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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

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Thank you so much!!

It's like other game engines. You draw a hitbox on an event and check for collision. This plugin is heavily inspired by Game Maker Studio and GDevelop.

And the update is ready! Please update to version 1.2.3 for the feature. :D

https://sanghendrix.itch.io/easy-text-icon-on-events-rpg-maker-mz-plugin/devlog/...

You mean you want to change the direction dynamically? If so, you can assign the degree to a variable via plugin parameter and then simply change value of said variable.

Aw thank you! 

I'll release an update today that you can toggle this plugin on/off using a switch.

If you still have the issue with frame numbering thing please let me know and I'll add work on a new feature for the plugin.

Omg I'm sorry for the late reply. I replied to your comment 2 days ago but now that I'm checking again, it wasn't here!!

For a plugin to display animation in battle, I'm afraid I don't have much experience with the RPG Maker built in combat system. There's someone already make a plugin for that on RPG Maker Web forum but I don't remember the name of said plugin. 

Thank you so much for the kind words! 

Your description sounds very doable. By the end of the day, the plugin extends the eventing of RPG Maker so it's really up to your skill in eventing and your imagination to make ideas come true! The more masterful you are at RPG Maker, the more stuff you can do with this plugin. But of course, when the demo is released, I'll update the demo to have more stuff so newcomers can also learn RPG Maker from it.

Hi! Everything is fixed and new features are introduced. Please update the plugin to version 1.2.0. You can read the changelog here:

https://sanghendrix.itch.io/grid-based-inventory-rpg-maker-mz-plugin/devlog/8536...

Ah. I'll work on another update and will notify you when it's ready, which should be soon. Remember to press subscribe to this topic. :D

Thank yoooou! 💖

Hi hi! A new update is up. Now you can do this and icons will only display if you're on a specific region ID. Same goes for text on event.

<text: text, icon id, animation?, distance>  -> distance can be a number or region x

Do give me a message if you have any issue!

Hi Slyhee! Itch.io only supports Paypal or Stripe and sadly the credit card option from Stripe doesn't allow my country to register. :(

The price on Patreon is basically the same but on Itch.io there is a sale and I don't know how to setup sale on Patreon yet. Please message me via my Discord Sang Hendrix#3505 so I can support you more easily.

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Hi hi, it's like this: https://x.com/sanghendrix96/status/1827893671754387925/video/1

Pay attention to the dog and the guy in black. You can set up the AI of your party members however you want. 

My setup was:

For the dog: Automatically chase enemy and attack them then retreat to player

For the guy in black: Stay by your side and just cast a spell from time to  time

So basically yes, they can move on their own and do whatever you set them up to do.  :D

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There are 2 methods that you can try:

1. You can use a renamer software that will automatically rename all your files starting with 00 to 1, 2, 3, 4... I'm currently using Advanced Renamer which is free and good!

2. You can also pack all of them to... a spritesheet using Aseprite or any spritesheet packer software, then just tell the plugin how many columns and rows the file has and let it handle the rest.  

If you're still struggling with both of those methods then you can tell me again and I'll make an update to the plugin.

Can you give me a screenshot?

Thank you! 

May I ask was the problem with said plugin serious? 

It's already there. You can find it in option menu as CRT Filter.

Hi Hudell, I've adjusted the plugin a bit to fix the performance issue many people have been having. Do you mind if I post it on my Itch io page?

I've just updated the plugin to ver 1.1.2 which should do what you mentioned.

What battlers do you want to hide the directional shadow? You mean a player in the party or some enemies?

Well, it now can with version 1.1.0. :)

Do tell me if you see any issue.

No need to fix because the issue never happened haha. It still works fine with parallax maps.

Thank you so much for the kind words! 🙏

For this plugin, it won't be available for Mv. I'm not experienced with Mv sadly. :(

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You can already translate text in plugin parameters but currently it's still a beta feature because each plugin work differently. It's not exactly translate the actual text in plugin parameter but more like make other plugins automatically display the translated text.

The manual method tho will work for all plugins, that is you gotta open the plugins you want to translate then wrap any text section with Hendrix_Localization(text). This requires a little bit of coding knowledge. If you're stuck and your plugins aren't obfuscated then you can send them via my Discord and I'll do that for you.

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Nope. Shadow only reflects the actual sprite. You can understand it like if you have an ice cream with background as transparent, only the ice cream will drop shadow.

Yes it does take account of sprite opacity, if the sprite is like invisible then the shadow won't display. 

Aw thank you! I actually got the idea of creating this by learning Unity.

For the Visustella Day Time, I haven't used that so idk. Visustella obfuscate their code so it's a pain for devs to work with their plugins.

If Alpha ABS Z use events then yes, you can make animation plays on that events. Like when you shoot a firebal event, you can have this plugin play animations like fire trail, fire explosion when collide, the fire ball itself, etc. 

For the animation feature, it shouldn't cause any incompatibility because it doesn't interfere with any built-in stuff from RPG Maker. 

I don't understand much when you mentioned armor effect, but if it's like showing vfx on the player then you can achieve that. It's really up to your creativity. You can watch the end of the video to see how I use it with my game, which is also a real time action game. :D

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Hi. For Eli Choice Manager. Please message me via Discord so I can help you make a compatibility patch, as it's a premium plugin so I can't access it.

Discord: https://discord.gg/YKPscqHV8b

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Hi! Everything can be translated. :D

Everything can be extracted to the CSV file and translated via said CSV file.

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Hi! An update has been released. You can now change to a language via script call changeToLanguage('language symbol') or changeToLanguage('next').

Example: changeToLanguage('en')

Please update to version 1.3.0 and if there's any issue, please let me know!

Ah yes, VisuStella Option might conflict with any plugins that add an option to the scene option. The good news is the Localization plugin also has an option to add a language command to scene title. Have you tried it?

For the changing language via script call, I'll add that in the next update, which will be available soon!

I'm glad that worked out. 😆

Hi! So I've tested with Galv Layer plugin and it still working for me. May I see the setting you used for Galv? Like the Layer ID Image Xshift Y shift.... stuff? If possible, please connect to my Discord and send me a video there!

Discord: https://discord.gg/YKPscqHV8b

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Ah, so it doesn't show shadows on parallax maps. I'll work on a fix and will give you a message when the update is online!

Edit: Fixed

Hello! I've updated the plugin and now you can add variable text onto the HUD bars. Pls update to version 1.2.0 to use this feature.

I'm working on it! :D

Hi!

For the Inventory plugin, maybe I'll create one in the future.

For the swapping, there'll be a plugin parameter which allow that to happen in the next update. :D