After some extensive testing I've seen several very strange 'best' creature choices.
I'm running batches of 15 at a time but I am gonna use 2 as an example.
2 bidpeds, one falls flat on it's face from the start, the other makes it several 'step' before falling flat on it's face about a screen widths away.
The sim picks the one that fell first and made it the LEAST distance as the best creature, from that point on all creatures fall flat on thier face and the sim is pretty much ruined. (This is in the running test btw.)
Sooo, why did it pick the one that fell first and didn't make it as far? Could it be tied into top speed, it fell faster so that might be doing it?
All in all, somthing seems way off if thats the case. Distance should be paramount in a distance test.
It could aso be some kind of random bug, though I encounter it often enough for me to think it's not totally 'random', And instead mayhaps a logistics error.
(This is also easily repeated on the climbing challenge, somtimes it picks critters that fall down the stairs at high speed vs the critters that stick the landing but arent climbing yet.)