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​Why do you manually parse OBJ and GLTF files instead of using the Three.js loaders ?

A topic by nounoursheureux created Jan 26, 2016 Views: 880
Viewing posts 1 to 1

I don't know much about Superpowers internals, but I don't understand why Superpowers must manually parse the models when Three.js already has a bunch of importers ? Is it because you need some data about the model that Three.js doesn't provide ? Also, another advantage of using the Three.js loaders is that you would have out of the box support for all the other formats that Three.js supports (Collada for example).

Thanks :)