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Pelatho

29
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6
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A member registered Aug 29, 2020 · View creator page →

Creator of

Recent community posts

I don't use those features :)

Fixed. There's now two more ocean sounds that I think are a bit more natural sounding!

Noted. And no problem, make something cool with it!

Hi. I've been taking a break from it. I can't say for sure.

This is possible but would require re-creeatin the theme resource from scratch more or less.


You can upscale the spritrsheet 4x using nearest/no filtering and then see if you can make the theme from scratch? It's fairly easy but takes a few hours of fiddling.

I managed to fix it. It's in the version 1.3 download.

The thick bordered thing is probably a PanelContainer?


Alternatively you can easily override the look for a specific control by overriding in Inspector:
Theme Overrides/Styles/Panel, then add a StyleboxTexture and apply the 8x8_ui_elements.png or a color variation as an AtlasTexture, then select the region you want.

I'm working on improving the look of the TabContainer for Godot 4.2.1 now. Will update soon.

Noted. We may revisit this again some time.

Hmm. I'd assume this probably won't help but I can see the scene is named "Character.mychartscn" whereas it should be "Charactermychar.tscn".  Can you try and see if that would fix the issue?

You can use it for 1 or more commercial projects

(5 edits)

Physics-enabled Hair ✅

Implemented.

CharacterFactory

A utility node/class that can generate random characters with random appearence.

Clean Up & Document Code

Once I get close to 100% feature-complete, I'll restructure the code and add more code comments to help make it easier to use and modify.

Height customization

This would work by scaling the CharacterBody node, and then applying a blendshape to make the limbs thinner, which would make it look more like actual height as opposed to simply scaling in all directions. Scaling on only the Y axis wouldn't work as it would stretch equipment and other assets.

Lipsyncing

Lipsyncing. I have an early prototype from an earlier project and I'd love to add this for GCCS. Will likely leverage a python machine learning algorithm to extract phonemes from dialogue audio files.

Improved skin shader

I'd like to improve the skin in several ways:

  • Make-up, scars, tattoos, body hair, veins and improved age texture.
  • Ability to bake those textures into a single diffuse texture for better performance with many characters.

Note that there's currently a bug in the Engine that makes subsurface scattering appear to have these banded rings. Hopefully it'll be updated/fixed soon.

(1 edit)

@List.Coder: I will be making a video tutorial and writing some documentation now.

EDIT: Manual is uploaded. It's in the download files section.

I'll be making video tutorials next.

Godot 4?

I just uploaded a new version that supports Godot 4, see the files.

I'm about to update it for 4.0 since it is now stable!

Thank you! That's indeed a good idea!

Ah, yes you can! I should add some license info hehe :)

This is pretty awesome. The UI is beautiful and intuitive. I tried a bunch of these simple music tools and this is the only one that really invited me to start creating something.

I wish I had copy-paste though, is there?

(1 edit)

The keybindings, such as } and { do not work for my norwegian qwerty keyboard.

Otherwise pretty cool app :)

EDIT: I see now that I can change the keyindings so this ain't a problem. Though I'd recommend better defaults that don't rely on special keys cause they are different for many different keyboard layouts.

I just grabbed the itch-setup and it's not running. Tried running again in ~/itch. The window opens and immediately closes.

There's an endless stream of these kinds of errors:


2022/09/10 22:35:05 [debug] (resources/app/node_modules/buffer-from/package.json) expected file, got error open /home/pelatho/.itch/staging/app-25.5.1/resources/app/node_modules/buffer-from/package.json: no such file or directory github.com/itchio/lake/pools/fspool.(*FsPool).GetReader     /root/go/pkg/mod/github.com/itchio/lake@v0.0.0-20200305150023-cc4284ec2b2a/pools/fspool/fspool.go:88 github.com/itchio/wharf/pwr.(*ValidatorContext).validate.func3     /root/go/pkg/mod/github.com/itchio/wharf@v0.0.0-20200618125324-225b1d4a2468/pwr/validator.go:366 github.com/itchio/wharf/pwr.(*ValidatorContext).validate     /root/go/pkg/mod/github.com/itchio/wharf@v0.0.0-20200618125324-225b1d4a2468/pwr/validator.go:422 runtime.goexit

f, that sucks :(

Goco-8 community · Created a new topic Hello! :)

Hi everyone. Decided to make a community here in case anyone is interested in my little project. Feel free to post here if you've got any ideas :)

Lovely tool, thank you!

Feature Request:

Please add the ability to disable texture filtering in the 3D Preview - useful for creating pixel art textures :)

Thanks!

@phim

Thanks for checking it out. I haven't worked on WS for a while, it's on hold now really. Sorry :\

Hi. I just implemented the ability to rescale the images in the Map exporter. It's in the uploaded version v0.9.0 :)

I'll add the ability to change color bit depth as well.

Hi HeadClot. Exporting 8 bit and 16 bit heightmaps is easy to support (but in the project itself and in the exporter), As far as exporting to non-pow2 sizes, it should be easy to implement in the Exporter as a rescale option.

Currently, all the data is 16-bit.

  • Undo/Redo functionality (Oops, forgot to implement this from the beginning!)
  • Ability to change the color gradients used for coloring the map.
  • Ability to define custom grids, in addition to the zone grid.
  • Ability to draw/annotate anything over the map (on a separate "layer" of course), for example to signify key locations. This can be used to create "maps" of the maps, if you will. For example, in a big game you might wanna have a map the player can open and look at.
  • Ruler and other UI improvements for measuring distance.
  • River generation system, perhaps by drawing a bezier curve.
WorldShaper community · Created a new topic Hello!

Hi everyone. If anyone has any feature requests or any ideas for WorldShaper - don't hesitate to post here :)

You made it?