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Gradient Colour/Alpha to Fade Outline / Inline and Shapes

A topic by Karlstens created Jul 15, 2021 Views: 177 Replies: 5
Viewing posts 1 to 4
(1 edit)

First off, THIS APP IS AMAZE!! So happy I purchased, it's great! 

I was playing about with a sprite sheet from Pixel Planets, and was wondering of how I could use PixelOver to create a planet atmosphere using either shaders or shapes? The outline/inline FX would work well if the FX could have a gradient alpha overlay, fading from one colour/alpha to another colour/alpha. Perhaps there's a way to do this, perhaps there's not?

Also, is it possible to make a ring/doughnut shape?

I'll keep playing about for a few days and will post back if I find a method. Thanks! 

Thank you ! For the moment it's not possible to use gardient but it's a good idea for future improvement. 

Currently there is a trick to make ring shape with mask color :

You create two centered circle, the small one you put for example green color then in shader mask you add the color in mask palette. (Put the small circle in child of big one to manage easily position)

Some examples here : https://deakcor.itch.io/pixelover/devlog/259755/pixelover-05-shapes-and-effects

Excellent. I'm thinking that further Shapes support might even roll-up into the 3D aspects of the app, in that 2D vertex buffers of all-shapes-and-sizes could perhaps be supported, different shaped triangles, various meshes etc.

But yeah, in summary, glad you've heard out this idea for consideration - support for gradients (with the ability to tweak alpha) across shapes (and other aspects of the app) would be useful as heck. I suspect you'll see some very cool artwork created by users once they're available.

(+1)

Some progress on gradient, for shape and lines (alpha is supported), will be released in next update

Too cool, can’t wait to check it out!

(+1)

Implemented with 0.10 !