Found in some scripts attempts to forcefully damage the sails of the ship in order to pretend that it was battered by some events.
But they all don't work.
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For the basis, I took the way in which damage is done in storms
function MakeSailDmg (chr_idx, dmg)
But nothing came of it, there are no errors in the log and there is no result.
Apparently, this feature only works in BattleInterface.
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So, Is there a way to forcefully damage sails with scripts?