I played the game for a while and here are my comments :-)
First of all, I completely love the concept. The idea of Smokey and the bandit in space is a primo idea that can really go places. That said, this game in its current state doesn't really capture that. here are some critiques:
- The first thing you notice is that the ship flies really really slowly. I'm supposed to be the counterpart to The Bandit here, a fast driving dare-devil outlaw, but I'm cruising around in asteroid fields at the speed of a grandma out for a Sunday drive. In fact most of the time I didn't even have to move an inch from where I started. I just shot at the asteroids around me until I progressed to the next level.
- The music doesn't elicit any excitement either. Eventually I started listening to the Smokey and the Bandit theme "East Bound and Down" while playing and that helped quite a bit actually, but made me even more want to be zooming through avoiding the cop space ships rather than sitting in one place shooting at asteroids over and over. Could you imagine a space game with an upbeat country music soundtrack? That would be awesome and very original. The music that's there now just sounds like generic spacey music.
- Repetitive game play. I've hit on this in my last two points but all there is to do all game is shoot asteroids over and over and over and over. Even on the hardest difficulty, I rarely ever even saw an enemy space ship. It was just sitting in one place shooting asteroids every single level.
- Far too easy. I cranked it up to difficulty 100 my third play-through ever and had no problem at all getting to the end. There's no challenge in this game.
The graphics are fine, I didn't find any bugs or glitches. It seems to work well for what it is, but this seems more like a prototype of a system than a full game. Getting fuel from asteroids is a fine base goal, but there needs to be more variety than that.
Think back to the Smokey and the bandit movie. The bandit's job was to distract the cops so the Snowman could drive through without issues. What if that was part of the job of the player in this game too? Instead of being able to sit and shoot asteroids, you had to seek out the bad guys and keep them distracted or they would go attack the smuggler!
And what if you couldn't actually shoot them (at least very easily) instead you had to get them to chase you and then outsmart them by running fast through the asteroid fields which included other obstacles like tunnels through very large asteroids and other things which your fast and agile ship could avoid but they would crash into. This is the kind of fast-paced action that would really bring the spirit of the movie to life. And it would give the opportunity to give the different regions a very different feel since the layouts and obstacles would be different and increasing in difficulty.
So while this game has an incredibly cool concept, I don't believe that concept is realized in its current form. I hope you keep working on it as the idea has so much potential.