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Jotok

79
Posts
17
Topics
A member registered Apr 02, 2020

Recent community posts

(1 edit)

I've run across a few crashes during combat.  Unfortunately, they aren't reproduceable.  There was one against the Thicc Azz Thieves I think, but I didn't record it.  I also had one fighting the Orc Guards in Waikokipia:

Full traceback:

  File "map.rpyc", line 874, in script call

  File "quests/01 blazeer oryeonguk.rpyc", line 2141, in script call

  File "map.rpyc", line 874, in script call

  File "map.rpyc", line 874, in script call

  File "quests/07 waikokipia - shek.rpyc", line 3596, in script call

  File "game_battle_game_1.rpyc", line 233, in script

  File "/run/media/Computer/Drivename/Games/Itch/Khan-0.12.5-market/renpy/ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "/run/media/Computer/Drivename/Games/Itch/Khan-0.12.5-market/renpy/python.py", line 1122, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/game_battle_game_1.rpy", line 233, in <module>

TypeError: can only concatenate tuple (not "unicode") to tuple

While running game code:

  File "game/game_battle_game_1.rpy", line 233, in <module>

TypeError: can only concatenate tuple (not "unicode") to tuple

And then two crashes when fighting Black Alana that gave the same error:

Full traceback:

  File "map.rpyc", line 874, in script call

  File "quests/01 blazeer oryeonguk.rpyc", line 2141, in script call

  File "map.rpyc", line 874, in script call

  File "map.rpyc", line 874, in script call

  File "combat_mk1.rpyc", line 125, in script call

  File "combat_mk1.rpyc", line 159, in script call

  File "game_battle_game_1.rpyc", line 233, in script

  File "/run/media/Computer/Drivename/Games/Itch/Khan-0.12.5-market/renpy/ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "/run/media/Computer/Drivename/Games/Itch/Khan-0.12.5-market/renpy/python.py", line 1122, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/game_battle_game_1.rpy", line 233, in <module>

TypeError: can only concatenate tuple (not "unicode") to tuple

While running game code:

  File "game/game_battle_game_1.rpy", line 233, in <module>

TypeError: can only concatenate tuple (not "unicode") to tuple


I hope it's helpful.

And then you don't show it to us.  

Eh, I guess we'll take your word for it, you fruit.

Yes, it did.  Rebel Hideout's Backrooms spawned with really tiny name text, but it did work.

(1 edit)

After clearing the Rebels from the mine and capturing Aire, then telling Duncan I wanted to 'get right into it', I went to speak to Myr.  The second dialog option with her was LOOKING_FOR_PRINCESS_OPTION_19_1 in yellow.  None of the dialog options worked though, effectively locking the game up because:

SCRIPT ERROR: Invalid get index 'looking_for_princess_mages_pre_bracelet' (on base: 'Dictionary').

          at: start_event (res://src/core/input_handler.gd:968)

This is maybe an improvement from previous .9 versions where the quest was broken at this point but I couldn't see any errors in the console.


Cheers.

If there are any interesting error messages when you launch the game from the command line, it might help someone narrow down the cause.  Also I suggest you could download the original Strive 4 Power and see if that Godot game also crashes.

When the location where the Princess is hiding was changed from Mines to the new Rebel Hideout dungeon, it seems the ability to find a certain item of hers went away.  Also materials generated in that dungeon cannot be gathered (stone).

(3 edits)

I am enjoying 0.9.0, but when I went into a bandit den, I got to a subroom with the broken bridge. I wasn't able to select any of the three options, even to Cancel, because:

SCRIPT ERROR: Invalid get index 'dungeon_forest_bridge' (on base: 'Dictionary').

          at: select_option (res://gui_modules/Universal/Scripts/InteractiveMessageModuleAnimated.gd:1178)


Cheers.


Edit:  Mimics don't seem to clear their subroom when defeated.  I killed a mimic, then the room still showed a green chest there.  I killed a second mimic, then the room still showed a green chest there.  The third chest was a regular one and the room was empty after opening it.


When I received the location of the dungeon where Cali is held, and I tried to enter the subroom off of that room, it told me that no character was selected and wouldn't access the room.  I assigned all my party to collect dungeon resources and apparently that counted as 'selecting' so I could proceed.


Further edit:  Wow.  I had two groups out clearing Trouble Solving missions.  The second mission was supposed to be two characters against goblins, but somehow Daisy, who was at maid training, was assigned instead, all by herself.  I think this below covers it:

There is a critical error - attempting to enable character a wrong way. Please try to remember and report chain of actions that can be its cause. All saves after this may (or may not) be broken.

WARNING - incorrect location removal

Since the new house system went in, I have noticed that the first kitchen upgrade visually makes the kitchen look clean, if simple.  But when interacting with servants, there is still text about cockroaches crawling around and messages about 'negative aura' due to foulness after that upgrade.  It looks like a bug, but I am not sure.  It happens current to .8.3.2

Cheers.

As far as the bounties go, I have never been able to capture a target from one of the daily bounty mission from City Hall alive.  I explain that by these being 'kill orders', not 'dead or alive' and the game is simply making that happen for the player.  Some of the specific bounties *can* be taken alive, like Tuner, so I don't know if it's intentional or left over from before males were capturable.

I don't know of any renewable source of capturable prowlers.

Save to File is important for this game (and other Ren'Py games), as there are several things that can wipe the other kind of save.  I find 'Save to File' files in the Downloads directory.

If the characters in the game are up late playing Eternum, and I'm up late playing Eternum, is it art imitating life?  Or life imitating art?

'Billions and billions!' /Sagan

I've played Naev a few times, it's a good game.  

I note that the Jumpgate from Aneel Azi to Tormulex is not visible (cannot be discovered) and cannot be autonaved through.  The gate from Tormulex to Aneel Azi is visible and can be used.  Since the jump line on the map is blue, I suppose both ends are supposed to be visible and this is a bug.

Cheers.

I see 0.8.0a fixed the great spears.  It didn't magically fix that Dragon Knight, but I'm just going to start a new game.

Cheers.

Thank you for this.  I disassembled the great spears I had, but when I reloaded an older save, I saw that those spears were not changed.  Unfortunately, the character who previously had that spear seems to be permanently screwed up.  A Dragon Knight with 143 Physics doing 30 damage to goblins with a mithril club... and 3 damage bare handed.  There was no visual indication of any curse on that spear, but... :P

I also had that character and another one that donned some armour that had Warlock and Vampirism on it (but no curse) start missing their combat rounds entirely.  They were at the end of the action list, but just never acted, the game just went to the next round.  I disassembled that fking armour as well, but it didn't help.  Now when I tested after your fix they both at least act in combat, even though how the fix would affect either character I don't know.  I like what was in the patch, but there are bugs somewhere under the hood.

(1 edit)

In 0.8.0 I recieved a Mithril Great Spear as a mission reward.  Everything seemed fine at first, but later I noticed it didn't disappear from the Inventory, even though it was given to a character.  In fact I was able to give it to multiple characters... kind of.  If I mouse over the spear on any character after giving it to more than one, no tooltip comes up.  Also the weapon apparently cannot be switched out for another one after that.

This weapon has 'Slots: Right Hand, Left Hand, ITEMSLOTNO_STACK, ITEMSLOTENCHANTABLE' which none of my other weapons have those last two flags.  It says it has a Mithril blade, Crystalized Ether encrustment, and a Steel handle if that matters.


Also there is a purple suit of armour named 'Item Name' with an amount of 0000 in every category of inventory, but it is not assignable to a character and seems to cause no problems.

Edit:  I just got an Iron Great Spear with the same issues as above, so I guess it is all Great Spears.

I confirm that the three bugs I reported in the last version seem to be fixed.

When testing, I noticed that a character I haven't had before, Arashi Lilith, seems to have a bug with her Purification skill.  It's supposed to only blind enemies, but the player party also starts missing like fiends after that ability is used.

Cheers.

Happy to see the game progressing :).  I noticed a few issues in this update:

When I first started the game, I obtained a few characters through Gatcha before doing a quest.  Then I decided to test the save system and quit the game.  When the game loaded, I noticed the characters I had gotten but not taken on the mission or given equipment to were missing.  I had to reobtain them through Gatcha.

The Character Equipment screen has some issue which I *think* is that some of the slots can still take more than one piece of equipment, but they won't do that immediately.  So if you fill all the slots at once, you can rank up.  But if you fill a few slots and then go on a mission, when you get back some slots will appear empty again, and can be filled again.  The bonuses for the equipment you put in them before are still there, though.  It seems like you could miss the potential for stat bonuses if you fill all the slots at once, or save on the amount of equipment it takes to rank up, depending on how you look at it.  In any case, I think there is a UI issue.

The quest 'Desperate Help' seems to softlock at the Goblin Necromancer's third round.  If he is dead before he gets his third round, the quest can be completed.

Cheers.

Happy to see this game progressing.  I did notice that Nakada Yoko's 'Critic Shot' skill is bugged.  An animation will happen, but no damage or debuff are applied to the enemy.  After that, combat will not progress, so the mission cannot be completed.  The UI is still active, target can be changed and the mission can be reset for instance, so it isn't a game lock up.  I tried it in a couple of missions targeting different enemies and it was the case both times.

Cheers.

In 0.8.2.2 (public), I don't see the Grenade Launcher at the Transit Department.  The Plasma Rifle is in the slot where the Grenade Launcher appears in the screenshot.  If the Grenade Launcher is a tier item or influence locked or something, I missed that information.

In the Save/Load screen, there is an option on the bottom to Save as a file.  Then when you run the new version of the game you can Load or Quickload a file (you can work through the directory tree to wherever you saved it.)  As far as I can tell, the save I had from 0.8.2.1 was compatible.  This is also what you need to do at the end of a game session if your browser is set to delete cookies and such.

I brought the party to speak with the Elven Priestess at the capitol, bringing Zephyra as usual on a playthrough.  But this time, Zephyra did not offer to speak during the encounter as she always had before, even if she was offered to die in Anastasia's place.  I didn't see any related errors in the console.  The only way to save Anastasia's life were to sacrifice a character or Will Smith her before she blasphemed.

Also there was a game crash for a battle between two AI armies:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 8898, in script

    python:

  File "game/script.rpy", line 8900, in <module>

    kingdomai()

  File "game/code.rpy", line 12540, in kingdomai

    attackraiders(ruler)

  File "game/code.rpy", line 14463, in attackraiders

    skirmishbattleauto()

  File "game/code.rpy", line 9818, in skirmishbattleauto

    skirmishBattle()

  File "game/code.rpy", line 10409, in skirmishBattle

    skirmishUnitAttack(allyLine, enemyLine, enemyLine2, True, c, allyLine2)

  File "game/code.rpy", line 10946, in skirmishUnitAttack

    hpDiff = round((dead+.0)/TotalEnemySkirmish+.0,4)

ZeroDivisionError: float division by zero

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 8898, in script

    python:

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/script.rpy", line 8900, in <module>

    kingdomai()

  File "game/code.rpy", line 12540, in kingdomai

    attackraiders(ruler)

  File "game/code.rpy", line 14463, in attackraiders

    skirmishbattleauto()

  File "game/code.rpy", line 9818, in skirmishbattleauto

    skirmishBattle()

  File "game/code.rpy", line 10409, in skirmishBattle

    skirmishUnitAttack(allyLine, enemyLine, enemyLine2, True, c, allyLine2)

  File "game/code.rpy", line 10946, in skirmishUnitAttack

    hpDiff = round((dead+.0)/TotalEnemySkirmish+.0,4)

ZeroDivisionError: float division by zero

Linux-6.5.5-258.current-x86_64-with-glibc2.2.5

Ren'Py 7.4.11.2266

Kingmaker 0.14 0.14

Sun Oct  8 02:04:04 2023

Greetings.  I started a game with 0.14 and noticed the Witch event happened before the notification of the king and brother's death.  In fact, she even showed up in court before that, which causes some issues with continuity given what she says in both events.  Also, after instructing the head maid not to beat the others, the next night I visited the Witch.  When that event was done it was still night and I saw that the head maid's icon was available, so I clicked it to see what would happen.  The game crashed with:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 34425, in script

    python:

ScriptError: could not find label 'oldm_-1'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/bootstrap.py", line 331, in bootstrap

    renpy.main.main()

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/main.py", line 662, in main

    run(restart)

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/main.py", line 148, in run

    renpy.execution.run_context(True)

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/execution.py", line 922, in run_context

    context.run()

  File "game/script.rpy", line 34425, in script

    python:

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/script.py", line 918, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'oldm_-1'.

Linux-6.5.5-258.current-x86_64-with-glibc2.2.5

Ren'Py 7.4.11.2266

Kingmaker 0.14 0.14

Sat Oct  7 23:54:42 2023


Good idea causing a text file to generate with the error.  Just before that in the console was:

witch Affinity: 0

ESTRING: witch_1

[[-100, 0, True, 21, 9], [-100, 0, False, 21, -1]]

oldm Affinity: 0

ESTRING: oldm_-1

[[0, 3, True, 21, 10], [0, 3, False, 21, -1]]


And just after it was:

007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

which was repeated four times.  I don't know how much of that is useful.  Any road, cheers and good luck in development.

I acquired a follower named Zenobia from a quest location at a hotel in Watery Eyes, by subduing her in combat.  When I ask about her past, the first page she gives belongs to Ariana Winton instead. The second page is normal for the new NPCs.  I haven't seen the third page yet.

Can confirm.  Also, I think the game session ran across the decisions involved, but I didn't see any errors in the console.  The Mines location just disappeared at some point and I didn't notice.

The only issue I have noticed with 0.8.2.1 is that sledgehammer icons are broken (missing or mis-linked?).  The other new graphics are visible and the expanded soundscape is nice.  There was also an NPC armed with a sledgehammer whose sprite had swords instead, but I think that is part of a different issue.

This was fun to run through.  If there had been more, I would have kept playing, so I think you have a winner.

One of the scenes does say that 'Echydna gets down on her knees.'  I'm not sure about that.  On the other hand, I've never actually seen a lamia, so... :P

'...you no longer have to shuffle between 20 weapons when changing between the great sword and whipping cane.'

How did you know I was doing that?

(1 edit)

It did that in 0.7.1 and the latest version.  But only sometimes, as you said.  The feature is obviously broken right now, but it will be the business when it works.

Nice to see the game getting new features.  

I did notice a few bugs in 0.7.1:

The option for butt size is probably meant to be exposed in character creation, but it isn't.

The game began on 'Normal' difficulty with no food in inventory.

Player Character generated with 'Terrible' Growth Factor.

First Slave/Servant was assigned level 6 in Magic, Wit, and Charm in character creation, but only spawned with that in Magic.  Wit and Charm generated at 'Terrible'.

When using Upgrade Body at the slave market, the Player Character's avicon (the head view) updated with new hair colour along with the full body view.  The first servant/slave's avicon did not update with new hair colour, but their full body view did.

The Quest 'Mayor Elections' no longer gives the total for how many guilds need to give support in the Journal, but says ELECTION_GLOBAL_STAGE_1

I accepted an assignment from the Fighters Guild with Sex: Stats: Physics:39.  I thought the Player Character could do it since his Physics was 44+10, but the assignment said I had no suitable characters.

I also had the following messages in the console, though I'm not sure what they are linked to or if they indicate a problem:

SCRIPT ERROR: Invalid get index '4' (on base: 'Array').

          at: change_slave (res://gui_modules/CharacterInfo/SlaveSummaryModule.gd:48)

no stat - base_expmax

effect eid1180086451 is removed as applied to no one

warning bonus not found price_mul

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108)

I may just be missing it, but in 0.8.2c I can't find any indicator of how many days the character has instructed at the Academy and how many days in the current instruction period were left.  It used to list that in the Office at the house, but it isn't there now.

Thank you for posting that, RumireGale.  This will make games more enjoyable, since I had given up upgrading stats on any characters at all for concern about breaking the slave market.  Hopefully the next game version is also fixed.

Cheers.

(1 edit)

I sold a slave to the regular slave market in Aliron.  When I looked in the market later, there were two instances of that slave, at the top and bottom of the list of slaves there, with two other slaves between.  I rebought the 'top' version of that slave to sacrifice for a stat upgrade, and afterwards, the Slave Market would not open again.  I can press the button for it, and that button lights up orange, but the market screen does not appear.  Instead in the console I see:

SCRIPT ERROR: Invalid call. Nonexistent function 'get_short_name' in base 'Nil'.

          at: faction_hire (res://gui_modules/Exploration/Scripts/ExplorationModule.gd:1581)


Exiting the game and reloading  also doesn't fix, but loading a save from before the issue has the market working as normally for that save.


Edit:  This happened in another runthrough without purchasing any slave.  Maybe it happens just from using slaves to increase stats, or maybe it just happens, I can't tell.

(1 edit)

Congratulations on the new release.  It looks good and the English translation is good.  I think I got all the way through it, at least the quests all say they will be updated in the next update or installments.


I only found three issues:

There was one missing image 'xintro_2' during the future scenes with Leviathan.


And there were two errors:

After The Pumpkin Witch says: 'I love you.  I love you.  I love you.'

Full traceback:

  File "tl/english/Misiones  &  Ecomiendas/02_mision_lucero_0.7_a.rpyc", line 355, in script

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/ast.py", line 715, in execute

    renpy.exports.say(who, what, *args, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/exports.py", line 1417, in say

    who(what, *args, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/character.py", line 1206, in __call__

    what = self.prefix_suffix("what", self.what_prefix, what, self.what_suffix)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/character.py", line 1125, in prefix_suffix

    return (sub(prefix) + sub(body) + sub(suffix))

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/character.py", line 1105, in sub

    return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/substitutions.py", line 270, in substitute

    s = formatter.vformat(s, (), kwargs)

  File "/home/tom/ab/renpy-build/tmp/install.android-x86_64/lib/python2.7/string.py", line 563, in vformat

  File "/home/tom/ab/renpy-build/tmp/install.android-x86_64/lib/python2.7/string.py", line 585, in _vformat

  File "/home/tom/ab/renpy-build/tmp/install.android-x86_64/lib/python2.7/string.py", line 646, in get_field

  File "/home/tom/ab/renpy-build/tmp/install.android-x86_64/lib/python2.7/string.py", line 605, in get_value

KeyError: u'title'

While running game code:

KeyError: u'title'

Game continued when the error was ignored.

-------

When clicking 'Usos' button after obtaining Pegasus Wings:

Full traceback:

  File "Capitulos/invictus/cuarto_pov.rpyc", line 144, in script

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/ast.py", line 2009, in execute

    self.call("execute")

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/ast.py", line 1997, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/exports.py", line 3057, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 3276, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 3693, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/screen.py", line 432, in visit_all

    callback(self)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 3693, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/screen.py", line 443, in per_interact

    self.update()

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/screen.py", line 631, in update

    self.screen.function(**self.scope)

  File "game/Varios/habilidades.rpy", line 17, in execute

  File "game/Varios/habilidades.rpy", line 17, in execute

  File "game/Varios/habilidades.rpy", line 29, in execute

  File "game/Varios/habilidades.rpy", line 33, in execute

  File "game/Varios/habilidades.rpy", line 33, in keywords

  File "game/Varios/habilidades.rpy", line 34, in keywords

  File "game/Varios/habilidades.rpy", line 40, in keywords

  File "game/Varios/habilidades.rpy", line 44, in keywords

  File "game/Varios/habilidades.rpy", line 44, in keywords

  File "game/Varios/habilidades.rpy", line 45, in <module>

TypeError: unsupported operand type(s) for -: 'unicode' and 'int'

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/Varios/habilidades.rpy", line 17, in execute

  File "game/Varios/habilidades.rpy", line 17, in execute

  File "game/Varios/habilidades.rpy", line 29, in execute

  File "game/Varios/habilidades.rpy", line 33, in execute

  File "game/Varios/habilidades.rpy", line 33, in keywords

  File "game/Varios/habilidades.rpy", line 34, in keywords

  File "game/Varios/habilidades.rpy", line 40, in keywords

  File "game/Varios/habilidades.rpy", line 44, in keywords

  File "game/Varios/habilidades.rpy", line 44, in keywords

  File "game/Varios/habilidades.rpy", line 45, in <module>

TypeError: unsupported operand type(s) for -: 'unicode' and 'int'

This error can be rolled back from, but not passed through by ignoring, so the skill cannot be set/used.

Cheers.

I'm a bit late to this, but congratulations on the latest version.  You really reworked the game, and I think it was positive.  It seems this also killed some bugs, so I only have a small list compiled, and none of them seem major:


While speaking to Miriam at her house near the beginning of the game, there is this line:  Joaquin Thought - (Since he had collected the money from the Salem Charge, he consulted him about buying it from Sarah)  : From the following context, I guess he is asking Miriam about buying a birthday present for Sarah, but it's difficult to parse with the grammar and not understanding the term 'Salem Charge'.

One of the scenes in Miriam's house seems to be a cafeteria background.  At least, it seems odd for a regular house.

Before the MMA fight in the Dome, there are some extra letters on one line: Lina - 'Internship is going to end if she doesn't win, I bet Daniella 500 that she would beat that one, Purple Heart.www'

At the meeting after that in the Frost Forest, a letter is missing from one line: Sister Albina - 'e careful how you live.'

When offering an item to Danaan in the police office before the fight, mousing over the chocolate says 'Offer chocolate to Dhalia'.

During the MMA fight, one line is untranslated: Rita - 'Corazón Púrpura se confió al entrar en un intercambio de fureza con Joaquin.'

While talking to Frezzita at the pool at night on the first day, there is no character no model or background (black screen).

I asked Evelyn about the new photos (the second set) when she was in the Students' Rooms.  Halfway through the conversation, she switched clothes and backgrounds, then switched back.

When speaking to Minerva, sometimes she switches to appear as Norma for an instant, however Norma looks at that time in the game.  I think this is a remaining bug from previous versions, where on some characters, certain facial expressions are linked to Norma instead.

The surveillance camera can show just a black screen on later days (I don't know which day it was, sorry).

When the Matriarch is speaking to Lady Ingrid, she refers to her as Lady Nerea several times.

It looks like the game doesn't ship with Debug mode this time, so no information on errors (or anything at all) was in the console.

Good luck with your efforts.

Imogen's Barrow is the first zone outside Ikaanos.  You can reach it by going to Kasey's Park and then clicking the arrow on the west side that reads 'Leave City'.  Once you have been to it, you can also fast travel from your house using one of the fast travel icons (look around your screen at the house, the other possible options seem to be the Academy and Marston Avenue).

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0.8.1.2 Patch notes say that a slave dismissed from the Arena will go to an 'old annex slot' if the first two 'active' slots are filled.  But I can't find any slave pulled out of the arena unless they go to the current party (the first two slots) at all, anywhere.  Is there a bug, or am I being a butthead and not looking in the right place?

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Sorry I didn't check back on this sooner.  I don't use discord, but I think I know what you mean about 'specific times'.  The characters change location with a new day at Sol Invictus, and only some of the graphics were missing, so in some locations everything was fine and in others there was no graphic for them. 

I was trying to pare down the bug report, and maybe I cut the necessary information. 

I have some saves, so if there is any bug you need reproduced, I can try to get to that point.

Cheers.