I like the introduction of traits for combat, which makes it more interesting. However, some of the outcomes are difficult.
My party encountered an Ancient Viper (or whatever it's called) at the end of an Ancient Jungle. The Viper had Precise and Nimble traits giving it two evasion bonuses. In ~12 rounds of combat none of the six characters in my party could land a single blow. I had to run away. When I came back the Viper had no traits and could be defeated. Normal mobs that already have high evasion inherently can also suddenly take an incredibly long time to kill, which in some cases makes them boss-level dangerous instead of merely a thing to kill quickly. I don't know if it was the intention to create a sort of soft requirement for a bard or shaman in the party to increase hit chance in these cases, but it seems that evasion is currently set a bit too high, especially with multiple evasion traits at the same time.
Also, when first speaking to Sigmund about the Mine mission, the starting line is in white. As Quest text, it might be meant to be in yellow. That isn't a change in this version, it's always been white so far.