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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

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1.3.0 is RPG Maker Action Combat. 1.2.5 is the Animation Solution alone. You can download this one and overwrite with the one in Action Combat to update it. :)

I have no idea, I don't use VisuStella plugins so I don't know. The best way to find out is to join the Discord server and ask everyone there, as they use both Visu and Action Combat plugin so they know what works and what's not.

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This is due to in parameter Dash is assigned to Space, and you can't have 2 button assigned to the same original button. 

Anw, the quick fix for this is to delete option Dash in Hendrix Keyboard Gamepad. Now you can assign Interect with Space.

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Hello!Are you using RPG Maker MZ ver 1.9.0?

I didn't have this error nor did some of my other users, so I think it could be due to version mismatch.

Can you create a new thread and upload a screenshot or a lot of screenshot of your configuration? I'll check it out.

Currently you can do that via eventing, but to make it easier I'll implement a feature to Animation Solution in the future. Not a long future.

Yes, as long as you have the graphical resources for it.

You gotta open the command event Swing Weapon and change the graphic file for you weapon. Here's a tutorial to create a basic player.

https://rpgmakeractioncombatmanual.blogspot.com/2025/02/30-create-player-from-sc...

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First issue is fixed and will be ready in next update of Hotbar plugin. For the second issue, it's likely due to your RPG Maker MZ isn't up to date. The latest version is 1.9.0

Update: Please update Hotbar Creator to ver 1.2.3 and it'll be fixed.  The second issue you need to update your RPG Maker MZ.

https://sanghendrix.itch.io/hotbar-creator-rpg-maker-mv-mz-plugin/devlog/898297/...

I'll looking into it. Thank you for the discover.

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Yes it's due to Hotbar plugin and will be fixed very soon.

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The UI in the demo is just an example. I struggled really hard to make the demo as clean and simple for everyone yet highly functional as possible. If I made everything too complicated it might be too overwhelming for newcomers. You definitely can create a better UI than that using plugins I included there, which is Variable HUD Creator and Hotbar Creator. If you want to contribute ideas feel free to leave me a message in Discord (link under Rate button). ❤️

Yes, you can go to Common Event in database and delete the one called Player Dash.

Well then don't do capturing creature. I think you're thinking this plugin a bit strictly. Think about it as a plugin to extend eventing features for MZ. You can create your own feature, do whatever you want, create anything however you like.

When you download the demo, you'll see a Palworld map where you can capture and make friendly creature attack for you. Then you can check those creature events to see how I evented it. To make creatures run toward you when you press a button is pretty easy, but you gotta event it, you gotta create that feature your own using the plugin. The plugin isn't one click to solve all problems but rather provides you tools so you can create your own features, it allows you to be creative.

For me, I'll add a conditional branch Input.isTriggered('b'), then under it, I switch self variable to <running toward player> and add movement route move toward player. Now, If I press b, all creatures will automatically run toward me.

The same can be done for combo increasing gold/exp: You can create that own feature using the plugin.

I do plan on submitting the plugin to Steam one day but not now, unfortunately. You can check Patreon and see if any payment method is available here: https://www.patreon.com/SangHendrix/shop/rpg-maker-action-combat-rpg-maker-mz-97...

Other than that, I don't know how to help with this issue. :(

Good news, you absolutely can do that with this plugin. ✌️👄

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Hi hi. Firstly to report bugs or asking for help, please visit Discord: https://discord.gg/YKPscqHV8b

To quickly switch to available weapon in inventory, simple add a conditional branch Input.isTriggered('your button') then under it call command from Action Combat: Equip Next Weapon, done.

To make sword slash, there are 2 ways but I don't know which want you want yet so visit the Discord and tell me there :D

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There isn't a combo feature yet (if you're talking about the text Combo 1 2 3 on the right of screen), but the good news is the plugin extends eventing so if you know how to event, you can create your own feature using this plugin. In the future I'll add that feature so it's easier for everyone.

This plugin is only to show bars on map, meaning not in the turn-based battle of RPG Maker. This plugin is better for games that don't use the default turn-based.

If 3 other Pokemon is AI controlled and not player controlled then yes, it's doable! Please see thr Palworld video I uploaded in ver 1.2.5.

Once the plugin is enabled, you're ready to create games. It extends eventing, adding more features to eventing so it's extremely easy if you're familiar with RPG Maker or used to eventing or have created a game before, but it's quite difficult if you're new to RPG Maker or not yet good at it. Below here is a screenshot of how I create a spell called Tornado, which create 4 tornadoes near the player.

Basically, if I press a button, I'll change graphic of player to casting animation then create 4 tornadoes from a template map to player's position.  For tornado, they'll play animation tornado and basically just move randomly on map till they collide enemies. If you find that easy to understand then congratulation, this plugin will be easy for you.

For more support please join the Discord (link in description). The demo is a highly complex demonstration of what you can do with the plugin, I wouldn't recommend to modify things inside it but rather using the plugin to create a game from scratch.

It's not entirely possible. Or if it's possible it'd be quite difficult to achieve, especially when you're new at RPG Maker.

If you still want to try the plugin you can get it with Cards via Patreon: https://www.patreon.com/SangHendrix/shop/rpg-maker-action-combat-rpg-maker-mz-97...

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It requires more knowledge in eventing. I'd create 2 event/common event Id parallel.


Update: Oh I read your comment wrong, you wanted to hold the button down to keep shooting, not toggle it. In that case just modifythe conditional branch of first page a bit, it's easy.

It's pretty simple. I'll demonstrate the eventing here: 

Conditional Branch: Input.isTriggered('g')

> Command: Spawn Event named Bullet

> Wait 5 frames

> Call command Spawn again

> Wait 5 frames

> Call it again

This will shoot 3 bullet in one button pressed

Sometimes that happen but no value was lost. Getting Animation Solution alone is much cheaper if that's all you need. :)

Oh crap I forgot to upload it. Thank you for reminding me. It should be online now.

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Hello! 

RPG Maker, regardless where you got it, will work with all the plugins that made for it. If you're still scared and unsure, don't forget I'll be here to support you via Discord in real time. I'm using the Steam version as well so guaranteed it work like a charm.

A spritesheet need at least 3 frames (4 rows 3 columns), like the default RPG Maker sprites. I suggest to open img/character/XP, then you'd know what to do. ✌️

Nope, you can draw a rectangle and it'd still work. I really don't have any suggestions because it's all up to your skill in drawing or art perspective to find a good sprite. It's all trial and error til you get more experience then you'd know what is best way to make it natural. 😁

Hi hi, I don't know about Star Ocean battle system but as long as it's real time action then it's possible. For other questions:

- Can we grab ittem and throw like zelda?

Yes, you can grab stuff and throw like Zelda. Please see the trailer for version 1.2.0 :D

-  Can we use some grab item and pull in like in zelda?

If you mean a hook then grabbing item is possible but to make a hook visually, it's not supported in the current version. Meaning you can grab other items using other items, but for visual effect it really depends.

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Can you send me a message via Discord so I can help you in real time?

https://discord.gg/YKPscqHV8b

Update: Solved in the upcoming version.

Hi hi! The Hotbar plugin has been fixed. Since you got the plugin via Action Combat package, please message me via Discord and I'll send you the updated version so you don't have to wait for the next update of Action Combat. :D

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Well of course, when you hit New Game it should reset everything. Only load game will load the previous setting. 😁

Edit: Oh lawd I've just read again. I'll test the Hotbar and see the issue, thank you for reporting.

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Hi hi, thank you for purchase the plugin! It is possible with eventing, a lot of it. The plugin already handles hitboxes and a bunch of other things, the rest is up to your idea to connect all the pieces together in the way that fits your game.

For me, I'd create a common event to control the turns.

Hello! The hero sprite is from this guy: https://robocelot.itch.io/gg-basic-template-2021

It's free so you can use it in your project. Aside from that, the plugin works with all types of sprites, so you can draw a rectangle and it'd still work.

Hi hi, the update is here. Please test it and see if it works and see if there's any other issue.

https://sanghendrix.itch.io/easy-text-icon-on-events-rpg-maker-mz-plugin/devlog/...

I''ll check your demo and will give you up to date.

Hi Dark, the bug has been fixed and the demo has been updated!

https://sanghendrix.itch.io/rpg-maker-animation-solution-rpg-maker-mz-plugin/dev...