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Submarine Squad - Roguelike turn based strategy game

A topic by DragonMesh created Sep 08, 2021 Views: 572 Replies: 5
Viewing posts 1 to 4
(1 edit)

This game is about a submarine fighting in search of treasures hidden in the depths of the ocean.
This roguelike game was made for WGJ 213. First version was made for two players only.
Current version for one Player versus Computer!

https://dragonmesh.itch.io/submarine-squad

It is still planned to do:
1) The game mode against the computer. Done.
2) Fog of War. Done.
3) Attack mode (torpedoes, missiles).
4) Perhaps there will be a mode of placement of min.
5) Observation mode.
6) Scanner mode - boat detection at a distance.
7) Silence mode - hiding the boat in enemy scanner mode.
8) Add sounds and music - work in progress.
9) Graphic polishing.

Hello DragonMesh! I have a Music Production academic degree, I'm music production teacher and I'm owner of the music and audio production company Tomorrow's Sound Productions, I'm looking for videogames projects to compose the music and/or make the sfx for FREE, just want to expand my portfolio and support the community.

We have worked in videogames suck like Dark Ghost and Hornstromp Pang for Android and we're working in the Jaguar Warrior game for Nintendo Switch, Xbox Series and PC. Here is our website: 

Thanks for the suggestion. I really need help with music and sound effects. I wrote to you in the mail.

Thank you so much, I answered your mail.

Completed the Fog of War. Now the territory is not initially visible to the player, and only when the area is explored, it is opened for viewing.

(1 edit)

Apart from a few minor changes, there are two that we've worked on most productively:

1. A basic, calm soundtrack for the game has been developed; work is also underway on the soundtrack for the active phase of the game. 

2. Experiment with submarine control. Without changing the main control mechanics, I introduced a cursor that the player controls directly. And the submarine overtakes him smoothly.