I have been having such a wonderful time playing through this game! your senses of humour really shine through in a lot of the details. there's so many wonderful moments to experience, and the plot threads throughout tie it all together so well, especially with the memories in the mushroom zones. I think my favourite parts are the museum thief (such a clever "here you go, have fun breaking the game with this!" mechanic), and the cat songs available on the music player.
something I want to focus on is how glad I am to see the "playful" settings in the options menu, some of which I consider to be accessibility features. I found the bouncy platforming to be too frustrating to control early on, but setting the jump power to high made it a lot more manageable for me. at first I felt worried that I was playing the game "wrong", and I kept thinking about whether or not I was 'supposed' to get to certain areas so easily. but I realized that I wasn't being fair to myself. I found the game more fun and relaxed by changing the settings- and what could be so "wrong" about playing the game the way I enjoyed best?
following that, I have two suggestions for additional settings: independent volume controls for music and sound effects, and a text speed scale (including instant speed). I don't know how much work that would be to add to Clockwork Calamity retroactively, but I'd appreciate such options being considered in future games!