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pixelrobin

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A member registered Jan 14, 2016 · View creator page →

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Thank you! Yes, I'm working on a post jam update and looking to add support for other platforms too.

This was super creative and visually well done! I struggled with the controls personally, but I really appreciated the the zoomed out view was in slow motion, good call there. Overall I think this was one of the most unique entries I've come across yet. Good luck!

That was adorable!! Really nice job. The visuals look super good and the game feels really fun to play. I totally want to steal the wind particles for my own game if that's ok 😅

¡Gracias!

Thank you!

Thank you! I wanted to do much more with the art, but I didn't have the time for it. I'm glad you liked it.

This was really good and very polished. Clearly a lot of love went into it. The visuals, music, and juice feel amazing. I really liked the idea and I really would like to see it developed further. I beat the game, but I think like in some comments below, I had some trouble timing my jumps in the second and last level.

Good luck and congrats 👏

I had a good time with it. You guys did a really great job with the layout of the levels, especially with introducing and expanding on mechanics over time. The puzzles very much reminded me of Portal in a good way, which I think is exactly what you were going for.

If I had to give some feedback, I'd say sometimes you can hold a block that's so big that it blocks the view entirely. Not sure how that can be fixed, but it did make me make some clumsy mistakes here and there haha.

Overall though, I think the concept was really solid. The interpretation of the theme was well done. Nice job! 👏

(I love the ending room too 😂)

That was really fun! I liked the Celeste and Rain World references 😉. Good idea, well executed and polished for such a short time. I might be mistaken, but I think you guys even implemented coyote time in the platforming???

If I had to give any critique, it would be that the platforming at times felt a little bit too fast/floaty, mostly horizontally though. It wasn't anything that ruined my experience though. I know getting programming platformer feel is super tricky.


That was really cute! I remember seeing your progress on the discord and thinking that you had a really clever idea. I laughed a bunch and had a good time with it. Excellent work, deserves much more recognition.

No major gripes to report. Sometimes I felt like the random arrangement of things with red outlines ended up in unfair situations where I had to take a hit, but that's just how it goes with these kinds of games.

👏Good luck!


Thank you!

Thank you for playing!

Thanks. Will do. I still need to play snake pass too, it's been on my wishlist for forever 👀

Thank you! I have a bunch of ideas for more twists to add post jam. I appreciate your comment about the growing feeling smooth, I feel like I spent most of my time tweaking the feel of it 😅

Thanks for taking the time to play it and for your kind words! 

Thank you! Love the way you handled the theme in your entry too 

Simple, cute and fun. Reminds of the enemy lizards in Rain World.

This plays really well, congrats!

Ok, I finally got it running. That was really fun. I appreciate the choice to bind the plants and tools to the keyboard because of how hectic it gets. It took me a second to realize I can collect plants that finished growing, but once that clicked I was off. Here's where I got.

This is a really cool puzzle idea. And the aesthetic is nice too. Reminds me of recursive programming.

Nice job! And good luck. Nice to see more games about plants :)

This was great! The controls felt a little bit frustrating, sometimes space wouldn't do what I wanted it to. But once I got used to it, I had fun with it. The graphics look great and the idea is solid.


I enjoyed this a lot, it's a really cool idea! Almost like if animal crossing decorating was a roguelike 😂. The mood was super relaxing. I thought the mechanic about caring what goes next to what makes things really interesting so it's not just mindless placing. I think this has a lot of potential to be a really good cozy game, you should keep working on it!

Some specific feedback I had:

  1. Especially on the city level, when moving with WASD. The camera took a little too long to stop so I had some trouble placing things. Not a huge issue though
  2. In the house level, it might be nice in the future if walls could block the proximity checks. For example, I had negative points on some kitchen items because they were in the room next to the bathroom.

I wasn't able to get the windows version running, but this looks super cute! I'll have to try the mac version later.

I made a game about growing plants too :)

That was pretty fun! Short and sweet experience. This is the tallest I managed to get after a few tries, but I also got a piece stuck near the throwing area somehow 😂


Cool idea! I had fun with it. I got stuck on a room where you had to somehow roll a ball into a hole (not the 2D one with cubes). Wasn't sure how to pass through that one.

This got me hooked for a couple runs, nice job! I think it's a really good idea.

I'm having trouble getting this to run but I'm interested in trying it. I downloaded both files and put them in a directory, but opening the exe causes the game to freeze on a gray screen. Am I doing something wrong?

I really like the aesthetic you went for. The game looks really nice and the idea is good, I just wish you had some more time to make more to do throughout the level. But, overall I had a good time! Took me a while to figure out that I had to press the button to open the door haha. Congrats on your submission and good luck!

Thank you! I have tons of ideas, I'm planning on doing a post jam update at some point.

Thank you!

Well done! I don't know why, but I was expecting this to be a stressful kinda game from the screenshots where time was running out or something. But no, I really loved the cozy vibe. I am super excited to see what's in store for this project, you guys should definitely keep working on it!

I especially liked the way that the prices for different buildings incentivised building something a little more aesthetic. No matter how much I tried to optimize my stack, I always found myself needing to add gardens and decor to the mix. There's something really special there.

Also the music was super good too! And the art, the pacing and tutorial. 👏




Side note: I don't know if I did something wrong, but when I ran the game from itch it started me in a debug mode.

This was great! I loved the clever acronym too haha. I think the battery mechanic is what really made this concept work well. Nice job!!

Loved the humor and visuals!

Great mechanic and implementation!

Had a good time with this one. Saving up money is tough!

Thank you! Yeah I had a lot of ideas for this jam, but as it goes I ran out of time quick. I'm hoping to do an update post jam with a little bit more content and polish.

This was really fun! I liked that the mechanic was to merge together instead of getting auto clickers. If I had one suggestion it would be to pause the game while the shop is open, I got super stressed trying to read what things did haha.

Nice work, I love a good grappling hook game!

That's very kind of you, thanks!

This looks neat! but I wasn't able to get it running :(

This was really fun! I'm one of those people who cares about measuring my coffee beans out when I make coffee, so the game really spoke to me personally. And the weird random weights was a really clever idea. Nice job!