I don't use those features :)
Pelatho
Creator of
Recent community posts
I managed to fix it. It's in the version 1.3 download.
The thick bordered thing is probably a PanelContainer?
Alternatively you can easily override the look for a specific control by overriding in Inspector:
Theme Overrides/Styles/Panel, then add a StyleboxTexture and apply the 8x8_ui_elements.png or a color variation as an AtlasTexture, then select the region you want.
Physics-enabled Hair ✅
Implemented.
CharacterFactory
A utility node/class that can generate random characters with random appearence.
Clean Up & Document Code
Once I get close to 100% feature-complete, I'll restructure the code and add more code comments to help make it easier to use and modify.
Height customization
This would work by scaling the CharacterBody node, and then applying a blendshape to make the limbs thinner, which would make it look more like actual height as opposed to simply scaling in all directions. Scaling on only the Y axis wouldn't work as it would stretch equipment and other assets.
Lipsyncing
Lipsyncing. I have an early prototype from an earlier project and I'd love to add this for GCCS. Will likely leverage a python machine learning algorithm to extract phonemes from dialogue audio files.
Improved skin shader
I'd like to improve the skin in several ways:
- Make-up, scars, tattoos, body hair, veins and improved age texture.
- Ability to bake those textures into a single diffuse texture for better performance with many characters.
Note that there's currently a bug in the Engine that makes subsurface scattering appear to have these banded rings. Hopefully it'll be updated/fixed soon.
The keybindings, such as } and { do not work for my norwegian qwerty keyboard.
Otherwise pretty cool app :)
EDIT: I see now that I can change the keyindings so this ain't a problem. Though I'd recommend better defaults that don't rely on special keys cause they are different for many different keyboard layouts.
I just grabbed the itch-setup and it's not running. Tried running again in ~/itch. The window opens and immediately closes.
There's an endless stream of these kinds of errors:
2022/09/10 22:35:05 [debug] (resources/app/node_modules/buffer-from/package.json) expected file, got error open /home/pelatho/.itch/staging/app-25.5.1/resources/app/node_modules/buffer-from/package.json: no such file or directory github.com/itchio/lake/pools/fspool.(*FsPool).GetReader /root/go/pkg/mod/github.com/itchio/lake@v0.0.0-20200305150023-cc4284ec2b2a/pools/fspool/fspool.go:88 github.com/itchio/wharf/pwr.(*ValidatorContext).validate.func3 /root/go/pkg/mod/github.com/itchio/wharf@v0.0.0-20200618125324-225b1d4a2468/pwr/validator.go:366 github.com/itchio/wharf/pwr.(*ValidatorContext).validate /root/go/pkg/mod/github.com/itchio/wharf@v0.0.0-20200618125324-225b1d4a2468/pwr/validator.go:422 runtime.goexit
- Undo/Redo functionality (Oops, forgot to implement this from the beginning!)
- Ability to change the color gradients used for coloring the map.
- Ability to define custom grids, in addition to the zone grid.
- Ability to draw/annotate anything over the map (on a separate "layer" of course), for example to signify key locations. This can be used to create "maps" of the maps, if you will. For example, in a big game you might wanna have a map the player can open and look at.
- Ruler and other UI improvements for measuring distance.
- River generation system, perhaps by drawing a bezier curve.