Hello,
Thank you for taking the time to look at my posting. I am currently looking to take on a few small projects, or one decent sized one, to supplement my income and help me hone my skills. I would also be open to full time positions, but I do not expect to find that kind of work on here.
About me:
I am a hobbyist game developer who is looking to move into a more professional capacity. I have experience programming, designing 3D models and rapid prototyping. I've demoed a lot of my prototypes at local events in my area and I regularly hear feedback about the interesting ideas I can implement and the responsive controls I can set up.
Here is a link to my Deviant Art gallery where I post untextured 3D models of ships I've designed for my own passion project. I'm not yet ready to show this project in any public capacity beyond the 3D models shown here, but if you are interested in seeing the results of my Unity coding work, we can arrange a demonstration of it over a Discord screen share or other streaming setup. My tools of choice are Blender, specifically 2.49b as I never took a liking to the various updated user interfaces, and Gimp for textures in situations where I would need to make textures.
https://www.deviantart.com/arvex
Here is a link to Interceptor, a Game Boy game I'm working on as a side project. It is written in C, using GBDK-2020. It's a top down space shooter with a bit of a resource focus to it. I am open to being hired as a programmer for Game Boy homebrew projects, but my sprite work is not the greatest and I cannot compose music to save my life. My primary focus on this game was to make something with responsive controls that also runs smoothly on the Game Boy. This is a Game Boy ROM that will run either on emulators or live hardware (which is where I test this game.)
https://arvex.itch.io/interceptor
I am open to helping put together prototypes for crowdfunding campaigns, but I will not work for free or promises of payment on successful crowdfunding. I require some form of compensation for my work. I am also open to learning new tools and coding for other consoles for homebrew game purposes.
How to contact me:
For the time being, the best way to get a hold of me is on this thread. I can exchange Discord tags or email addresses if it sounds like I might be a good fit for your project.
Additional note: I am not open to rev-share as a primary source of payment, but I am open to contracts where work is paid up-front, but offset by a rev-share after certain milestones are met (project milestones such as a launch or crowdfunding campaign.)