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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

Shadow on transparent ground

A topic by JimiSou created Aug 24, 2021 Views: 262 Replies: 5
Viewing posts 1 to 4

Hi, I really miss feature that would enable transparent ground to cast shadows on it. So you could have eg. building with shadow behind it, but still transparent. 

I could not found way to do this in AF so far. 

Thanks for awesome software and support!

Do that in your rendering software. That function is not within the scope of AssetForge.

Well, rendering sprites is in scope of AssetForge. Shadows in renders are in scope of Asset Forge. I ask for plane that is transparent but catches shadow like any other object in AssetForge

 Of course I can do it elsewhere, but it complicates workflow when I can render sprite with few clicks in AssetForge itself.

And such a shadow catcher would be completely useless without a user-customisable lighting solution. Or are you willing to live with whatever default lighting Kenny chooses for you?

I don't know what am I missing, but aren't we living with kenneys default lighting in rendering 2d sprites? We can set lights position, shadows and ambient occlusion, that's all. 

What difference is between shadow casted on block and on ground? Just color of bottom plane and plane only should go into alpha, it's not that big of nonsense or is it?

I maybe forgot to say that Im talking about rendering 2d sprites…