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WorldShaper

Paint & Sculpt 2D and 3D Terrains · By Pelatho

Unreal Engine Support for World Shaper

A topic by Squarepeg makes Games created Jul 18, 2021 Views: 277 Replies: 3
Viewing posts 1 to 4
(2 edits)

Hey - I am looking at using World Shaper with Unreal Engine. Would it be possible to get support for exporting 8 and 16 bit heightmaps opposed to just .obj files? I want to point out that unreal uses non power of two heightmap sizes which you can find under the "overall size" column in the UE landscape technical guide

Developer

Hi HeadClot. Exporting 8 bit and 16 bit heightmaps is easy to support (but in the project itself and in the exporter), As far as exporting to non-pow2 sizes, it should be easy to implement in the Exporter as a rescale option.

Currently, all the data is 16-bit.

Developer(+2)

Hi. I just implemented the ability to rescale the images in the Map exporter. It's in the uploaded version v0.9.0 :)

I'll add the ability to change color bit depth as well.

Thank  you so much. :)