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Tile-base Scaling "isClosing" bug

A topic by Sang Hendrix created Jul 25, 2021 Views: 228 Replies: 5
Viewing posts 1 to 3
(3 edits)

Hello. The plugin is very amazing for mobile projects (if it can run on mobile, I haven't tested yet). Anw here's a bug I occurred. If you choose to start the game as window and then press New Game and Maximize the window afterward, it'll cause a bug like this. It's fine if you hit Maximize before you press New Game tho.

(1 edit)

Will check it out. I am glad you like it minus the bug. Also, if it doesn't work for mobile, please inform me.

So I've just tested on my Android device (Note 9) and it worked like champ. It did make the game wider but weird that it wasn't wide enough to cover the whole screen. My method was subtractive.

(+1)

This bug should be resolved now in 1.1.1 of Tile-Based Scaling!

(1 edit)

It worked! But it collapses if you use Visustella Core Engine. I'll just not use the Visu plugin but if you can make the plugin work with it, I'll be grateful.

(+1)

I will look into it however, due to the obfuscation of Visustella I cannot make promises.