Working on cutscene
Adjusted script more for the current cutscene that I’m working on, the small adjustments add up
Implemented cutscene into game
Proof checking cutscene word boxes for any grammatical errors.
Cleaned/fixed C27 SC74, C27 SC80 , C27 SC81 , and C27 SC129 then reimported them into game
Added “SC107” again as “SC107 1” because of a bug???
Adjusted C27 SC23 blood and made it cleaner
Redid Agro from the first cutscene when he’s falling down
Redid and replaced Agro on the title screen and moved things a little
Adjusted game over screen by replacing agro with the newer version
Moved splash screen a bit, to be more entered
Working on new tileset, I’m going to remove the pathways a bit for this one.
Building level
Updated iconset
Made items
Updated dialogue for Autumn in Hanotown.
Fixed spelling error for appreciate on lvl 16
Updated a person in Level 8 and just added a small story dialogue talking about food. I made it in like 2secs so it’s very random. I sure someone will laugh at it. It’s a personal story but I did get carried away talking about it now.
Adjusted words in LVL 6 for some objects that you can talk to.
Adjusting LVL 9, 10, 14 for the objects that you can talk to and removing some. It becomes apparent that at this level you don’t need to anymore or at least I think so. I’m basically removing the option to talk to rocks. It becomes inefficient when I make big levels and the events to make the option to even talk to them can/may slow the game down a little. With the added fact that I make each them a little special with different words of thought during that time of writing them, I moved them onto the structure that I used in future levels and random plants.
Adjusted script for one guy in hanotown to emphasize more.
Updated script for this small adjustment.
Working on cutscene, mental energy, tired, original.
Working on implementing cutscene into game
Just thinking about animating the scenes is exhausting lol
Reimported C27 SC161
Changed/added some lines to C27 script and implemented it into game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I don’t think ill get much done today ;-/
I’m don’t feel that productive
Some random guy online gave me some choose your own adventure vampire game and it’s quite fun. I just started it.
I guess I’m just slacking today but I’ll try to do a lot in a short amount of time.
Goodnight. 🌙
Made icons for enemy attacks
Made icons for enemy drops
Made drop items for enemies
Adjusted LVL17 battle back and reimported, just moved FG ground up more
Adjusted an animation and removed flash screen because I thought it wasn’t needed
Updated Pink hat by adding two more inked lines
Moved spotty horse to the left
Made spotty horse a head armor
Adjusted stats for an item and increased price for it in 2nd shop
Moved animation of an item to the left
Currently making a battle back
Updated enemy stats for current battle and made it a bit different
Made sounds for the enemies attacks
Updated MTLBWY sound and removed Furtrons placeholder sound
Implemented some songs
Lowered the “OK” sound in system cause I thought it was too loud
Lowered most of the sounds for the animations in the the game because I felt they were overall too loud.
Removed sound for Pluto from he game and made a new version
Changed some more sounds
Lowered some menu sounds.
Play testing the level, it’s feels kind of easy so might make it more harder.
Adjusted all characters in games stats again by lowering certain stats even more or certain stats even higher so it’s more clear of everyones strengths and weaknesses.
Lowered an items stats by 1, I believe I was pink hat
Adjusted forest creatures stats in past level
Increased drop rate of items for items on the creatures in the forest lvl
Lowered exp gained from forest creatures
Lowered gold gained from forest creatures
Lowered steps for random encounter in past forest lvl
Made the smallest rocks on lvl 9 and 10 to be able to walk onto of.
Lowered items that you get from enemies from a level to the ones below except for Goron
Lowered boss item drop because I felt the best item drop may be too op to get twice.
Play tested forest lvl, seems good now
Play tested lvl 19, seems good now and it just does seem pretty lenient no matter how much I tried to make it a bit harder but whateverrr
Made 3 new icons, one for cool downs, two for enemy drops, I have not made the enemies yet but I have some kind of an idea for them.
Adjusted agro passive to power up if hp is low, Agro becomes OP is low so I had to adjust the enemies to better fight him because he does kind of break the game a little when fighting normal enemies but it’s still ok. I want it to be a little easy because I really did make a unique story and this game is about the story but then again it’s more about the characters.
I thought the artifacting in the music was my fault but its because of it being exported to ogg files. Makes it sound like listening to vinyl.
I’m thinking of making enemies in a level that I didn’t put enemies in. I’m going to do it since I can’t stop thinking about it.
Completed battleback
Made new enemies in game
Made new items
Reduced aloha and sano clouds items price
Made new skills for enemies
Made enemy battles
Implemented songs
Removed the regular attack hit2 sound from the game because I didn’t like the sound of it and replaced it with 2 new sounds
Adjusted stats for mp on any body armor which there was only 1, wanted to make it more of an incentive to buy it even though I’m sure no one would but it just depends on your play style
Need to playtest the battles
Fixed description for two weapon having wrong stats
Fixed grammatical error in one of the first levels, good thing I clicked it. Changed some text boxes.
Made some changes in text for some items
Lowered spark s sounds because I thought it was too loud again
Playtested lvl 16 with enemies and it seems good now
Im going to change two text boxes and liven up the mood and be funny in level 15. One will talk about a fighting game, one will talk a dream and an office.
Working on creating the bg for the current level but I didn’t do much today. ;-]
Finished inking all the character busts and will colour them now.
I’m not sure how long I’ve been up for. I think I woke up around 9 pm yesterday. I’m trying to fix my sleeping schedule. I’m posting now because I may fall asleep and forget to post later. I’m thinking of going to sleep at around 10 pm. Nothing good to watch. I’m extremely bored.
Implementing cutscene into game
I really want to make NL2. It seems like it would be fun with it being a different openworld-like game.
It sucks that I don't have any friends that I can actively talk about anime and game dev/projects with. :-/ I tried talking to one of my closest friends and showing him a movie today and he didn't even want to watch it. None of my close friends do much but work that sweet 9-5 or go to school and then play video games. ;-////////////////////
Working on cutscene
Drawing character walking. I need to finishing touches to this piece.
I could see NL2 now. NL2 will have much better gameplay in every way compared to NL1. So many things that I could implement now but it would take a lot of time and no point to me. It’s best to implement it for the new game.
My mom is trying to set me up with some girl again, lol.
Brought the pictures into game but still need to implement them
Added some more dialogue for 3 characters, just a couple lines.
I was going to go through the game and remove the word “POTION” entirely but decided not to. It’s price is on top of it, cutting off some of the words because its too long but some items have long words so it really doesn’t matter that if I changed it now. Maybe for the next game I’ll make everything shorter.
Fixed shop keeper image from not going away when don’t using shop in a level. Forgot to do that. I’m still working on the shop thing because I need to implement the new items. I believe I have been putting it off because it does require a lot of mental energy to make new art/designs and animations for them. And place everything correctly. YAWNNNNN
Adjusted some words for a cutscene. Quick fix. I was missing a word.
Fixed item description for strawberry item. Forgot to add one word.
I’ll start implementing the cutscene tonight.
I’m showing the face of what I am working on. It looks pretty bad but I am cleaning it up and basically redoing it and making it cleaner and just more nicer to look at. This is the rough design of it.
These rough designs get deleted because I feel they are a waste of space and useless to keep. I usually do these animation things for items in one shot anyways.
I have completed the icons
I made the prices and shit for them.
I now need to implement them into the game
I’m thinking about making one part of an area in a past level like a maze to go through with only one way to get to the other side but I don’t think I’m going to do that and just leave the lvl alone. ;-/ It’s the pink lvl bot left.
Completed two animations
Tested it, looks great.
One of these animations I feel is lacking but it’s ok.
I literally spent hours working on an animation with snow. It looks simple but it’s honestly ridiculous how much time it took to do. Frame by frame sucks. ;-/
I’m going to go through all the ogg music files and lower it a bit to save memory. It will take some hours.
I found some cool music on bandcamp that I wish I could license but I’m scared. The person makes good bangers. ;-]
I found new music to possibly use in the future. ;-]
Added a couple more lines to C27.
I fixed word boxes for items. Some descriptions cut off. Some had to be adjusted.
I’m adding more to a level by adding dialogue that was never intended. It was just supposed to be a small line but I went on a tangent. Good for the characters.
I’m going to build the next level soon.
Updated two icons. Added cigarette and smoke to one. Made branches/stems darker for the other.
Designed rough layout of new lvl
Currently drawing new bg tileset
The picture appears to be nothing because the sad fact is that drawing the tileset is actually kind of boring but you just gotta go with the flow.
Building level.
I think the level is turning out pretty good. I spent over 5 hours or something just clicking things so things don’t appear to be repetitive and I don’t really feel good about that. Before when making levels it was easier to do but this level is different. It will look repetitive for one tile anyways. Oh well.
Updated and cleaned up bg tileset 2 more
DEC 8
Building lvl
Made adjustments to tileset 2 again
DEC9
Building lvl
Made adjustments to tileset 2 again
Made new animation for finding stuff
Built level
DEC 10
Updated and added entrance glow to tileset 2
Updated Octakiss visually and added kiss spots
Made 2 enemies side views
DEC 11
Finished another enemies sideview
Made 2 new skill tilesets for enemies
Made a ton of new icons
DEC 12
Made event walk to the door. I have never done this before so it was very new to me. I always just made people just vanish before. ;-]
I’ve optimized the current lvl I was working on by deleting wasted tiled space. I hope it helped. ;-]
DEC 13
Made busts for Thomas and ANGL
Updated what gets a visual indicator when mana is being taken away by a skill. Gave poison to ionx. Gave curse to mana ghosts.
Made 4 new animation skills
Made one icon darker
Implemented enemies and their stats
Made several new items/drops
DEC 14
Reduced gold of phohoy and refen which inherently reduced the two new enemies
Fixed animation that was not linked to weapon
Made some enemy battles
Made two new battlebacks
Something big needs to be sent to the graveyard! :-0
Merry christmas! 🎄🎄🎄
DEC 15
Finished making the battles
Reduced heart shield skill to 3 states
Fixed exposed weakness state, it was too low of priority. I think it’s better now.
Increased cool down of heart shield from 8 to 10
Increased stats by heart shield life gain by 250%.
Adjusted boss and I feel like it’s good
DEC 16
Updated some things in the game and added more music
DID STUFFF
Reduced dark health by 300
Adjusted cutscene and linked things together because I forgot to
Made poison be removed at the end of battle
DEC 17
Made battle for boss and evented stuff
Reduced potions from 350 to 250 and another from 550 to 450
Reduced mana potion 50 to 30, 75 to 60, 100 to 90
Removed a song for a boss battle and replaced it with a song that I liked more and was more in tune with my mood
Adjusted boss battle more and I think it’s good now
Reduced exposed weakness from 5 to 4 turns
Adjusted description of exposed weakness and status description
Updated the first tileset of the game and turned off inked line for blood
Thought about adjusting the first 3 levels and adding in areas of empty patches of grass but decided not to change anything that related to tile setting. Will add flowers though.
Added flowers to tileset 1 on first lvl, updated and adjusted the tileset a tiny bit
DEC 18
Adjusted walk cycle for Laura and made her face sad
Updated Thomas
Updated Alice
Updated chars 13
Updated chars 15
Added more dialogue for Laura in game, checked word boxes for it.
Updated script
Made ok eventing for one character even more complex but its done!
Updated dialogue in past level swamptown, Updated script.
Added tiny dialogue to lvl 7 again
Adjusted line dialogue for Sumia and added more if the. Players chooses no. Basically, even if they say no, it will still be a yes because doing more work to make it so that if you say yes that it will be the only way to do the quest is a bit too much work for me right now as I just did a complex eventing and I’m exhausted.
DEC 19
Tested frequency of random battles and I feel like it’s ok
Cleanup on C28 SC51, removed overpaint
Drew new cutscene rough sketches
Working on cutscene
DEC 20 - 21
Working on cutscene v
Just action packed stuff
Switch which songs play in what level
DEC 29
Working on cutscene
DEC 31
Working on cutscene
Fixed C27 SC164 and added outer glow of white to beam
Adjusted C27 SC259, adjusted Elles head
Reimported C27 259
Adjusted C27 SC276 and C27 293, added Elle
Reimported C27 276 and C27 293
194, 195, 196 flipped cut to top of arm not bot
Adjusted C27 SC 257, 258 and 266, Added cut on arm
Adjusted C28 SC45, 50, 52, 53, 54, added bandage cloth on arm
JAN 1
Working on cutscene
JAN 2
Working on cutscene
JAN 3
Finished cutscene
Implementing cutscene
JAN 4
Implemented cutscene
Added more dialogue to game
Adjusted word box for one amor
Currently implementing more dialogue to villagers
JAN 13 - 17
Building level
Adjusted C27 script and dialogue ingame
Added line for lvl 20 script
Cleanup on C27 SC250A-C, and 252 underpaint
Updated chars 12 walk tileset
Updated chars 15 walk tileset
JAN 18
Finished building lvl
Making character SV tileset
✍️Currently making a battle sideview tileset 🌻
JAN 19
Completed characters SV tilesets
JAN 20
Adjusted C8 SC1, left eye underpaint on statue
Did stuff for steam page
Made images for steam page that doesn’t spoil much on the game other than a weapon and items that one can get. I’ll try to get the front page approved tomorrow on a business day.
JAN 21
Decided that I should probably make trailer and didn’t want to try and publish the steam page yet
Designed two new sideview enemies
Designed enemy attack skill
Made icons for a skill, drops, and a plant
JAN 22
Made 3 new items
Made new skill and animation
Tested battles
Designed and completed new battle back
JAN 23
I adjusted one of the enemies and move them lower on the tileset
I made the script for a cutscene
I accidentally got super glue on my glasses lens and took it off using toothpaste :-0
JAN 24
Adjusted troop encounter
Adding music
Need to apply them tomorrow and implement an event
JAN 25
Applied music events
Updated a tileset
Updated one line of dialogue
✍️Working on cutscene 🌈
FEB 2-4
Working on cutscene
FEB 5
Working on cutscene
Adjusted faces png
Made small changes to script for lvl20 checked to see if they cutoff in the word box.
Adjusted and reimported C31 SC3, SC4, SC6, SC7, SC8, SC10, SC12, SC15, SC16, SC17,
FEB 6-??
Working on cutscene
FEB 23
Cutscene was done a couple days ago
Working on tilesets
I really want to continue making rugs after this game. I don't know if I should continue using rpgmaker though because I’ve had gm2 for so long and never actually used. I would like to make an rpg on that engine but I feel like it would take too long to figure out how to.
FEB 23
Completed tilesets
FEB 25
Made snow particle effect
Made new animation that sparkles, I think it’ll work
Updated bg tileset 1 for lvl23
Updated bg tileset t3 and t4 for lvl23
FEB 27
SICK SICK
FEB 28
UPDATED LVL 23 T1 AND T2
MAR 4
Completed new lvl
Designed two new enemies
Designed a new skill tileset
MAR 5
Made three enemies
Made new animation for a skill
Made new skill
Made 4 new icons
Made new battleback
MAR 6
Added face
Added troops
Walk distance for a battle to start seems good
MARCH 7
Made two new skill tileset design
🌹🌹🌹Designing new skill tilesets which take a lot of mental energy🌹🌹🌹
MAR 12
Ive completed some animation tilesets
LOW MED HIGH MATK SKILLS
GHOST THAT TAKES AWAY 53 MANA
MAR 13-15
Working on animation tilesets
Adjusted and updated C33 SC5
Completed tileset designs
Removed TP skill thing that I called SP from menu screen
MAR 16
Made icons for new skills
Up’d duration of “oynx buddy” by 1, it was at 2 for some reason
Took out the word “darkness” from the Anadromous skill’s description
MAR 17
Made new animation
MAR 18
Made 3 new animations
MAR 20
Made new animation
Adjusted some classes and made them use hand as it wasn’t on
Fixed word box status description for spirit of the lost because some of it was cut off.
Proof read some word boxes.
Tried to bring back berserker animation but it’ll continue to not be used in the game.
Removed berserker from a character. I thought they’d use it but it feels to strong.
Updated a character SV tileset. Forgot the “use of items” sprites.
Ive honestly finished so many animations that I’m not even counting :-[
MAR 21
Updated and added sounds to some animations
Readjusted sprites tileset for “My Energy For You”
Make new animation and skill
Increased the chance of drop rate of stuff/potions for all enemies except octokiss’s and possibly made the game harder in doing so
Adjusted description of two high lvl skills for tony and agro
Removed vehicle restrict script
Removed swap enemies script
Removed event chase player
MAR 22
Made new battleback
Made an adjustment to C33 SC56
Set stuff
Updated “Jolly Jelly” animation and took out screen flash
Added a sentence to an event in Agro’s house
Deleted all objects with money and items in old levels that helped me test. Forgot to delete
🌹🌹🌹Updating an old bg tileset right now🌹🌹🌹I’m so tired.
MAR 23
Updated and reimported lvl 20 houses tilesets
Added new book events to lvl 20
Added new skill to take away mana
Made new icon for said new skill
Adjusted bg of battleback
Theres an small image that shows up when a move is on, I do not know how to fix it, its small but its wierd
Changed last mana potion to just recover full MP, increased price by 20 so it’s $50 now
Changed last potion to recover full hp as well, increased price by 20 so it’s $50 now
Increased “Embrace Everything” cool down by 1
Reduced“Xeno Wraith” state var damage from 100 to 50
Increased “Xeno wraith, All my love, and I love you” to 25 from 20
There may possibly be a bug with Agro but w/eeeeee
Increased loving revive by 25 dollars so its $125 now
Completed battle tests or a fight
MAR 24
Implemented dialogue within battle sequence for a fight
Added new line to script to C27 and implemented in game, checked word box
Updated and implemented new lines to script for level 19. Checked word boxes.
Updated C33 script and cutscene with some new lines.
MAR 25
Made script for new cutscene
Designing cutscene
MAR 26 - APR 3 ?????
Working on cutscene
Spent time with family
🌹🌹🌹Some dialogue when talking to a rock🌹🌹🌹 :-]
APR 4
Working on cutscene
Adjusted reimported C33 SC45, 47, 48, 54, 55
APR 9
Completed designing cutscene and painting it
Implemented cutscene into the game and it works great
APR 10-15??
Working on cutscene
APR 16-18
Played video games
APR 18
Mac in for repair
Played video games, on break
APR 23
Got Mac back
Working on cutscene
MAY 4
C27 sc68 needs change in blood on mou
C30 k1 needs fix, pink dot left side of screen
Working on inking/painting cutscene
MAY 5-10
Working on inking/painting cutscene
MAY 11
HUNGOUT WITH FRIENDS
MAY 12-14
Working on inking/painting cutscene
Quick fix on C34 SC24 and drew a line for agro arm
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❤️Game I made within my game “NO LOVE”❤️
Currently working on inking/painting a cutscene
MAY 15
Working on inking/painting cutscene
MAY 16
Working on inking/painting cutscene
QUICK FIX C24 SC32 and made lines for eyes instead of keeping it solid for Peter, did it to keep it consistent with Agro powered up
MAY 17-19
Working on inking/painting cutscene
QUICK FIX C20 SC40 - I can see a little bit of the BG under nose of a character
MAY 20-23
Working on inking/painting cutscene
Made adjustment to C13 script and added one line of text. Implemented it.
FIXED C28 18, 25, 34 underpaint
❤️Clip of a cutscene from my game “NO LOVE”❤️
Currently working on inking/painting a cutscene
MAY 24
Working on inking/painting cutscene
Adjusted 33 39
MAY 25
Completed cutscene
MAY 26
Implementing cutscene
MAY 27
Implemented cutscene
Working on new cutscene
MAY 28
Working on new cutscene
QUICKFIX C27 SC91 B - Made shoulders appear behind body, cleaned up underpaint
MAY 29-30
Working on cutscene
❤️In the void. It’s quite sad here.❤️
Currently working on inking/painting a cutscene for my game.
JUN 7
Finished drawing/painting cutscene
Updated C1 SC3 “IM SORRY” TEXT AND MADE IT SHAPER - REIMPORTED
JUN 8
Family stuff
JUN 9
Implementing cutscene
Tested windows build and everything works fine on newest 1.6.2 build imho even though I didn’t test out the whole game.
Connected LVL23 event to C34
JUN 10
Implementing cutscene
JUN 11
Implemented cutscene into game
Designed and implemented new Damage icons
Made new loading screen thing if there ever is a loading screen which there shouldn’t be.
JUN 12
Designed rough sketch of new level
Designing new character walk for agro and tony
JUN 13
Designing new character walk for agro and tony
Designing and finalized new characters for NL2
JUN 14
Made walk cycle for a character
Currently working on making character walk assets.
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❤️Screenshot from my game “NO LOVE” - WIP❤️
Currently working on making character walk assets.
JUN 15
Family
JUN 16-19
Making sprites for new level
JUN 20
Finished making sprites for new lvl
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❤️Thinking to myself screenshot from my game “NO LOVE” - WIP❤️
Currently finishing lvl sprites then will build level
JUN 21
Tested game from lvl 1 to very beginning of 3rd town
Fixed the position for transfers in lvl 1
LVL 1 top left Flower dialogue changed to “I’ll take good care of you, I promise!”
Hano town far bot right house event
Made page one end with “control switch to A”
Made page 2 “control switch A “and had agro say “I think I got what I wanted. There’s no need to go back in.”
Made some tiles in a tileset unwalkable. Forgot to I think.
Added hints of dialog to events in a lvl
Put the dialogue in script
Copied a dialogue from page 1 to two for the Ian event in lvl 5
Desert town, Bot left guard Guard in house- fixed grammatical error from “I” to “If.”
LVL 11 deleted a sentence for an event. Felt like it didn’t need it.
JUN 22
Made snake asset for agro’s house
JUN 23
Shook C26 SC58 when table is kicked because it looks more immersive/cooler
Fixed sequencing on LVL 9 cutscene thingy because I it looked a little off
Finished the last two levels of the game sprite sheet
Fixed Lisa’s letter word cutoff in description
Made event more complex in lvl 11
Adjusted words in lvl 11 house event
Updated lock pick description because players thought they had to go into items to use the key when I made it automatic.
Designed rough of lvl 25
Made darkness boost colour a bit brighter
JUN 23
Completed character walk ghost sprite designs for lvl 24. I think this is good enough and I’m done.
Made sad blocker sprites
JUN 24
Added more dialogue to agro house event for the snake
Made ghosts busts
Updated Ryder, max, olly busts and cleaned underpaint
JUN 25
Inked/painted more busts
Wrote scripts and choices for what happens in lvl 24
JUN 26
Finished up with busts for LVL24
Made script for the dialogue that I had written for what each event. Honestly was not going to make them say much but it happened :-/
C36 SC52 reimported, agro crystals on body weren’t placed right so I fixed it
Made one image for a character walk tileset
JUN 27
Completed all character walk cycle things, they are only 1 image
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
❤️Added snake to the first LVL of my game “NO LOVE” - WIP❤️
Currently working on a new skill
JUN 28
Updated Agro and david mana and cooldowns for “skills and items” document
Finished sprite sheet for new skill
Made two new icons
Made item for enemy drop
JUN 29
Made new character bust help guide
Made help guide walk cycle thingy
Working on animation for a skill
Went into rpg_windows and put “//“ on optimize to not show it in game since it doesn’t work well
JUN 30
Went to a wedding
JULY 1
Finished animation for skill
Made state animation
Updated/reimported “chars 16” and “chars 17” walk cycle
Updated bg for lvl 25
Finished implementing new skill and it works
Updated lvl tileset 4 and updated
JULY 2
Building lvl 24
Updated and reimported lvl 24 tileset 4
Updated CHARS 16 and 17
Made CHARS 18
Updated text in lvl 20 I think, just made some adjustments for it to flow better
JULY 3-4
Worked on building lvl
JULY 5
Building lvl
Making script for lvl 24
Rearranged an item and moved it to later level
Did stuff
Cleaned up under paint on hat of water being
Updated and reimported LVL25 T1
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❤️Cutscene from my game “NO LOVE” - WIP❤️
~ Full devlog on tumblr ~
Currently building lvl
JULY 6
Building lvl
Fixed LVL24 T4, some sprites were kept in for some reason and a row of sprites need a bg colour
JULY 7
Building lvl
Updated script for lvl20, the sign is too much I guess. Been thinking of toning it down but it’s honestly so hard and I can’t just remove it because it would be taking out what was supposed to be there. Everything needs to be authentic. I did remove a some sentences though but I also added some. Like, why write when it’s not from the heart. Oh well.
Wrote script for a new scene. This game is honestly too much work. It’s too personal.
JULY 8
Updated reimported LVL24 T3 and T4
Building lvl
JULY 9
Building lvl
Added clear weather at the end of a C34
JULY 10
Tested animation for a battle
Made 2 battle backs
Finished building level to some extent. It’s pretty much done and just needs programming for transfers and stuff
JULY 11
Updated bg tileset LVL25 T1
Finished lvl 25 battleback
Made PARABG
Made some rough script for ending battle dialogue
JULY 12
Working on new level
Fixed LVL 25 tileset 1, one part of the tileset wouldn’t let me make turns efficiently
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❤️Talking bout feelings “NO LOVE” - WIP❤️
Currently building LVL 25
Kind of hard to show stuff atm because of doing end game level things. It will be this way for some time. I’m sorry. There’s so much work to do.
JULY 13
Working on new level
Updated BG LVL 25 T1
JULY 14
Working on new level
Made BG LVL 25 T2
JULY 15
Working on level
Made rough dialogue for a scene in GME
Made new icon
Made more lines for an event
JULY 16
Working on level
JULY 17
Finished level 25
Working on new level
Up’d an armors stats
Removed potential boss design from the game and making a new one
Thinking about making music myself for my next game even though it won’t be good
I made my first song and it sounds scary and it’s not very good imo but I like it
Made sideview battler for a character
There’s just not enough time in the day
JULY 18
Played around with seeing if I could remove action sequence 2 and 3
Removed some unused plugins Title magic circles, Extra enemy drops, Slippery tiles, Region restrictions, Save event locations, Stop map movement
Made new skill sprite
Completed 6 skill animations which are essentially the same as the other ones but I redid them
I thought of a cool way to make battles in my next game. I think I should implement it.
JULY 19
Completed 4 animations
Reduced darkness health from 14300 to 13900
Changed Says def to 25 from 32
Made one new icon for a skill
Changed colour of blood for “Xeno Wraith” because I felt like you couldn’t see it
Updated battleback 26 because agro was too high on it and it looked weird. Still looks a little weird tbh but I can’t do much about it.
Organizing document for which songs need to be remove and replaced.
Fixed its my window animation. One frame was off and moved for the house
Redid animation for two skills, “Blinded by the moon”
Trying to learn how to make music
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Been a little distracted to be honest with making a little music right now and using a voice. It doesn’t make sense but once it happens I think it’ll be funny cause it made me laugh. Thought about using a flash screen to show you lose health or mana but honestly, this sound is much better for when you choose what you choose. If you honestly can’t pay attention to your health then you probably deserve to game over. I don’t know what else to say but I’m exhausted.
JULY 20
Increased onyx buddy to 4 turns
Changed 6 dialogues in lvl 24
Tested out random encounter in level and I think it’s good and this area is hard enough
Made new power up sprite
Sped up one cutscene animation on cutscene I believe
JULY 21
Disabled saving at one part for lvl 24
Updated CHARS 11 and made a save heart for lvl 25
Updated script for summer because I thought of FUNNY LINES lolololololol
Added save thing in lvl 25
JULY 22
Removed actor 1 image
Writing script and implementing objects and the text into the game at the same time. Pretty much making stuff up as I go as usual.
JULY 23
Completed script for level 26
Updated a script with dialogue that was only in the game. Know it’s also in the script as a backup.
JULY 24
Made new bust
JULY 25
Made 3 new state animation tilesets
Made 4 new icons
Added line for Gabe
Updated script with line
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❤️Nickles attacks “NO LOVE” - WIP❤️
Currently making bust for character
JULY 26
Finished 2 animations with sounds
Made the items
Checked descriptions if they fit
Retested battles for lvl 24 with updated items, seems good like before again
Updated script with updated stats
Updated trial of your heart with updated stats
Updated lvl 25 stats for objects
Updated all my love crosses to have blue glow
JULY 27
Finished 2 busts and 1 full body
Removed then brought back c27 sc26 to keep it the way it was always intended and to keep the original content the way it is with no missing page because this may be my first and last game
JULY 28
Finished lvl 27
Made two new sideview enemies
JULY 29
Made 2 “All my love“ sounds louder
Updated I love you because the skills hearts and stuff cannot be seen
Updated Ellie item hearts because it cannot be seen in a certain level
Implementing boss
Making script for cutscene 37
JULY 30
Made script for battle
Tested/making battle
Removed some songs from the game
Replacing the songs
JULY 31
Updated songs
Working on new cutscene
I feel nostalgia from my game
Honestly, a single cutscene picture can take hours to complete. It’s honestly mental. I don’t think I’m ever going to do cutscenes like this again.
AUG 1
Completed inking/painting cutscene
Fixed one forgotten tile that wasn’t finished in a level
Added disabled encounter for one part of LVL 25 other world and enabled, also added more stars
Implemented cutscene 37
AUG 2
Made two weather sprites
Reduced onyx buddy back to 3 turns cause its too op on boss
Increased onyx buddy to 60 mp from 30
Increased blood rose to 70 mp from 30
Made new animation and state
Made new bust for David
Worked on battle script for a bit
Working on new cutscene
Updated script
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❤️This is the item called “Salad” attacking! - “NO LOVE” - WIP❤️
This battle that I’m working on may look simple and it kind of is but it is a little complex and I’m surprised that the frame rate is still great. I’m going to continue drawing the cutscene now.
Currently making a cutscene. I’m lazy today.
AUG 3
Updated chars walk 18 and added made a new character walk cycle
AUG 4
Completed inking/painting cutscene 38
Completed implementing C38
Made two new busts
Removed C7 SC26
Adjusted images for Agro for lvl 19
AUG 5
Adjusted images on objects for Agro for 8 lvls after lvl 19
Adjusted lvl 20 signs for after boss battle
Adjusted images for objects Agro for lvl 21
Adjusted images for objects Agro for lvl 22
Adjusted images for objects Agro for lvl 23
Made new bust
Adjusted images for Agro in 2 battles
Buffed “Im doing my best” to be more accurate with how much dmg it should really be doing
increased onyx buddy mp for it to 70 from 60
Increased “onyx buddy” toxic counter to 52 from 26
Reduced “onyx buddy” cool down to 7
Increased “blood rose” state dmg to target hp from 8 to 24
Increased “blood rose” to 9 cooldown from 7
Testing and making the battle
Adjusted “ALL MY LOVE” and took out the green colour on the organic enclosure
Increased “magical worm” cooldown to 5 from 3
Increased “magical worm” mp cost to 40 from 30
AUG 6
Worked a little bit on the game
Worked on possible patreon
AUG 7
Made patreon page
AUG 8
Updated itch store page for NO LOVE
Increased magical worm mp cost from 40 to 50
Increased other oynx buddy duration from 3 to 5
Reworked the other onyx buddy toxic counter and set it 13 from 26
Added other onyx buddy to “Rain rain go away” skill - Forgot to!!
Added description to the other onyx buddy and checked the word box
AUG 9
Working on the battle and things are making progress and play testing it
Changed the hp of a state
Changed colour for enemies hp, I think red and green is good. Reminds me of Christmas.
Adjusted “Im doing my best” state animation for one sprite for 200 frames
Increased “rain rain go away” mp from 40 to 50
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What I adjusted for Agro was going to be what I think was the one mistake in the game because it wasn’t consistent but I decided to go through and fix it for all objects manually for those certain levels.
Also the battle that I’m working on somewhat isn’t working the way I want it to in some parts. It’s kind of buggy but it works.
AUG 10
Adjusted a power up animation by removing a sprite because it was blocking their face.
Increased “I love you” mp cost from 25 to 30
Changed blood rose hit type from physical attack to magical attack cause it misses a lot when david isn’t even a ask user
Other Heart shield cooldown increased from 10 to 13
Increased raincloud cost to from 50 to 72 mp
Made paralyze animation with unused sprite
Made animation for battle
AUG 11
Increased “blinded by the moon” cooldown from 4 to 6
Decreased duration of Paralysis from 5 to 4
Made new animation and state
Made new icon
Made new skill and changed colour of asset
Tested boss battle
AUG 12
Significantly testing boss battle
Onyx buddy toxic counter changed from 52 to 26
Blood rose dmg hp changed from 40 to 25
Changed “Im doing my best” dmg from 1980 to 700
Added a remove to rain rain, would have forgotten to add it in if I wasn’t testing the battle
Adjusted other “heart shield” and changed it to 0.70 from 3.00
Made bg for item icon white cause I could barely even seen the damn thing in the icon with bg so similar to the organism
Made another icon for cross attack
Lowered “moon” its duration of turns from 4 to 3
Other Heart shield cooldown increased from 13 to 50
Lowered other heart shield to 0.60
Increased “blinded by the moon” cool down from 6 to 8
Increased blinded by the moon cost from 20 to 30
Paralysis decreased to 10% since it happens a lot or maybe Im playing too much, it can break a move
Lowered Magical worm sound to 65 cause it hurts my ears sometimes
Removed traits from v power up because its not fair, maybe I’m tired of losing??? :-]
I have completed testing the battle since I have beaten it and it is kind of easy to do now. :-]
AUG 13
Writing script for new scene
AUG 14
Writing script for new scene
Working on battle
Changed victory battle song, I would like an artist to get more exposure if possible
Changed one other song and removed it from the game and replaced it
Changed paralysis success rate to 0.05 but it seems like it doesn’t actually seem to work
Changed duration of turns from 3 to 2 for paralysis
Added music
AUG 15
Fixed and completed battle again, the last battle was having some problems but I fixed them and it works just fine now.
I have completed the end script and it is very TEXT HEAVY
AUG 16
Drawing/inking cutscene
Wrote a little bit more into script I think. Yeah, a bit more stuff.
Clean up of underpaint on C27 SC204
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I can’t believe that it took days to make the battle work. It still bothers me that for some cutscenes, it took months to do.
Also, it was really hard too test the battle because I kept forgetting that I was testing the battle and kept actually playing the game. :-0
I don’t know how long its going to take for me to do this cutscene as in ink/paint it but I’m going to really try to make things as simple as I can.
I hope that at least some of these images for the cutscenes get appreciated because single images sometimes take hours to do.
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❤️I want to be better - “NO LOVE” - WIP❤️
Working on a cutscene
AUG 17
Added two more lines to a characters dialogue in lvl20.
Working on drawing/inking cutscene
AUG 18 - 21
Working on drawing/inking cutscene
Updated script in LVL 20 script for one object and added more content
Did other things like quick fixes on some pictures. Honestly small things that I can’t even bother to try and remember.
Fix of Agros crystal on right shoulder on C9 SC4, 6, 10, 14, 16, 18, 33, 34, 35, 36, 60, 62, 66, 70, 72, 73, 74, 77, 85, 92, 96, 98
C27 SC256 agro ink on head extends too far
AUG 22-23
Working on drawing/inking cutscene
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❤️Screenshot of cutscene that I’m working on - “NO LOVE” - WIP❤️
AUG 24
Updated cutscene 25 with more dialogue
Updated an item with more text “pocket item”
Added a little bit more to script for cutscene 39
AUG 25
Updated and added more to C39 script - This is honestly like a fucking book or something in video game form like fuckkk
Rough sketching cutscene images
AUG 26-27
Rough sketching cutscene images
AUG 28
Finished roughs and now I’m inking and painting the images
Fixed event error for cutscene 27 that skipped a chunk of a cutscene
AUG 29
Fixed overpaint of 69, 75, 77, 81 bg mountain
Working on inking, painting cutscene
AUG 30
Working on inking, painting cutscene
SEPT 22
Cleaned up 39_B_SC32 agros top legs which were coloured red , C39_B_SC24 some inked lines overextended too much
SEPT 23-25
Implementing cutscene
Did many fixes, not going to bother writing them down cause it’s cumbersome
SEPT 26
Implementing cutscene
Fixed transferring to levels for lvl 2 and 3
Fixed some bad events because they were showing the snake on the rock - My early events were quite bad.
Implemented various events and skill to an event
Changed “ikes t-shirt” max hp for regent to work from 600 to 300
Implemented cutscene
SEPT 27
Added mystery sound to some levels events
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I have learned something new with the engine today. Always amazed at what else I can learn from it. :-0 I going to improve 2 quests now.
SEPT 28
Implementing new quest
SEPT 29
Fixed first town no collision on the left or right houses allowing you to walk on air in some cases
Implementing new quest, it has gotten a bit more complex code wise even if it doesn’t appear to be for the player
Checked if it works and it does! :-]
SEPT 30
Updated 2 quests with the new thing that I learned
OCT 1
Fixed snake on rock
Recording parts for trailer
OCT 2
Replaced a “kb potion” with “mb potion” in hano town.
Added sound for a person in desert town
Implemented more content in desert town
Added on more line of dialogue to an event in desert town
Increased encounter rate for lvl 14 from 120 to 140
Lowered exp for Sano Cloud from 7 to 5
Lowered exp for Aloha from 7 to 5
Added more dialogue in 1st town for Hint Ghost
Moved forest boss picture at 50% and less from -50 to 0 on X plane.
Researching new programs to buy and use - Clip studio I see you!
Changed word “were” to “we’re” in cutscene 17, bad grammar fix
Quick fix on dialogue for cutscene 18, bad grammar and just added two commas
Fixed Beth text dialogue in swamp town. Some text were cutoff but now its fixed!
Fixed tileset for lvl 15 where you appear below it. Personally didn’t like it looking like it was broken when it’s not.
Also fixed an event in lvl 15 that I probably forgot to do. It now works and is just there to be there for one time use.
Fixed fridge in lvl 15 that wasn’t working
Lowered “burning sensation” sound because it hurt my ears when playing with headphones on
Lowered all sounds for “gather the fishes” because it hurt my ears when playing with headphones on
Lowered all sounds for “anadromous” because it hurt my ears when playing with headphones on
OCT 3-4
Made the tailer for the game
Made the Kickstarter things
Researched stuff
Played some video games
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Also, I would like to announce that I’m going to be starting a Kickstarter possibly on the 7th.
https://www.kickstarter.com/projects/wallacelovecraft/no-love
My RPG game about the human condition is now on Kickstarter! Be a part of it and help make it beautiful!! Thank you!
https://www.kickstarter.com/projects/wallacelovecraft/no-love
❤️We’re going on an adventure before & after - “NO LOVE” ❤️
https://www.kickstarter.com/projects/wallacelovecraft/no-love
❤️Process cutscene before & after - “NO LOVE” ❤️
Kickstarter:
https://www.kickstarter.com/projects/wallacelovecraft/no-love
OCT 12
Organizing images for art book
OCT 13
Made new sprite sheet for an item
Made icon for new item
Implemented new item with it’s animation, The new item is called “Sodoofy”
Updated 15 script with new dialogue
Implemented last shop stuff into level and updated a bg sprite sheet back to its final sheet
OCT 14
Removed 2 items from a town.
Moved Love rock to swamp town
Removed love rock from level 27
Removed starbuster and bitetastic from lvl 20 shop
Adjusted items in level 15 and made the armors limited items
Implemented new system to limited items
Redid the entire animation for “Sodoofy”
Moved animation for “hole sock” to the left
Tried to make light highlights on the characters for the cover art book but I didn’t like it so I stopped.
Cleaned up small things in the cover art book where some paint went too far over the lines
OCT 15
Organizing images for art book
OCT 16
Organizing images for art book
OCT 17
Organizing images for art book
Made some tiles in LEVEL 7 to not be able to pass through
Updated LEVEL 7 skies because I noticed that the white sky lines weren’t visible at the top of the level lol!
OCT 18
Added 2 lines of dialogue to a person in desert town
Organizing images for art book
Fixed transfer of cutscene 12 to 13, forgot to transfer and would have meant that a cutscene was missing from the game
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I’m dreading that one scene that’s 300+ images alone.
OCT 19
Fixed level 20 event where the game can soft lock itself
Placed forgotten transfers to new level, whoops!
Cleaned up level 16 tileset for the ground.
Updated level 20 3
Changed one little part of dialogue in an event.
Also updated the script for it.
Cleaned up lvl 24 and fixed transitions for 2 events and added more dialogue to one event
Organizing images for art book
OCT 20-22
Organizing images for art book
Cleaned 1 pix tile that looked like it was missing a piece
OCT 23
Finished organizing images for art book
OCT 24
Worked on art book pdf
OCT 25
Working on the art book pdf
Tested pdf export of the art book on Mac and windows and they both work as intended and are really detailed when you zoom in. The cover however isn’t as detailed as I wanted it but it is as good as it can be.
OCT 26-27
Working on the art book pdf
OCT 28
Working on the art book pdf
Updated cutscene 28-1 with more dialogue and fixes
Removed chase player plugin from game
OCT 29
Working on the art book pdf
Did research
OCT 30
Removed zoom code from attack motion because it makes certain animations and cutscenes not visible for most of screen. Basically, things while be going on and the image of a characters bust is half the screen and cut off. Also, on my windows computer it screen tears when I fight but my laptops screen isn’t very good but still. It’s just best to remove the zoom code. I was going to anyway for FES.
Working on the art book pdf
Updated C8 SC 7 - Elle missing detail on shoulder
OCT 31
Working on the art book pdf
NOV 1
Working on the art book pdfFixed C16 SC19, C20 SC19, C21 1, C27 SC 21, C27 SC26, C27 SC31, C27 SC33, C27 SC255, C27 SC258, C27 SC272 Elle head detail
NOV 2 - 3
Working on the art book pdf
NOV 4
Completed making READ ME’S and MUSIC credit lists
NOV 5
Completed EULA and updated read me’s
Made back cover for pdf
Working on the art book pdf
Completed pdf vol 1
NOV 6
Updated C39 149 music
Implemented credits
Updated C39 138, 160, 165, 166, 201
Removed fast forward
Implemented credits
Implemented intro png that I forgot to do and removed in engine the text version of it
Playing through Mac version
NOV 7
Play testing game
Made notes of what needs fixing
NOV 8
Play tested most of the game
Making fixes to the things that need fixing
Added last credits
Changed a and t acceleration a to 47
Changed all my sorrows to mdef because I forgot I guess and up’d it +1 in stats to counter act the present
Changed spotty horse description from body to head
Changed spelling error of show to shoe in cutscene 7. I do not know if I left it like that to keep it authentic to the dream journal or if I generally made a mistake
Lowered desert dune encounter rate from 230 to 200
Added one line of dialogue for ghost in desert town
Adjusted text for a quest and said “party gained 20 exp”
Changed text for bed in desert town
Added text for forest ghost
Updated cutscene 18 dialogue
Fix text in cutscene 13
Adjusted text for one flower in level 10 and made it a bit longer
Fixed Leigh text in F town
Changed requirement of items for quest from 10 to 9
Deleted a characters text during boss battle because it messes with it in a way that I didn’t want but there’s nothing that I can do about it
Deleted another characters text during boss battle which is unfortunate
Fixed cutscene 17 grammatical error for one word
Changed we’re to we are for a text box C18 in tab 1
Increased like 6 items money or some shit I believe, so the player can have more money
Adjusted event text box in S town because it was on copy and paste text
Adjusted shop event text box in level 15 when you talk
Added more detail to text box for an event in S town pink white house
Changed moon child from ATK to MATK
Changed Pluto from ATK to MATK
Adjusted an event text box with more details
Added wait to cutscene 22
Fixed one word grammatical error when I wrote “thanks you”
Added a space after a comma for a text box in cutscene 18, grammatical error
Increase encounter rate on blood mountain from 260 to 290
Fixed level 15 S town pink house because I could walk on walls. Apparently I forgot to do collision
Fixed tileset problems in level 17, I was appearing below some of the tiles and I knew why
Fixed one word box in level 16 where words were cut off
Adjusted cutscene 25 dialogue for two text boxs
Adjusted cutscene 27-2 dialogue for one text box
Adjusted cutscene 27-3 dialogue for two text boxs
Fixed party members after 27
Increased level 19 encounter rate from 370 to 410
Fixed transfer for event in level 19
Adjusted text for Sebastian in G Town and made it nicer for one text box
Fixed one event in G town for purple pink house where you can walk onto of it
Fixed grammatical error for sum in G town
Fixed and added more dialogue to an event in G Town
Forgot to change assets for one event so its fixed now and she looks sad
Fixed event so the a different set of dialogue can appear
Fixed soft lock in G town
NOV 9
Adjusted event text in level 20 2
Adjusted text for event in level 20 3
Changed 3 text boxes in lvl 20 yellow house from Game to game
Changed 2 text boxes in lvl 20 green house from Game to game
Increased volume of spark shit a little
Add one more text box for ghost in hand town to talk about what matk and mdef is
Adjusted text for well in G town
NOV 10
Did a lot of testing to see which version is the most optimized and stuff. For example, the one that ran really good didn’t have accurate colours and looked washed out
Single exe test for windows was a failure. That program breaks the game and brings up errors
Because of the above I am leaving the game as is and it runs fine and I will continue to beat my game on windows
Adjusted text for ghost in F town to day of
Increased steps for lvl 10 from 210 to 250
Moved C22 event inside to 20,20
Updated C1 SC0A and replaced
Made spotty horse a body item and changed its stats to def 3 from 5
Moved sword item up above them since its a head item - F town shop
NOV 11
Changed the hp healing on revive to 25%
Reduced todds armor to 8 def
Todd price from 60 to 30
Reduced Christmas present to 3 mdef
Changed Christmas to 20 price
Reduced all my sorrows to 5 mdef
Increased nutcracker to 6 def
Changed raccoon plug description from 10 atk to 2
Pushing only to 4 atk
L letter reduced to 12 atk
Reduced l letter to 105 price
Fixed for level 16-2 where you can walk onto of the water at the top of it
Gave a character a bunch of skills and just reusing them because personally I really like them and I worked hard on them and I can only assume that someone will not use them a lot which is totally fair
Reduced D boss hp by 900
Fixed transparent background for text when “you defeated bat” appears in choices matter game kill the dragon
NOV 12
Increased bur bat heart blast volume
Increased the lvl 21 cave encounter rate from 150 to 300
Moved sparkling goo around in lvl 21
Increased 1 al 2 burbat encounter to rate of 4
Decreased 1al and 1 burbat to 7
Increased lvl 22 encounter rate to 280
Increased encounter for lvl 23 from 150 to 280
Increased d8me item sound
Increased wick trick item sound
Rewrote some of cutscene 32
Yellow ghost fix after blue man
Fixed red ghost very left side text box of forsake to for sure
NOV 13
Removed I like and so tired items from G town
Removed hoodie love and comfy blanket items from W lvl
Increased angel boss gold from 30 to 50
Increased A gold from 60 to 300
Increased flowolf gold from 10 to 20
Increased ico’s gold from 5 to 10
Made HS enemy in OW and in lvl 26 weigh less cause I didn’t like facing it
Increased OW level encounter rate from 235 to 290 which means less encounters
For all enemies in OW I reduced drop rate of hp potion from 24 to 15
For all enemies in OW I increased their agility to 90
Increased lvl 26 encounter rate to 340 which means lower
Clean up of lvl 24 and 26, four tiles
Removed I like you and I’m so tired from other end game shops
Reduced ring of truth to 1 def
The game is a bit easier now
NOV 14
Changed lvl 26 encounter rate to 300
Implemented recover to all cutscenes that I felt should have them
Increased broken heart price from 15 to 25
Cleaned up lvl 24 and 26 tiles, boring, tedious, and stressful work
Adjusted text for agro when talking to gabe
Made music end later for C37
Fixed forgotten to do tile placement on shop
Fixed actor image change for C37
Reduced hemr to 20 price
Reduced blk cred to 10 price
Increased blk cred to 10 mp
Increased broken heart to 50 price
Increased sock and sandals to 30 hp and reduced price to 40
Lowered cost of steel bottle to 40 price and made it 40 mp
Increased radioactive to 3 def
Increased toilet paper to 3mdef
Increased toilet paper to 30 mp
Toilet paper and radioactive reduced price to 50 from 40
Increased sock and sandals to 1 def
Increased steel bottle to 1 mdef
Adjusted steel bottle description so it can fit with “mdef +1”
Increase the money of the enemy A from 15 to 25
Fix grammatical error for O in lvl 26
Decreased encounter rate in OW to 265 which means higher ECR
Decreased encounter rate in lvl 26 to 265 which means higher ECR
Fix grammatical error for E in lvl 26
Added save point to level 27
Fixed last grammatical errors for last cutscene
Adjusted 3 songs to end later
NOV 15
Clean up of a couple tiles in lvl 22 and 23
Changed one line of text in lvl 26
Fixed text box issue on an event in lvl 23
Readjusted two events
Fixed duplicate event and made a new one
Fixed last grammatical errors for C35 2
For enemy A, decreased random drop to gig and increased the drop rate to 23
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As of yesterday, the game is complete after beating it for the second time. I will not be working on the game other than the art books. I will now be trying to upload the game and figure all that stuff out, that is all, thank you!
NOV 16
Figured out how steam works and uploaded game
NOV 17
Updated credit name
Reuploaded game
NOV 18
Working on art book vol 2
NOV 19
Working on art book vol 2
NOV 20
Updated OS support in read me and steam
Updated database
NOV 21
Working on art book vol 2
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I will try to release the game on Nov 25, 2019 at 4:00pm PST. I think this is an okay day to release the game, I dunno.
Anyways, I am currently working on volume 2 of the art book.
That is all, thank you!
NOV 22-24
Worked on art book vol 2
NOV 25
Uploaded game
NOV 26
Worked on art book vol 2
NOV 28
Removed free hint from forest town and brought it to first town because it is essential for players to know about status effects
Adjusted hanotown hint ghost hints and fixed grammatical error
Added hint to desert town
Added more skills to char
Fixed text box cutoff in lvl 9
Fixed cutscene 12 Tony says Arthurs dialogue
Recovered 2 characters HP & MP at their cutscene
Lowered drop rate of tangle goo and havenberry leaf and changed description to say small amount instead of decent, probably should have changed the amount to be higher but oh well
Adjusted swamp town hint
Changed version number to 1.0.2
Worked on art book vol 2
NOV 29
Fixed name at cutscene 18, there was an “i” in elle
Updated credits
NO LOVE is DONE FINAL UPDATE
NOV 30
Worked on art book vol 3
DEC 1
Worked on art book vol 3
DEC 2
Worked on art book vol 3
DEC 3
Fixed ending for kill the dragon game where the ending image didn’t go away.
Fixed cutscene 28 where agro says Tonys line
Fixed word box where text “cutoff” in G town gathering area
Added hint to hint ghost in G town
Changed version number for the game
Changed miss&evasion sound
DEC 4
Changed visibility of fairy to 50
Worked on art book vol 3
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I’m done fully working on this game now that I have finished the art book. I will no longer be updating this page.
Use this devlog as evidence that one person can make a game and keep it updated daily-weekly. Anyone who can’t is lying and probably should not be trusted with your money and shouldn’t be supported as there is a high chance that they aren’t actually working on the game.
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NO LOVE game
https://wallacelovecraft.itch.io/no-love
The Art of NO LOVE