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Arvex

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A member registered Mar 27, 2020 · View creator page →

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Hello! Thank you for the quick feedback. I was able to fix those bugs and push out a new build earlier this morning.

The two bugs regarding the game over screen and background have been fixed:

  • The background is supposed to change to white for all devices except for the Super Game Boy (and 2) for improved visibility on non-backlit screens.
  • I goofed when I added the press B to reset game code and broke the ability to restart the level by pressing start.

A lot of the art and visual pieces to the game are placeholders, especially the music. I plan to save money up to get a composer to do a full soundtrack for the game in the future. I just don't know when that is going to be.

I am planning to have a more complex scoring system, but I'm still working out how I'm going to value each ship type and point of fleet strength remaining as well as how I'm going to convey that information to the player. The kill counter was just hastily added for a convention I was demoing the game at last year. I thought it would grab people's attention more if there was a high score on the dry erase board next to the hardware, so I tracked the best single level and three levels combined scores.

Thank you for that video link and taking the time to reply. That looks like it might be a bit more in depth than the video I had available. I must have overlooked it because I didn't know GB Studio also used GBT-Player until now.


I think there might be a misunderstanding as to what I'm trying to do. I'm not looking for a music file made within the limits of a Game Boy's hardware, I need to use OpenMPT and that restrictive template file for GBT-Player because I'm making a Game Boy game meant to run on emulators and real hardware.


Importing MIDI files was how I made the two placeholder songs that are currently in my game.

(2 edits)

STATUS: Still looking for an artist. Discussing with musicians now.


Hello,

Thank you for taking the time to look at my request. I'm currently looking for peopleto help with some of the polish for my game, Interceptor as I near completion of the game. 



Firstly, I need a composer to make music for my game. Because this game is being made for the original Game Boy, we will be working within its limitations. I'm looking for about 8-12 minutes of music composed using OpenMPT and the GBT-Player template.mod file (which I will provide.) The template file is built for the GBT-Player addon my game uses for music. It may be a while until we actually start on this, so I'm mostly looking for someone who would be interested once I settle on music direction.


An explanation of the specific template file can be found here:  YouTube Link for any musicians wishing to give this a try (the video is part of a series about making games for the Game Boy. Something I'd recommend for any C programmers who are interested in it.) This video outlines the process I used to make the placeholder music currently in my game. You won't need to go as far as compiling it into code for my development setup. All you need is the Template.mod and an OpenMPT install. I just need someone who can write music to create music using the MOD files that my tools use since I cannot write music to save my life. If you're familiar with this setup and have demos of your work you can send me, I'll gladly give them a listen.


Second, I need an artist to do box/label art for my game. I will provide reference images of the ships that would be portrayed on the boxart, possibly even a reference render of the 3D models that can be translated into 2D art. I'm looking for someone who can replicate the watercolor styling of boxart for a lot of the late 80s and early 90s games (a pair of examples would be the Japanese boxart for Solar Striker and Gradius/Nemesis.) It needs to be something that scales well between the size of a small sticker that will be on a physical cartridge and the full size box as I intend to use the same image for both (with some tweaks made for scaling.)


Payment will be sent on delivery of completed work. The payment amount can be discussed after we talk for a bit so you have a clear idea of what is expected of you before we discuss payment.


If you're interested or have more questions, just post your Discord tag or email and I will reach out to you. We can discuss pricing and look at samples of your work there.

Can you double check that name?

Do you have an email address or Discord tag you could share? I'll reach out to you to get some more information on the project and then we can discuss from there if I would be a good fit and a price for that prototype.

I'd be interested in discussing this further.

What style of turn-based RPG did you have in mind? Can you give me an idea of a few games with combat systems like what you have in mind?

Hello,

Thank you for taking the time to look at my post. I am currently looking to take on a few small projects, or one decent sized one, on the side to supplement my income and help me hone my skills. I am also be open to full time positions if something comes along that I am a good fit for.


About me:

I am a hobbyist game developer who is looking to move into a more professional capacity. I have experience programming in C and C# and 3D modeling for mechanical objects and props. I've developed a number of Unity3D prototypes over the years, though nothing that I consider presentable enough to share a playable version of. I'd be happy to screenshare some of those demos in a Discord chat.

I can also do 3D modeling of mechanical objects and props, though I tend to do my best work with futuristic stuff such as spaceships and mechs. Here is a link to my DeviantArt gallery where I infrequently post renders of the models I use in my Unity3D game: https://www.deviantart.com/arvex 


I'm also working on a side-project currently called Interceptor. It's a top-down space shooter for the Game Boy with some twists on the genre. It's written in C using the GBDK toolchain. It's nearly finished, but I lack the funds to get a musician and artist for the final polish. The demo is still playable if you have a Game Boy emulator or flash cartridge: https://arvex.itch.io/interceptor


The most important thing here is that I don't work for free. I am not open to revenue sharing opportunities, at least not as a primary source of payment. I need direct payment for my work. I may consider it as a secondary form of payment for projects that might require my continued work leading up to a launch.


As far as crowdfunding projects, I am open to taking a smaller upfront payment for demo/prototype so that you have something playable to attach to your pitch with an agreement of additional payment if the campaign is successful.


The best way to reach me right now is this thread as I don't like posting my contact information too openly. If I am interested in your project, we will discuss contact methods outside of this forum.

You're perfectly fine asking. I was honestly hoping to get feedback or discussion going when I made this post.

It's a mix of a few things, I suppose. 

Originally, I was just trying to learn GB coding to help a musician make an album that would play off of a GB cart that he could sell at his booth as he visited conventions. I started making early versions of this game to put those skills to practice and decided to continue developing this as its own game for fun.

Another not insignificant factor was that I wanted a small side project since most of my other games suffer from feature creep. The needs of many of my projects often grow faster than I'm able to develop my skills working alone. This was, in part, an exercise/challenge at keeping the scope of project small by using limited hardware to reign in my overactive need to add features.

There's also just the nostalgia factor of having a new game on a physical cartridge (which I plan to make the finished game available on.) When I found out that I could make my own GameBoy cartridges at home with a soldering station for relatively cheap, I set out to design a cartridge to go with this game.

(1 edit)

I'm happy to announce the newest demo build for Interceptor has been released. All the enemy types are now fully implemented after a massive overhaul to enemy and sprite management. The game is close to reaching a "feature complete" state, most of the work that remains is refining mechanics, adding a menu, more levels, music and visual/audio polish.


Interceptor is a top-down, arcade-style, space shooter for the Game Boy. You are an interceptor pilot for the Empire in a war against the Earth Federation, your job is to protect your fleet from enemy bombers, fighters and torpedoes while clearing a path to the enemy fleet for your own bombers and fighters.


For those who wish to put the ROM on a flashcart, the game runs on all Game Boy models from the "grey brick" Game Boy all the way up to the Game Boy Advance and features color modes for the Super Game Boy and Game Boy Color.


Interceptor was created using GBDK-2020, a revival/continuation of the GBDK toolchain that compiles C code into a Game Boy ROM. The game is distributed as a Game Boy ROM file, ready to be loaded into any Game Boy emulator or flashcart to run on live hardware. The demo, and final game, are free. I'm currently also designing a physical cartridge that I can produce in my own workshop so that I can sell physical copies in the future.

Check it out at https://arvex.itch.io/interceptor

I am curious, as well, but we need to know things like details about the game you plan to make and whether it's paid work or not.

(2 edits)

Hello,

Thank you for taking the time to look at my posting. I am currently looking to take on a few small projects, or one decent sized one, to supplement my income and help me hone my skills. I would also be open to full time positions, but I do not expect to find that kind of work on here.


About me:

I am a hobbyist game developer who is looking to move into a more professional capacity. I have experience programming, designing 3D models and rapid prototyping. I've demoed a lot of my prototypes at local events in my area and I regularly hear feedback about the interesting ideas I can implement and the responsive controls I can set up.


Here is a link to my Deviant Art gallery where I post untextured 3D models of ships I've designed for my own passion project. I'm not yet ready to show this project in any public capacity beyond the 3D models shown here, but if you are interested in seeing the results of my Unity coding work, we can arrange a demonstration of it over a Discord screen share or other streaming setup. My tools of choice are Blender, specifically 2.49b as I never took a liking to the various updated user interfaces, and Gimp for textures in situations where I would need to make textures.

https://www.deviantart.com/arvex


Here is a link to Interceptor, a Game Boy game I'm working on as a side project. It is written in C, using GBDK-2020. It's a top down space shooter with a bit of a resource focus to it. I am open to being hired as a programmer for Game Boy homebrew projects, but my sprite work is not the greatest and I cannot compose music to save my life. My primary focus on this game was to make something with responsive controls that also runs smoothly on the Game Boy. This is a Game Boy ROM that will run either on emulators or live hardware (which is where I test this game.)

https://arvex.itch.io/interceptor


I am open to helping put together prototypes for crowdfunding campaigns, but I will not work for free or promises of payment on successful crowdfunding. I require some form of compensation for my work. I am also open to learning new tools and coding for other consoles for homebrew game purposes.


How to contact me:


For the time being, the best way to get a hold of me is on this thread. I can exchange Discord tags or email addresses if it sounds like I might be a good fit for your project.

Additional note: I am not open to rev-share as a primary source of payment, but I am open to contracts where work is paid up-front, but offset by a rev-share after certain milestones are met (project milestones such as a launch or crowdfunding campaign.)

I resolved the issue that was causing issues with My OldBoy. It should run on all emulators without issue going forward. If you have issues with any specific emulators, please let me know so I can look into it if I have access to that emulator.

(1 edit)

It was brought to my attention earlier today that my game does not run on My OldBoy!, the GBC emulator for Android, so I thought I would make a discussion thread for people to bring up any compatibility issues they run across on other emulators as there are far too many for me to test. If you run into any issues, just make a post about the emulator here and I'll take a quick look if I have access to something capable of running that emulator (I possess no Apple devices so emulators for iOS are ones I'll have to take your word for.)


I will keep a list of emulators that I can confirm the game runs on, or fails to run on.


Confirmed working:

  • Live hardware through flashcarts (Grey Brick/DMG, Pocket/MGB, Super Game Boy/SGB are all tested before I upload an updated ROM)
  • BGB (Windows)
  • VisualBoy Advance (Windows, though you should look for something newer as this outdated emulator has security flaws in it.)
  • Pizza Boy GBC (Android)
  • MyOld Boy! (As of the version released on November 1st, 2020, this game should run on this emulator. Earlier builds will not.)


Confirmed unable to run:

  • None, at the moment.

Hello,

Due to difficulties finding work, I've decided to open myself up to taking on freelance work again, though I would definitely not turn down anything more long term if you're looking for someone more permanent. I'm self taught in many aspects of game development; programming, 3D art, game design and even the design of physical cartridges for games to be loaded onto. I'm also more than willing to learn new skills for projects.


I have experience working with Unity3D and have built a few singleplayer games from scratch, though none have been seen through to completion. My demo projects are still too early along for me to present a shareable build, but if contacted, I would be happy to show them over a web conference or stream. My current Unity project is a 3D space combat simulator built in a similar style to X-wing, TIE Fighter and the Rogue Squadron series, taking place in a world that I have been building up for a long time. I was also in the process of building an RTS in Unity from the ground up before hitting technical issues with networking that would have resulted in me having to throw out the entire project to build it from scratch with networking in mind.


I've been doing hobbyist level 3D art for most of my life, though I've become proud of some of my more recent designs. I will note that, due to the work setup I have for my own projects, I am still using Blender 2.49B which is a ten year old build. That means I might be cut off from features of newer versions and limits my import/export abilities. Below is a link to my Deviant Art gallery if you would like to see the designs I have made. Most of the models here are untextured as their designs are not finalized.

https://arvex.deviantart.com/


I also have experience writing games for the original Game Boy and designing cartridges that are purpose built to their game. If you are a pixel artist looking to commission me to build you a Game Boy game, I would be open to negotiating it. With that said, I am not a musician and my pixel art is not the greatest. Most of the art in this game are recreations or downscaling of 3D renders of the ships I've already made. I have also tested my games and they will run on live hardware (I demo my game locally using a Super Game Boy.) Note that I am only really set up to develop for the Game Boy and Game Boy Color, not the Game Boy Advance.

https://arvex.itch.io/interceptor

I have also designed my own cartridges for this game, though I have not yet started any production on them due to limited funds. If you have a game and would like to have a cost effective cartridge tailored to the needs of your already developed game, I would be happy to discuss manufacturing your cartridges.


For now, I would prefer to be contacted on this thread, but I will gladly take our discussion over to e-mail or Discord if your project sounds like something I would be interested in working on.


At this time, I'm only interested in projects that are paid as I work on them, whether it's a monthly/weekly/hourly pay or pay based on milestones is negotiable as long as I'm paid regularly for my work.