just beat the game, or at least most of it - i can't get the "loneliness" input in the name prompt to do anything. overall i thought it was a really unique experience and certainly worth the price.
however i do have some issues with the design of the game and encountered a few bugs. it's all nothing major but they might be something to consider:
- the room with the strung up corpses - the floor often disappears for a few seconds
- the "not to see" achievement either needs to have a clearer trigger or not be random. having to replay that one section of the game over again was tedious, and i ended up editing the .ini file on my second playthrough
- kinda disappointed that the first half of the game was virtually unaltered - running around collecting keys isn't very interesting (everything after that is pretty awesome, the shopping mart area was especially cool)
- the phonograph noises were confusing. i would hear one to the left, and no matter how much i turned the direction of the noise wouldn't change
- the third valve room with large white face needs to redesigned. i liked the idea but being able to sprint halfway through it killed the tension since large white face is so slow. large white face itself was quite glitchy and had a very hard time navigating the walkways, on my second playthrough i never saw it at all. you can also walk to where the chair and the noose are, and from there it seems you can walk into the abyss/out of the level boundaries.