Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Tiny Life

A fun simulation game where you mess with people's lives · By Ellpeck

Crashed once when... jogging? talking? in steam version Locked

A topic by mx176 created Jun 26, 2021 Views: 148 Replies: 1
This topic was locked by Ellpeck Jun 26, 2021

Fixed in release after 0.12.2

Viewing posts 1 to 3

The game's looking good, looking forward to seeing how it grows!

I was running the steam version and managed to crash it, the game window just disappeared at about 30min. I wrote down what I was doing and tried to do it again but this time I could just keep playing as normal. I hope the logs tell ya what the crash was about, but anyway here's how the game went before the crash:

I had built a house for two people I'd made and all was going good. One of them had made a painting, the other one some salad. Both had accepted the firefighting job. One of my tiny duo was ace and aro, I think it was the cook.

I had the cook walk to neighbors house and tell a joke to a neighbor. Then told the cook to go for a run and they left, then I switched to the painter.

Told the painter to stop painting, to go to the same neighbors house. I was still zoomed in to the neighbor who was standing around soulfully like a cactus with pants. The painter's task icon had turned to the mapping?/walking? one, and there was nothing in queue before or after that. Game crashed as I was still looking at the neighbor.

= I had told the cook to go do a sport but wasn't paying attention to them and they were off screen so don't know if they were slacking off somewhere.




Not sure how to attach files here but the log has this (I still have the save file if its needed):


[6/26/2021 7:22:01 PM] [Warn] Couldn't initialize Steam client

System.DllNotFoundException: Unable to load DLL 'steam_api64' or one of its dependencies: The specified module could not be found. (0x8007007E)

   at Steamworks.SteamAPI.Win64.SteamAPI_Init()

   at Steamworks.SteamClient.Init(UInt32 appid)

   at TinyLife.Sdks.SteamSdk.Initialize() in C:\Users\me\Documents\TinyLife\TinyLife\Sdks\SteamSdk.cs:line 18

[6/26/2021 7:22:02 PM] [Info] Texture packing took 3.564ms calc, 92.1986ms pack, 95.7626ms total

[6/26/2021 7:22:02 PM] [Info] The resulting texture is 2048x2048 pixels

[6/26/2021 7:22:03 PM] [Info] There are 108 actions, 65 are random, 2 can be executed at any point, 61 solve needs

[6/26/2021 7:22:03 PM] [Info] There are 82 emotion modifiers, 13 are conditioned

[6/26/2021 7:22:03 PM] [Info] There are 68 furniture items and 96 variations

[6/26/2021 7:27:22 PM] [Info] Saving game to C:\Users\ \AppData\Local\Tiny Life\Saves\tataa\Save.dat


... aand several saves later:


[6/26/2021 7:50:40 PM] [Info] Done saving

[6/26/2021 7:53:32 PM] [Fatal] There was an unhandled exception

System.NullReferenceException: Object reference not set to an instance of an object.

   at TinyLife.Actions.ActionType.IsReadyForRomance(ActionInfo info, Boolean automatic) in C:\Users\me\Documents\TinyLife\TinyLife\Actions\ActionType.Utilities.cs:line 114

   at TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute(ActionInfo info, Boolean automatic) in C:\Users\me\Documents\TinyLife\TinyLife\Actions\TalkAction.cs:line 194

   at TinyLife.Objects.Person.EnqueueAction(ActionType type, ActionInfo info, Boolean automatic, Nullable`1 variety, Boolean priority, Boolean force) in C:\Users\me\Documents\TinyLife\TinyLife\Objects\Person.cs:line 1047

   at TinyLife.Objects.PersonAi.StartAutomatically(ActionType type) in C:\Users\me\Documents\TinyLife\TinyLife\Objects\PersonAi.cs:line 150

   at TinyLife.Objects.PersonAi.Update(GameTime time, GameSpeed speed) in C:\Users\me\Documents\TinyLife\TinyLife\Objects\PersonAi.cs:line 95

   at TinyLife.Objects.Person.Update(GameTime time, TimeSpan passedInGame, GameSpeed speed) in C:\Users\me\Documents\TinyLife\TinyLife\Objects\Person.cs:line 485

   at TinyLife.Objects.MapObject.DoUpdate(GameTime time, TimeSpan passedInGame, GameSpeed speed) in C:\Users\me\Documents\TinyLife\TinyLife\Objects\MapObject.cs:line 279

   at TinyLife.World.MapSection.Update(GameTime time, TimeSpan passedInGame, GameSpeed speed) in C:\Users\me\Documents\TinyLife\TinyLife\World\MapSection.cs:line 78

   at TinyLife.World.Map.Update(GameTime time, TimeSpan passedInGame, GameSpeed speed) in C:\Users\me\Documents\TinyLife\TinyLife\World\Map.cs:line 162

   at TinyLife.GameImpl.DoUpdate(GameTime gameTime) in C:\Users\me\Documents\TinyLife\TinyLife\GameImpl.cs:line 266

   at MLEM.Startup.MlemGame.Update(GameTime gameTime)

   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()

   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)

   at TinyLife.Program.Main() in C:\Users\me\Documents\TinyLife\TinyLife\Program.cs:line 24

Ah, this is a pretty easy fix. Thanks for the in-depth explanation though! I'll lock this conversation so that it's easy to see that this was fixed.

locked this topic