Thank you! Yes, I'm working on a post jam update and looking to add support for other platforms too.
pixelrobin
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This was really good and very polished. Clearly a lot of love went into it. The visuals, music, and juice feel amazing. I really liked the idea and I really would like to see it developed further. I beat the game, but I think like in some comments below, I had some trouble timing my jumps in the second and last level.
Good luck and congrats 👏
I had a good time with it. You guys did a really great job with the layout of the levels, especially with introducing and expanding on mechanics over time. The puzzles very much reminded me of Portal in a good way, which I think is exactly what you were going for.
If I had to give some feedback, I'd say sometimes you can hold a block that's so big that it blocks the view entirely. Not sure how that can be fixed, but it did make me make some clumsy mistakes here and there haha.
Overall though, I think the concept was really solid. The interpretation of the theme was well done. Nice job! 👏
(I love the ending room too 😂)
That was really fun! I liked the Celeste and Rain World references 😉. Good idea, well executed and polished for such a short time. I might be mistaken, but I think you guys even implemented coyote time in the platforming???
If I had to give any critique, it would be that the platforming at times felt a little bit too fast/floaty, mostly horizontally though. It wasn't anything that ruined my experience though. I know getting programming platformer feel is super tricky.
That was really cute! I remember seeing your progress on the discord and thinking that you had a really clever idea. I laughed a bunch and had a good time with it. Excellent work, deserves much more recognition.
No major gripes to report. Sometimes I felt like the random arrangement of things with red outlines ended up in unfair situations where I had to take a hit, but that's just how it goes with these kinds of games.
👏Good luck!
I enjoyed this a lot, it's a really cool idea! Almost like if animal crossing decorating was a roguelike 😂. The mood was super relaxing. I thought the mechanic about caring what goes next to what makes things really interesting so it's not just mindless placing. I think this has a lot of potential to be a really good cozy game, you should keep working on it!
Some specific feedback I had:
- Especially on the city level, when moving with WASD. The camera took a little too long to stop so I had some trouble placing things. Not a huge issue though
- In the house level, it might be nice in the future if walls could block the proximity checks. For example, I had negative points on some kitchen items because they were in the room next to the bathroom.
I really like the aesthetic you went for. The game looks really nice and the idea is good, I just wish you had some more time to make more to do throughout the level. But, overall I had a good time! Took me a while to figure out that I had to press the button to open the door haha. Congrats on your submission and good luck!
Well done! I don't know why, but I was expecting this to be a stressful kinda game from the screenshots where time was running out or something. But no, I really loved the cozy vibe. I am super excited to see what's in store for this project, you guys should definitely keep working on it!
I especially liked the way that the prices for different buildings incentivised building something a little more aesthetic. No matter how much I tried to optimize my stack, I always found myself needing to add gardens and decor to the mix. There's something really special there.
Also the music was super good too! And the art, the pacing and tutorial. 👏
Side note: I don't know if I did something wrong, but when I ran the game from itch it started me in a debug mode.