This is using the three.js plugin!
I'm trying to render some island models (put into a different scene than the main Sup one) to a WebGLRenderTarget and draw it to a plane mesh via a shader.
The shader works, but the WebGL rendering doesn't. Here is my code. If anyone needs it, I could even make a demo project.
This was based on this three.js demo.
I need an answer/help really soon (as in within a day or so) because the first phase of my project is going to be due.