What do you use to make the game?
I make the game with SDL2 for display, sounds and inputs, Boost for serialization process ( basically saving data's into files ), STL of course and Code::Block for programming using mwing as compiler.
Why does it takes so long between updates?
As I said in the previous question, I only use basics libraries for programming this mean I have to make almost every game components ( interfaces, gameplay elements... ). I'm making all by myself, code, design, communication... All of them are time consuming and I have a family to take care of. If the game have a solid community I will spend more time on it's development than I actually do.
Why did you made it?
I always loved simulation games, play a lot at SimCity, SimEarth ( many of Maxi's game when Will Wright was giving awesome ideas) many others games such as Rollercoaster tycoon, Zoo tycoon. I did like Spore but it was far away from simulation so few years ago I started few things about creating a more complex planet simulation, then added stars and galaxy to finally reach the point I feel like this wasn't like any other simulation games I've played.