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Bug reports Sticky

A topic by easygamemaker created Jul 22, 2021 Views: 505 Replies: 17
Viewing posts 1 to 6
Developer

If you find any bugs, you can send here.

I started using easy game maker and i created a short platform game. When I export it to HTML and open it nothing would happen. I tried converting the JSON to HTML that didn't work. I tried publishing it on itch.io that didn't work. So I shortened the events and levels in the game and that still didn't work. What should I do?

Developer (1 edit)

Hi.

There is a bug in the export when you use line breaks in the game description.

Check if your game description has any line break, remove them, and try again.

I will fix this bug soon in the next game version.

If the problem persists, can you please share your game JSON, for me to check? You can upload to https://filebin.net/ and share the URL for me to check.

Thanks.

(4 edits)

I found a bug where if I add music to my game and I try to export it to JSON or HTML the website crashes and I have to continue from my last save. I was using a piece of uploaded music that was for an hour. I tried to trim it down to 1 min but it still would crash. I checked if it was something in my events but I set it to play the music with no condition or loop and that didn't seem wrong. I tried using in-game music and that worked.

Developer

I will check this. Thanks for reporting.

Deleted post
Developer

I would need to investigate your game JSON to check.

Maybe it's some problem with the visual script of your game, creating too much objects, and consuming all CPU.

For example, if you create a loop, for each object of type X, create object of type X. With 1 initial object, it will create 2, then 4, 8, 16, 32, 64, 128, ... With 30 frames per second, after only 1 second it will create 1.000.000.000 objects, and will probably freeze the machine.

This is only an example, but I would need to check you game JSON to see what is causing the problem.

I think I will add option to set a limit to the number of objects per level, to avoid accidental problems like this.

Deleted post
Developer

To simulate explosions, it's recommended to delete the particles after some time.

Also, you can remove bullets after it exits the screen area, to minimize amout of objects.

In the debug panel, you can check object count, to help.

Deleted post
Developer

Hello. You can send me the game JSON in Discord. You can send me in private there, and I will check for you.

The Discord is this:
https://discord.com/invite/2ueUqGBMYE

Deleted post
Developer

You can upload the game JSON to https://filebin.net/  and share the link here.

Deleted post
Developer

I tested in my computer and it's running on about 60 FPS.

Can you explain where exaclty do you see FPS drop?

 

Deleted post
Developer

I played several minutes both on Firefox and Chome and still not able to reproduce the FPS drop. 

I took a look at the visual scripts and didn't find anything that may cause FPS drop.

I was just walking in the maze, get the shield, and the orange button. Did you do something different when the FPS drop?

I recommend you open the bebug panel, and check the "object count", as shown in the image above. Is this "object count" increasing too much when the FPS drop? What is the "object count" when it happens?


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