Hello! Thank you for the quick feedback. I was able to fix those bugs and push out a new build earlier this morning.
The two bugs regarding the game over screen and background have been fixed:
- The background is supposed to change to white for all devices except for the Super Game Boy (and 2) for improved visibility on non-backlit screens.
- I goofed when I added the press B to reset game code and broke the ability to restart the level by pressing start.
A lot of the art and visual pieces to the game are placeholders, especially the music. I plan to save money up to get a composer to do a full soundtrack for the game in the future. I just don't know when that is going to be.
I am planning to have a more complex scoring system, but I'm still working out how I'm going to value each ship type and point of fleet strength remaining as well as how I'm going to convey that information to the player. The kill counter was just hastily added for a convention I was demoing the game at last year. I thought it would grab people's attention more if there was a high score on the dry erase board next to the hardware, so I tracked the best single level and three levels combined scores.