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Ivan Zanotti's MyMadnessWorks

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A member registered Oct 07, 2014 · View creator page →

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Oh dear

Thanks! I just sent an e-mail, please let me know if you receive it!

Oh, thanks for letting me know!

Hello YAL, I just bought the extension-- thanks for making such a great thing!

I'm currently facing a problem regarding live room editing, tho... Whenever I try to move an existing instance in the room editor, the game crashes showing this error:

############################################################################################
FATAL ERROR in Room Creation Code for room rm_live
ds_map_find_value argument 1 incorrect type (undefined) expecting a ds_map
 at gml_Script_live_room_loader_add_layer (line 13683) -        var l_ql_depth=ds_map_find_value(l_ql, "depth");
############################################################################################
gml_Script_live_room_loader_add_layer (line 13683)
gml_Script_live_room_loader_run_impl2 (line 14014) -               live_room_loader_add_layer(ds_list_find_value(l_lrs,l_lrk));
gml_Script_live_room_start (line 14046) -               live_room_loader_run_impl2(l_rm2);
gml_Room_rm_live_Create (line 1) - live_room_start();

I'm pretty sure I set up everything according to the documentation (I also tried following Shaun Spalding's video to no avail) . What could be causing this? I'm tagging this as bug, but please let me know if this is my own wrongdoing!

(I'm on the latest GM runtime but I also tried on the first 2024.2 one, should that information be helpful)

Such a lovely idea, beautifully crafted. Can't wait to play more!

You can aim with Rclick and then shoot with Lclick!

Such a cute jam entry! Last boss was pretty tough, tho

HAHA YES

Hello caki, thanks for liking Fortress!

You can find a .lang file if you download the game's .zip, although I don't think things will work because of font limitations

Hey, thanks a lot! I'm glad you liked it :D


As for the last question,





!

!

!

Gun is useless as an adult, but I thought it would make the game more tense if the player had the opportunity to think about using it on a potential malevolent entity...

Thank you!

Not at the moment, sorry! I'll try to update the game in the near future, so that you'll be able to shoot with SPACEBAR

Thanks a lot!

Hey, thanks a lot for the kind words! I'm glad you enjoyed the game, it's my first time trying to narrate a short conventional story and it's great to know that it did its job with you :D

Thanks a lot!

Thanks a lot for playing! I'm glad you liked it :D

"She was"

Came for the aesthetics, got out of it in tears. Thanks a lot for making this!

Thanks for playing!

Thanks a lot for playing, I'm glad you had fun!

(1 edit)

Thanks for the feedback, I'll fix the softlock with the next update!
As for her... Oh dang, you almost did it: 
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peeping through the crack in the wall is the right answer, but you've probably put the camera down too early and the game locked the encounter. You can still get to see her by resetting progresses (or removing the .ini line that refers to "keeper", if you don't want to play it from the beginning). She's made to be a sort of "secret" encounter, despite what the intro says! Next time keep looking.
In any case, thanks for playing!

Thanks a lot for playing Lala! :D

Glad you liked this one too, Neco! Thanks!

Oh but TOS ARE scary... Thanks for playing Lala!

Thanks for playing!

Really glad you liked it, thanks!

Thanks a lot for the analysis!

There is a checkpoint system: every time you accept a new contract, the game saves (it is written below the Accept button). Restarting from the first room might've been confusing to you, but you were indeed in possession of all the keys and weapons you collected up to that point. Even your contract is the very same as it were when you agreed to it.

Again, thanks for the feedback! Let me know if you'll give the game another go!

Thanks a lot for the kind words! I'm really glad you liked Lala this much :]

Hey there! It's more of an eerie/atmospheric one, sure enough you won't get scared by this

Hello and sorry for bothering!
I don't know if this is the right place to do so (feel free to delete this post if that's the case), but I wanted to let you know that there's a misnamed entry in your "Engines and Tool" list, at the moment. The tool called "GameMaker: Studio" (no matter which version) has been rebranded simply as "GameMaker" some time ago. I don't know if you already knew this, I just thought it would be nice to have the correct name on the list (or a list of all the versions if you prefer so, since some games are still made with GM8 or Studio: 1)!

Thanks a lot for the awesome portal that is Itch, keep up the good work :^)

Lovely and addicting! I may be fanboying but there's always a special charm to all your games, especially platformers.

18 levels remain, I'll get to them as soon as I'm done working...

Thanks for replying, I was sure it was something I did, but preferred to ask nonetheless just to be sure.

Again, thanks a lot! Horri-fi is great!

Such an awesome shader! Easy to import, use and customize, perfect for poor silly devs like me which can't grasp the cool sorcery that shaders are.

I'm currently trying out Horri-fi on a 3d game and I'm having trouble drawing GUI text (looks like the culling mode is affecting the shader). Is there some specific stuff I need to know when using Horri-fi in a 3d environment?


Again, kudos to you and thanks for sharing your knowledge with everyone!

Can't wait for this to drop, I really love what you're doing here!

Pretty weird behavior, but glad to hear that!

Hey there! I'm working on the standalone version and it will surely come out this month.
Please be patient and thanks for being interested!

Hello! Your system probably thinks that IMSCARED is a virus (which is not!). Try whitelisting the game on your firewall/antivirus and let me know if it works!

I'm really glad you like Discomfort, thanks for the kind kind post! I'd love to make more short horror games like this one...

Thanks a lot for playing :D I'm happy when KEYCH players understand that the map is indeed useful (albeit with some small differences, as you stated)!

I really enjoyed the gameplay, thanks a lot!

Thanks a lot! Try out my Memorial Pillage, maybe you'll find that kind of controls more suitable