Hi, thanks for your suggestion!
Due to the way that game purchases on mobile platforms generally work (low prices paired with in-game currencies and/or ads), we don’t think Tiny Life is suited for mobile platforms. We’re fundamentally opposed to in-game currencies paid for with real money, and we don’t think having a bunch of ads would be a great experience for players. This only leaves charging a regular price (like 10+ Euro) for the game even on mobile, which would result in a very low amount of purchases due to the expectation of a low price for mobile games. If we didn’t charge a regular price, it would mean the large additional overhead of mobile support (touch controls, support for small screens, and regular bug fixes for these) would likely not be worth the effort in terms of return on investment.
I’m really sorry! If you want to play Tiny Life on the go, I recommend using a Steam Deck or, once the game is out of Early Access, purchasing it for the Nintendo Switch! :)