

Made 3 new animations 

MAR 20

Made new animation

Adjusted some classes and made them use hand as it wasn’t on

Fixed word box status description for spirit of the lost because some of it was cut off.

Proof read some word boxes.

Tried to bring back berserker animation but it’ll continue to not be used in the game.

Removed berserker from a character. I thought they’d use it but it feels to strong.

Updated a character SV tileset. Forgot the “use of items” sprites.

Ive honestly finished so many animations that I’m not even counting :-[

MAR 21

Updated and added sounds to some animations

Readjusted sprites tileset for “My Energy For You”

Make new animation and skill

Increased the chance of drop rate of stuff/potions for all enemies except octokiss’s and possibly made the game harder in doing so

Adjusted description of two high lvl skills for tony and agro

Removed vehicle restrict script

Removed swap enemies script

Removed event chase player

MAR 22

Made new battleback

Made an adjustment to C33 SC56

Set stuff

Updated “Jolly Jelly” animation and took out screen flash

Added a sentence to an event in Agro’s house

Deleted all objects with money and items in old levels that helped me test. Forgot to delete

🌹🌹🌹Updating an old bg tileset right now🌹🌹🌹I’m so tired.

❤️ Demo: https://wallacelovecraft.itch.io/no-love

MAR 23

Updated and reimported lvl 20 houses tilesets

Added new book events to lvl 20

Added new skill to take away mana

Made new icon for said new skill

Adjusted bg of battleback 

Theres an small image that shows up when a move is on, I do not know how to fix it, its small but its wierd

Changed last mana potion to just recover full MP, increased price by 20 so it’s $50 now

Changed last potion to recover full hp as well, increased price by 20 so it’s $50 now

Increased “Embrace Everything” cool down by 1

Reduced“Xeno Wraith” state var damage from 100 to 50

Increased “Xeno wraith, All my love, and I love you” to 25 from 20

There may possibly be a bug with Agro but w/eeeeee

Increased loving revive by 25 dollars so its $125 now

Completed battle tests or a fight

MAR 24

Implemented dialogue within battle sequence for a fight

Added new line to script to C27 and implemented in game, checked word box

Updated and implemented new lines to script for level 19. Checked word boxes.

Updated C33 script and cutscene with some new lines.

MAR 25

Made script for new cutscene

Designing cutscene

MAR 26 - APR 3 ?????

Working on cutscene

Spent time with family


🌹🌹🌹Some dialogue when talking to a rock🌹🌹🌹 :-]

❤️ Demo: https://wallacelovecraft.itch.io/no-love

(1 edit)

Just some thoughts about witches back in the day that I think about from time to time. I dunno, it makes me sad sometimes to think about. :.-/

I honestly just put the thought in my game.


❤️ Demo: https://wallacelovecraft.itch.io/no-love

🌹🌹🌹Working on cutscene.🌹🌹🌹

If you're reading this and you like action packed scifi fantasy adventure stories then I think you’d like my game. 🙂

❤️ Demo: https://wallacelovecraft.itch.io/no-love

🌹🌹🌹Working on cutscene!🌹🌹🌹

🌹🌹🌹Working on cutscene! Agro shooting a fire being!🌹🌹🌹

❤️ Demo: https://wallacelovecraft.itch.io/no-love

I haven't been working on the game for a couple days because my mac is in for repair. I'm currently roleplaying as a cute girl who can time travel. It's quite good.

APR 4

Working on cutscene

Adjusted reimported C33 SC45, 47, 48, 54, 55

APR 9 

Completed designing cutscene and painting it

Implemented cutscene into the game and it works great

APR 10-15??

Working on cutscene

APR 16-18

Played video games

APR 18 

Mac in for repair

Played video games, on break

APR 23

Got Mac back

Working on cutscene

 

❤️ Demo: https://wallacelovecraft.itch.io/no-love


APR 24-25

Working on cutscene


 APR 26

Fixed underpants on c20 sc30

Working on cutscene

Updated script for 35, added a couple more sentences


❤️💙💛Working on cutscene!❤️💙💛

❤️ Demo: https://wallacelovecraft.itch.io/no-love

❤️💙💛APR 27-29 Working on inking/painting cutscene❤️💙💛

❤️ Demo: https://wallacelovecraft.itch.io/no-love

APR 30

Working on inking/painting cutscene

Made small adjustment to script for c20

MAY 1-3

Working on inking/painting cutscene

❤️💙💛Glimpse of the game I made within my game❤️💙💛

Currently working on inking/painting cutscene

❤️ Demo: https://wallacelovecraft.itch.io/no-love

Thanks to the people at Bit Bazaar, I have a table at their event on June 22, 2019.

This will most likely be the only time that I’ll show the nearly complete version of NO LOVE in public.

If you like RPGs and are in Toronto then come and try it out. It will be interesting.

MAY 4

C27 sc68 needs change in blood on mou

C30 k1 needs fix, pink dot left side of screen

Working on inking/painting cutscene

MAY 5-10

Working on inking/painting cutscene

MAY 11

HUNGOUT WITH FRIENDS

MAY 12-14

Working on inking/painting cutscene

Quick fix on C34 SC24 and drew a line for agro arm

-------------------------------------

❤️Game I made within my game “NO LOVE”❤️

Currently working on inking/painting a cutscene

❤️ Demo: https://wallacelovecraft.itch.io/no-love

MAY 15

Working on inking/painting cutscene

MAY 16

Working on inking/painting cutscene

QUICK FIX C24 SC32 and made lines for eyes instead of keeping it solid for Peter, did it to keep it consistent with Agro powered up

MAY 17-19

Working on inking/painting cutscene

QUICK FIX C20 SC40 - I can see a little bit of the BG under nose of a character

MAY 20-23

Working on inking/painting cutscene

Made adjustment to C13 script and added one line of text. Implemented it.

FIXED C28 18, 25, 34 underpaint

❤️Clip of a cutscene from my game “NO LOVE”❤️

Currently working on inking/painting a cutscene

❤️ Demo: https://wallacelovecraft.itch.io/no-love


MAY 24

Working on inking/painting cutscene

Adjusted 33 39

MAY 25

Completed cutscene

MAY 26

Implementing cutscene

MAY 27

Implemented cutscene

Working on new cutscene

MAY 28

Working on new cutscene

QUICKFIX C27 SC91 B - Made shoulders appear behind body, cleaned up underpaint

MAY 29-30

 Working on cutscene


❤️In the void. It’s quite sad here.❤️ 

Currently working on inking/painting a cutscene for my game.


=================================================

MAY 31

 Working on cutscene

JUN 1 - 6

Working on cutscene

=================================================

Currently working on inking/painting a cutscene for my game.

JUN 7

Finished drawing/painting cutscene

Updated C1 SC3 “IM SORRY” TEXT AND MADE IT SHAPER - REIMPORTED

JUN 8

Family stuff

JUN 9

Implementing cutscene

Tested windows build and everything works fine on newest 1.6.2 build imho even though I didn’t test out the whole game.

Connected LVL23 event to C34

JUN 10

Implementing cutscene

JUN 11

Implemented cutscene into game

Designed and implemented new Damage icons

Made new loading screen thing if there ever is a loading screen which there shouldn’t be.

JUN 12

Designed rough sketch of new level

Designing new character walk for agro and tony

JUN 13

Designing new character walk for agro and tony

Designing and finalized new characters for NL2

JUN 14

Made walk cycle for a character

Currently working on making character walk assets.

````````````````````````~~~~~~~~~~~~~~````````````````````````~~~~~~~~~~~~~~````````````````````````~~~~~~~~~~~~~~````````````````````````~~~~~~~~~~~~~~

❤️Screenshot from my game “NO LOVE” - WIP❤️

Currently working on making character walk assets.

(1 edit)


JUN 15

Family

JUN 16-19

Making sprites for new level

JUN 20

Finished making sprites for new lvl

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

❤️Thinking to myself screenshot from my game “NO LOVE” - WIP❤️

Currently finishing lvl sprites then will build level

The almost completed version is ready to played at Bitbazaar! :-0


JUN 21

Tested game from lvl 1 to very beginning of 3rd town

Fixed the position for transfers in lvl 1

LVL 1 top left Flower dialogue changed to “I’ll take good care of you, I promise!”

Hano town far bot right house event

Made page one end with “control switch to A”

Made page 2 “control switch A “and had agro say “I think I got what I wanted. There’s no need to go back in.”

Made some tiles in a tileset unwalkable. Forgot to I think.

Added hints of dialog to events in a lvl

Put the dialogue in script

Copied a dialogue from page 1 to two for the Ian event in lvl 5 

Desert town, Bot left guard Guard in house- fixed grammatical error from “I” to “If.”

LVL 11 deleted a sentence for an event. Felt like it didn’t need it.

JUN 22

Made snake asset for agro’s house

JUN 23

Shook  C26 SC58 when table is kicked because it looks more immersive/cooler

Fixed sequencing on LVL 9 cutscene thingy because I it looked a little off

Finished the last two levels of the game sprite sheet

Fixed Lisa’s letter word cutoff in description

Made event more complex in lvl 11

Adjusted words in lvl 11 house event

Updated lock pick description because players thought they had to go into items to use the key when I made it automatic.

Designed rough of lvl 25

Made darkness boost colour a bit brighter

JUN 23

Completed character walk ghost sprite designs for lvl 24. I think this is good enough and I’m done.

Made sad blocker sprites

JUN 24

Added more dialogue to agro house event for the snake

Made ghosts busts

Updated Ryder, max, olly busts and cleaned underpaint

JUN 25

Inked/painted more busts

Wrote scripts and choices for what happens in lvl 24

JUN 26

Finished up with busts for LVL24

Made script for the dialogue that I had written for what each event. Honestly was not going to make them say much but it happened :-/

C36 SC52 reimported, agro crystals on body weren’t placed right so I fixed it

Made one image for a character walk tileset

JUN 27

 Completed all character walk cycle things, they are only 1 image

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

❤️Added snake to the first LVL of my game “NO LOVE” - WIP❤️

Currently working on a new skill

JUN 28

Updated Agro and david mana and cooldowns for “skills and items” document

Finished sprite sheet for new skill

Made two new icons

Made item for enemy drop

JUN 29

Made new character bust help guide

Made help guide walk cycle thingy

Working on animation for a skill

Went into rpg_windows and put “//“ on optimize to not show it in game since it doesn’t work well

JUN 30 

Went to a wedding

JULY 1

Finished animation for skill

Made state animation

Updated/reimported “chars 16” and “chars 17” walk cycle

Updated bg for lvl 25

Finished implementing new skill and it works

Updated lvl tileset 4 and updated

JULY 2

Building lvl 24

Updated and reimported lvl 24 tileset 4

Updated CHARS 16 and 17

Made CHARS 18

Updated text in lvl 20 I think, just made some adjustments for it to flow better

JULY 3-4

Worked on building lvl

JULY 5

Building lvl

Making script for lvl 24

Rearranged an item and moved it to later level

Did stuff

Cleaned up under paint on hat of water being

Updated and reimported LVL25 T1

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

❤️Cutscene from my game “NO LOVE” - WIP❤️  

~ Full devlog on tumblr ~

Currently building lvl


JULY 6

Building lvl

Fixed LVL24 T4, some sprites were kept in for some reason and a row of sprites need a bg colour

JULY 7

Building lvl

Updated script for lvl20, the sign is too much I guess. Been thinking of toning it down but it’s honestly so hard and I can’t just remove it because it would be taking out what was supposed to be there. Everything needs to be authentic. I did remove a some sentences though but I also added some. Like, why write when it’s not from the heart. Oh well.

Wrote script for a new scene. This game is honestly too much work. It’s too personal.

JULY 8

Updated reimported LVL24 T3 and T4

Building lvl

JULY 9

Building lvl

Added clear weather at the end of a C34

JULY 10

Tested animation for a battle

Made 2 battle backs

Finished building level to some extent. It’s pretty much done and just needs programming for transfers and stuff

JULY 11

Updated bg tileset LVL25 T1

Finished lvl 25 battleback

Made PARABG

Made some rough script for ending battle dialogue

JULY 12

Working on new level

Fixed LVL 25 tileset 1, one part of the tileset wouldn’t let me make turns efficiently 

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

❤️Talking bout feelings “NO LOVE” - WIP❤️  

Currently building LVL 25

Kind of hard to show stuff atm because of doing end game level things. It will be this way for some time. I’m sorry. There’s so much work to do.

JULY 13

Working on new level

Updated BG LVL 25 T1

JULY 14

Working on new level

Made BG LVL 25 T2

JULY 15

Working on level

Made rough dialogue for a scene in GME

Made new icon

Made more lines for an event

JULY 16

Working on level

JULY 17

Finished level 25

Working on new level

Up’d an armors stats

Removed potential boss design from the game and making a new one

Thinking about making music myself for my next game even though it won’t be good

I made my first song and it sounds scary and it’s not very good imo but I like it

Made sideview battler for a character

There’s just not enough time in the day

JULY 18

Played around with seeing if I could remove action sequence 2 and 3

Removed some unused plugins Title magic circles, Extra enemy drops, Slippery tiles, Region restrictions, Save event locations, Stop map movement

Made new skill sprite

Completed 6 skill animations which are essentially the same as the other ones but I redid them

I thought of a cool way to make battles in my next game. I think I should implement it.

JULY 19

Completed 4 animations

Reduced darkness health from 14300 to 13900

Changed Says def to 25 from 32

Made one new icon for a skill

Changed colour of blood for “Xeno Wraith” because I felt like you couldn’t see it

Updated battleback 26 because agro was too high on it and it looked weird. Still looks a little weird tbh but I can’t do much about it.

Organizing document for which songs need to be remove and replaced.

Fixed its my window animation. One frame was off and moved for the house

Redid animation for two skills, “Blinded by the moon”

Trying to learn how to make music


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Been a little distracted to be honest with making a little music right now and using a voice. It doesn’t make sense but once it happens I think it’ll be funny cause it made me laugh. Thought about using a flash screen to show you lose health or mana but honestly, this sound is much better for when you choose what you choose. If you honestly can’t pay attention to your health then you probably deserve to game over. I don’t know what else to say but I’m exhausted.

JULY 20

Increased onyx buddy to 4 turns

Changed 6 dialogues in lvl 24

Tested out random encounter in level and I think it’s good and this area is hard enough

Made new power up sprite

Sped up one cutscene animation on cutscene I believe

JULY 21

Disabled saving at one part for lvl 24

Updated CHARS 11 and made a save heart for lvl 25

Updated script for summer because I thought of FUNNY LINES lolololololol

Added save thing in lvl 25

JULY 22

Removed actor 1 image

Writing script and implementing objects and the text into the game at the same time. Pretty much making stuff up as I go as usual.

JULY 23

Completed script for level 26

Updated a script with dialogue that was only in the game. Know it’s also in the script as a backup.

JULY 24

Made new bust

JULY 25

Made 3 new state animation tilesets

Made 4 new icons

Added line for Gabe

Updated script with line 

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

❤️Nickles attacks “NO LOVE” - WIP❤️  

Currently making bust for character


JULY 26

Finished 2 animations with sounds

Made the items

Checked descriptions if they fit

Retested battles for lvl 24 with updated items, seems good like before again

Updated script with updated stats

Updated trial of your heart with updated stats

Updated lvl 25 stats for objects

Updated all my love crosses to have blue glow

JULY 27

Finished 2 busts and 1 full body

Removed then brought back c27 sc26 to keep it the way it was always intended and to keep the original content the way it is with no missing page because this may be my first and last game

JULY 28

Finished lvl 27

Made two new sideview enemies

JULY 29

Made 2 “All my love“ sounds louder

Updated I love you because the skills hearts and stuff cannot be seen

Updated Ellie item hearts because it cannot be seen in a certain level

Implementing boss

Making script for cutscene 37

JULY 30

Made script for battle

Tested/making battle

Removed some songs from the game

Replacing the songs

JULY 31

Updated songs

Working on new cutscene

I feel nostalgia from my game

Honestly, a single cutscene picture can take hours to complete. It’s honestly mental. I don’t think I’m ever going to do cutscenes like this again.

AUG 1

Completed inking/painting cutscene

Fixed one forgotten tile that wasn’t finished in a level

Added disabled encounter for one part of LVL 25 other world and enabled, also added more stars

Implemented cutscene 37

AUG 2

Made two weather sprites

Reduced onyx buddy back to 3 turns cause its too op on boss

Increased onyx buddy to 60 mp from 30

Increased blood rose to 70 mp from 30

Made new animation and state

Made new bust for David

Worked on battle script for a bit

Working on new cutscene

Updated script

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

❤️This is the item called “Salad” attacking! - “NO LOVE” - WIP❤️ 

This battle that I’m working on may look simple and it kind of is but it is a little complex and I’m surprised that the frame rate is still great. I’m going to continue drawing the cutscene now.

Currently making a cutscene. I’m lazy today.

AUG 3

Updated chars walk 18 and added made a new character walk cycle

AUG 4

Completed inking/painting cutscene 38

Completed implementing C38

Made two new busts

Removed C7 SC26

Adjusted images for Agro for lvl 19

AUG 5

Adjusted images on objects for Agro for 8 lvls after lvl 19

Adjusted lvl 20 signs for after boss battle

Adjusted images for objects Agro for lvl 21

Adjusted images for objects Agro for lvl 22

Adjusted images for objects Agro for lvl 23

Made new bust

Adjusted images for Agro  in 2 battles

Buffed “Im doing my best” to be more accurate with how much dmg it should really be doing

increased onyx buddy mp for it to 70 from 60

Increased “onyx buddy” toxic counter to 52 from 26

Reduced “onyx buddy” cool down to 7

Increased “blood rose” state dmg to target hp from 8 to 24

Increased “blood rose” to 9 cooldown from 7

Testing and making the battle

Adjusted “ALL MY LOVE” and took out the green colour on the organic enclosure

Increased “magical worm” cooldown to 5 from 3

Increased “magical worm” mp cost to 40 from 30

AUG 6

Worked a little bit on the game

Worked on possible patreon

AUG 7

Made patreon page

AUG 8

Updated itch store page for NO LOVE

Increased magical worm mp cost from 40 to 50

Increased other oynx buddy duration from 3 to 5 

Reworked the other onyx buddy toxic counter and set it 13 from 26

Added other onyx buddy to “Rain rain go away” skill - Forgot to!!

Added description to the other onyx buddy and checked the word box

AUG 9

Working on the battle and things are making progress and play testing it

Changed the hp of a state

Changed colour for enemies hp, I think red and green is good. Reminds me of Christmas.

Adjusted “Im doing my best” state animation for one sprite for 200 frames

Increased “rain rain go away” mp from 40 to 50

////////////////////////////////////////////////////////////////////////////////////////////////

What I adjusted for Agro was going to be what I think was the one mistake in the game because it wasn’t consistent but I decided to go through and fix it for all objects manually for those certain levels.

Also the battle that I’m working on somewhat isn’t working the way I want it to in some parts. It’s kind of buggy but it works.

AUG 10

Adjusted a power up animation by removing a sprite because it was blocking their face.

Increased “I love you” mp cost from 25 to 30

Changed blood rose hit type from physical attack to magical attack cause it misses a lot when david isn’t even a ask user

Other Heart shield cooldown increased from 10 to 13

Increased raincloud cost to from 50 to 72 mp

Made paralyze animation with unused sprite

Made animation for battle

AUG 11

Increased “blinded by the moon” cooldown from 4 to 6

Decreased duration of Paralysis from 5 to 4

Made new animation and state

Made new icon

Made new skill and changed colour of asset

Tested boss battle

AUG 12

Significantly testing boss battle

Onyx buddy toxic counter changed from 52 to 26

Blood rose dmg hp changed  from 40 to 25

Changed “Im doing my best” dmg from 1980 to 700

Added a remove to rain rain, would have forgotten to add it in if I wasn’t testing the battle

Adjusted other “heart shield” and changed it to 0.70 from 3.00

Made bg for item icon white cause I could barely even seen the damn thing in the icon with bg so similar to the organism

Made another icon for cross attack

Lowered “moon” its duration of turns from 4 to 3

Other Heart shield cooldown increased from 13 to 50

Lowered other heart shield to 0.60

Increased “blinded by the moon” cool down from 6 to 8

Increased blinded by the moon cost from 20 to 30

Paralysis decreased to 10% since it happens a lot or maybe Im playing too much, it can break a move

Lowered Magical worm sound to 65 cause it hurts my ears sometimes

Removed traits from v power up because its not fair, maybe I’m tired of losing??? :-]

I have completed testing the battle since I have beaten it and it is kind of easy to do now. :-]

AUG 13

Writing script for new scene

AUG 14

Writing script for new scene

Working on battle

Changed victory battle song, I would like an artist to get more exposure if possible

Changed one other song and removed it from the game and replaced it

Changed paralysis success rate to 0.05 but it seems like it doesn’t actually seem to work

Changed duration of turns from 3 to 2 for paralysis

Added music

AUG 15

Fixed and completed battle again, the last battle was having some problems but I fixed them and it works just fine now.

I have completed the end script and it is very TEXT HEAVY

AUG 16

Drawing/inking cutscene

Wrote a little bit more into script I think. Yeah, a bit more stuff.

Clean up of underpaint on C27 SC204

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I can’t believe that it took days to make the battle work. It still bothers me that for some cutscenes, it took months to do. 

Also, it was really hard too test the battle because I kept forgetting that I was testing the battle and kept actually playing the game. :-0

I don’t know how long its going to take for me to do this cutscene as in ink/paint it but I’m going to really try to make things as simple as I can. 

I hope that at least some of these images for the cutscenes get appreciated because single images sometimes take hours to do.

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

❤️I want to be better - “NO LOVE” - WIP❤️   

Working on a cutscene

AUG 17

Added two more lines to a characters dialogue in lvl20.

Working on drawing/inking cutscene

AUG 18 - 21

Working on drawing/inking cutscene

Updated script in LVL 20 script for one object and added more content

Did other things like quick fixes on some pictures. Honestly small things that I can’t even bother to try and remember.

Fix of Agros crystal on right shoulder on C9 SC4, 6, 10, 14, 16, 18, 33, 34, 35, 36, 60, 62, 66, 70, 72, 73, 74, 77, 85, 92, 96, 98

C27 SC256 agro ink on head extends too far

AUG 22-23

Working on drawing/inking cutscene 

///////////////////////////////////////////////////////////////////

❤️Screenshot of cutscene that I’m working on - “NO LOVE” - WIP❤️

AUG 24

Updated cutscene 25 with more dialogue

Updated an item with more text “pocket item”

Added a little bit more to script for cutscene 39

AUG 25

Updated and added more to C39 script - This is honestly like a fucking book or something in video game form like fuckkk

Rough sketching cutscene images

 AUG 26-27

Rough sketching cutscene images

AUG 28

Finished roughs and now I’m inking and painting the images

Fixed event error for cutscene 27 that skipped a chunk of a cutscene

AUG 29

Fixed overpaint of 69, 75, 77, 81 bg mountain

Working on inking, painting cutscene

AUG 30

Working on inking, painting cutscene

AUG 31

Working on inking, painting cutscene

SEP 2

C35 SC55 added glow to beam

Working on inking, painting cutscene

SEP 3-6

C35 SC55 added glow to beam

Working on inking, painting cutscene

Somewhat tired today.

SEP 7-13

Working on inking, painting cutscene

❤️Sleepy boy cutscene Before and After - “NO LOVE” ❤️

SEPT 14-20

Working on inking, painting cutscene

SEPT 21

Finished inking, painting cutscene

Added some content to all towns

Implementing cutscene

❤️Crying boy cutscene Before and After ❤️

Love your unique artstyle!

(+1)

Thank you! :-]]]

SEPT 22

Cleaned up 39_B_SC32 agros top legs which were coloured red , C39_B_SC24 some inked lines overextended too much

SEPT 23-25

Implementing cutscene

Did many fixes, not going to bother writing them down cause it’s cumbersome 

SEPT 26

Implementing cutscene

Fixed transferring to levels for lvl 2 and 3

Fixed some bad events because they were showing the snake on the rock - My early events were quite bad.

Implemented various events and skill to an event

Changed “ikes t-shirt” max hp for regent to work from 600 to 300

Implemented cutscene

SEPT 27

Added mystery sound to some levels events

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I have learned something new with the engine today. Always amazed at what else I can learn from it. :-0 I going to improve 2 quests now.

❤️Before and After of Agro being hit cutscene - “NO LOVE” ❤️

SEPT 28

Implementing new quest

SEPT 29

Fixed first town no collision on the left or right houses allowing you to walk on air in some cases

Implementing new quest, it has gotten a bit more complex code wise even if it doesn’t appear to be for the player

Checked if it works and it does! :-]

SEPT 30

Updated 2 quests with the new thing that I learned

OCT 1

Fixed snake on rock 

Recording parts for trailer

OCT 2

Replaced a “kb potion” with “mb potion” in hano town.

Added sound for a person in desert town

Implemented more content in desert town

Added on more line of dialogue to an event in desert town

Increased encounter rate for lvl 14 from 120 to 140

Lowered exp for Sano Cloud from 7 to 5

Lowered exp for Aloha from 7 to 5

Added more dialogue in 1st town for Hint Ghost

Moved forest boss picture at 50% and less from -50 to 0 on X plane.

Researching new programs to buy and use - Clip studio I see you!

Changed word “were” to “we’re” in cutscene 17, bad grammar fix

Quick fix on dialogue for cutscene 18, bad grammar and just added two commas

Fixed Beth text dialogue in swamp town. Some text were cutoff but now its fixed!

Fixed tileset for lvl 15 where you appear below it. Personally didn’t like it looking like it was broken when it’s not.

Also fixed an event in lvl 15 that I probably forgot to do. It now works and is just there to be there for one time use.

Fixed fridge in lvl 15 that wasn’t working

Lowered “burning sensation” sound because it hurt my ears when playing with headphones on

Lowered all sounds for “gather the fishes” because it hurt my ears when playing with headphones on

Lowered all sounds for “anadromous” because it hurt my ears when playing with headphones on

OCT 3-4

Made the tailer for the game

Made the Kickstarter things

Researched stuff

Played some video games

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Also, I would like to announce that I’m going to be starting a Kickstarter possibly on the 7th.

https://www.kickstarter.com/projects/wallacelovecraft/no-love

My RPG game about the human condition is now on Kickstarter! Be a part of it and help make it beautiful!! Thank you!

https://www.kickstarter.com/projects/wallacelovecraft/no-love

❤️We’re going on an adventure before & after - “NO LOVE” ❤️

https://www.kickstarter.com/projects/wallacelovecraft/no-love

Kickstarter: 

https://www.kickstarter.com/projects/wallacelovecraft/no-love

Giveaway:

https://gleam.io/wMNAG/no-love-game-giveaway-or-upgrade-tier


❤️Process cutscene before & after - “NO LOVE” ❤️

Kickstarter: 

https://www.kickstarter.com/projects/wallacelovecraft/no-love

OCT 5-6

Made kickstarter

Researched

OCT 7

sent emails and stuff 

OCT 8

Uploaded video to sites 

Submitted game to gog

Worked on cover art for art book, inking

OCT 9-10

Worked on cover art for art book, inking

OCT 11

Finished art book cover

OCT 12

Organizing images for art book

OCT 13

Made new sprite sheet for an item

Made icon for new item

Implemented new item with it’s animation, The new item is called “Sodoofy”

Updated 15 script with new dialogue 

Implemented last shop stuff into level and updated a bg sprite sheet back to its final sheet

OCT 14

Removed 2 items from a town. 

Moved Love rock to swamp town

Removed love rock from level 27

Removed starbuster and bitetastic from lvl 20 shop

Adjusted items in level 15 and made the armors limited items

Implemented new system to limited items

Redid the entire animation for “Sodoofy”

Moved animation for “hole sock” to the left

Tried to make light highlights on the characters for the cover art book but I didn’t like it so I stopped.

Cleaned up small things in the cover art book where some paint went too far over the lines

OCT 15

Organizing images for art book

OCT 16

Organizing images for art book

OCT 17

Organizing images for art book

Made some tiles in LEVEL 7 to not be able to pass through

Updated LEVEL 7 skies because I noticed that the white sky lines weren’t visible at the top of the level lol!

OCT 18 

Added 2 lines of dialogue to a person in desert town

Organizing images for art book

Fixed transfer of cutscene 12 to 13, forgot to transfer and would have meant that a cutscene was missing from the game

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I’m dreading that one scene that’s 300+ images alone.

OCT 19

Fixed level 20 event where the game can soft lock itself

Placed forgotten transfers to new level, whoops!

Cleaned up level 16 tileset for the ground. 

Updated level 20 3

Changed one little part of dialogue in an event. 

Also updated the script for it.

Cleaned up lvl 24 and fixed transitions for 2 events and added more dialogue to one event

Organizing images for art book

OCT 20-22

Organizing images for art book

Cleaned 1 pix tile that looked like it was missing a piece

OCT 23

Finished organizing images for art book

OCT 24

Worked on art book pdf

OCT 25

Working on the art book pdf

Tested pdf export of the art book on Mac and windows and they both work as intended and are really detailed when you zoom in. The cover however isn’t as detailed as I wanted it but it is as good as it can be.

OCT 26-27

Working on the art book pdf

OCT 28

Working on the art book pdf

Updated cutscene 28-1 with more dialogue and fixes

Removed chase player plugin from game

OCT 29

Working on the art book pdf

Did research

OCT 30

Removed zoom code from attack motion because it makes certain animations and cutscenes not visible for most of screen. Basically, things while be going on and the image of a characters bust is half the screen and cut off. Also, on my windows computer it screen tears when I fight but my laptops screen isn’t very good but still. It’s just best to remove the zoom code. I was going to anyway for FES.

Working on the art book pdf

Updated C8 SC 7 - Elle missing detail on shoulder

OCT 31

Working on the art book pdf

NOV 1

Working on the art book pdfFixed C16 SC19, C20 SC19, C21 1, C27 SC 21, C27 SC26, C27 SC31, C27 SC33, C27 SC255, C27 SC258, C27 SC272   Elle head detail

NOV 2 - 3

Working on the art book pdf

NOV 4

Completed making READ ME’S and MUSIC credit lists

NOV 5

Completed EULA and updated read me’s

Made back cover for pdf

Working on the art book pdf

Completed pdf vol 1

NOV 6

Updated C39 149 music

Implemented credits

Updated C39 138, 160, 165, 166, 201

Removed fast forward

Implemented credits

Implemented intro png that I forgot to do and removed in engine the text version of it

Playing through Mac version

NOV 7

Play testing game

Made notes of what needs fixing

NOV 8

Play tested most of the game

Making fixes to the things that need fixing

Added last credits

Changed a and t acceleration a to 47

Changed all my sorrows to mdef because I forgot I guess and up’d it +1 in stats to counter act the present

Changed spotty horse description from body to head

Changed spelling error of show to shoe in cutscene 7. I do not know if I left it like that to keep it authentic to the dream journal or if I generally made a mistake

Lowered desert dune encounter rate from 230 to 200

Added one line of dialogue for ghost in desert town

Adjusted text for a quest and said “party gained 20 exp”

Changed text for bed in desert town

Added text for forest ghost 

Updated cutscene 18 dialogue 

Fix text in cutscene 13

Adjusted text for one flower in level 10 and made it a bit longer

Fixed Leigh text in F town

Changed requirement of items for quest from 10 to 9

Deleted a characters text during boss battle because it messes with it in a way that I didn’t want but there’s nothing that I can do about it

Deleted another characters text during boss battle which is unfortunate

Fixed cutscene 17 grammatical error for one word

Changed we’re to we are for a text box C18 in tab 1

Increased like 6 items money or some shit I believe, so the player can have more money

Adjusted event text box in S town because it was on copy and paste text

Adjusted shop event text box in level 15 when you talk

Added more detail to text box for an event in S town pink white house

Changed moon child from ATK to MATK

Changed Pluto from ATK to MATK

Adjusted an event text box with more details

Added wait to cutscene 22

Fixed one word grammatical error when I wrote “thanks you”

Added a space after a comma for a text box in cutscene 18, grammatical error

Increase encounter rate on blood mountain from 260 to 290

Fixed level 15 S town pink house because I could walk on walls. Apparently I forgot to do collision

Fixed tileset problems in level 17, I was appearing below some of the tiles and I knew why

Fixed one word box in level 16 where words were cut off

Adjusted cutscene 25 dialogue for two text boxs

Adjusted cutscene 27-2 dialogue for one text box

Adjusted cutscene 27-3 dialogue for two text boxs 

Fixed party members after 27

Increased level 19 encounter rate from 370 to 410

Fixed transfer for event in level 19

Adjusted text for Sebastian in G Town and made it nicer for one text box

Fixed one event in G town for purple pink house where you can walk onto of it

Fixed grammatical error for sum in G town

Fixed and added more dialogue to an event in G Town

Forgot to change assets for one event so  its fixed now and she looks sad

Fixed event so the a different set of dialogue can appear

Fixed soft lock in G town

NOV 9

Adjusted event text in level 20 2

Adjusted text for event in level 20 3

Changed 3 text boxes in lvl 20 yellow house from Game to game

Changed 2 text boxes in lvl 20 green house from Game to game

Increased volume of spark shit a little

Add one more text box for ghost in hand town to talk about what matk and mdef is

Adjusted text for well in G town

NOV 10

Did a lot of testing to see which version is the most optimized and stuff. For example, the one that ran really good didn’t have accurate colours and looked washed out

Single exe test for windows was a failure. That program breaks the game and brings up errors

Because of the above I am leaving the game as is and it runs fine and I will continue to beat my game on windows 

Adjusted text for ghost in F town to day of

Increased steps for lvl 10 from 210 to 250 

Moved C22 event inside to 20,20

Updated C1 SC0A and replaced

Made spotty horse a body item and changed its stats to def 3 from 5

Moved sword item up above them since its a head item - F town shop

NOV 11

Changed the hp healing on revive to 25%

Reduced todds armor to 8 def

Todd price from 60 to 30

Reduced Christmas present to 3 mdef

Changed Christmas to 20 price

Reduced all my sorrows to 5 mdef

Increased nutcracker to 6 def

Changed raccoon plug description from 10 atk to 2

Pushing only to 4 atk

L letter reduced to 12 atk

Reduced l letter to 105 price

Fixed for level 16-2 where you can walk onto of the water at the top of it

Gave a character a bunch of skills and just reusing them because personally I really like them and I worked hard on them and I can only assume that someone will not use them a lot which is totally fair

Reduced D boss hp by 900

Fixed transparent background for text when “you defeated bat” appears in choices matter game kill the dragon

NOV 12

Increased bur bat heart blast volume

Increased the lvl 21 cave encounter rate from 150 to 300

Moved sparkling goo around in lvl 21

Increased 1 al 2 burbat encounter to rate of 4

Decreased 1al and 1 burbat to 7

Increased lvl 22 encounter rate to 280

Increased encounter for lvl 23 from 150 to 280

Increased d8me item sound 

Increased wick trick item sound

Rewrote some of cutscene 32

Yellow ghost fix after blue man

Fixed red ghost very left side text box of forsake to for sure

NOV 13

Removed I like and so tired items from G town

Removed hoodie love and comfy blanket items from W lvl

Increased angel boss gold from 30 to 50

Increased A gold from 60 to 300

Increased flowolf gold from 10 to 20

Increased ico’s gold from 5 to 10

Made HS enemy in OW and in lvl 26 weigh less cause I didn’t like facing it

Increased OW level encounter rate from 235 to 290 which means less encounters

For all enemies in OW I reduced drop rate of hp potion from 24 to 15

For all enemies in OW I increased their agility to 90

Increased lvl 26 encounter rate to 340 which means lower

Clean up of lvl 24 and 26, four tiles

Removed I like you and I’m so tired from other end game shops

Reduced ring of truth to 1 def

The game is a bit easier now

NOV 14

Changed lvl 26 encounter rate to 300

Implemented recover to all cutscenes that I felt should have them

Increased broken heart price from 15 to 25

Cleaned up lvl 24 and 26 tiles, boring, tedious, and stressful work

Adjusted text for agro when talking to gabe

Made music end later for C37

Fixed forgotten to do tile placement on shop

Fixed actor image change for C37

Reduced hemr to 20 price

Reduced blk cred to 10 price

Increased blk cred to 10 mp

Increased broken heart to 50 price

Increased sock and sandals to 30 hp and reduced price to 40

Lowered cost of steel bottle to 40 price and made it 40 mp

Increased radioactive to 3 def

Increased toilet paper to 3mdef

Increased toilet paper to 30 mp

Toilet paper and radioactive reduced price to 50 from 40

Increased sock and sandals to 1 def

Increased steel bottle to 1 mdef

Adjusted steel bottle description so it can fit with “mdef +1”

Increase the money of the enemy A from 15 to 25

Fix grammatical error for O in lvl 26

Decreased encounter rate in OW to 265 which means higher ECR

Decreased encounter rate in lvl 26 to 265 which means higher ECR

Fix grammatical error for E in lvl 26

Added save point to level 27

Fixed last grammatical errors for last cutscene

Adjusted 3 songs to end later

NOV 15

Clean up of a couple tiles in lvl 22 and 23

Changed one line of text in lvl 26

Fixed text box issue on an event in lvl 23

Readjusted two events

Fixed duplicate event and made a new one

Fixed last grammatical errors for C35 2

For enemy A,  decreased random drop to gig and increased the drop rate to 23

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

As of yesterday, the game is complete after beating it for the second time. I will not be working on the game other than the art books. I will now be trying to upload the game and figure all that stuff out, that is all, thank you!

NOV 16

Figured out how steam works and uploaded game

NOV 17

Updated credit name

Reuploaded game

NOV 18

Working on art book vol 2

NOV 19

Working on art book vol 2

NOV 20

Updated OS support in read me and steam

Updated database

NOV 21

Working on art book vol 2

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

I will try to release the game on Nov 25, 2019 at 4:00pm PST. I think this is an okay day to release the game, I dunno.

Anyways, I am currently working on volume 2 of the art book.

That is all, thank you!

NOV 22-24

Worked on art book vol 2

NOV 25

Uploaded game

NOV 26

Worked on art book vol 2

NOV 28

Removed free hint from forest town and brought it to first town because it is essential for players to know about status effects

Adjusted hanotown hint ghost hints and fixed grammatical error

Added hint to desert town

Added more skills to char

Fixed text box cutoff in lvl 9

Fixed cutscene 12 Tony says Arthurs dialogue

Recovered 2 characters HP & MP at their cutscene

Lowered drop rate of tangle goo and havenberry leaf and changed description to say small amount instead of decent, probably should have changed the amount to be higher but oh well

Adjusted swamp town hint

Changed version number to 1.0.2

Worked on art book vol 2

NOV 29

Fixed name at cutscene 18, there was an “i” in elle

Updated credits

(2 edits) (+1)

NO LOVE is DONE FINAL UPDATE

NOV 30

Worked on art book vol 3

DEC 1

Worked on art book vol 3

DEC 2

Worked on art book vol 3

DEC 3

Fixed ending for kill the dragon game where the ending image didn’t go away.

Fixed cutscene 28 where agro says Tonys line

Fixed word box where text “cutoff” in G town gathering area

Added hint to hint ghost in G town

Changed version number for the game

Changed miss&evasion sound

DEC 4

Changed visibility of fairy to 50

Worked on art book vol 3

///////////////////////////////////////////////////////////////////////////////////////////

I’m done fully working on this game now that I have finished the art book. I will no longer be updating this page. 

Use this devlog as evidence that one person can make a game and keep it updated daily-weekly.  Anyone who can’t is lying and probably should not be trusted with your money and shouldn’t be supported as there is a high chance that they aren’t actually working on the game.

///////////////////////////////////////////////////////////////////////////////////////////

NO LOVE game

https://wallacelovecraft.itch.io/no-love

The Art of NO LOVE

https://wallacelovecraft.itch.io/the-art-of-no-love

Hello here

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