Спасибо. Это был моя первая попытка пощупать платформер как жанр. Если я когда-нибудь решусь сделать полноценную игру-платформер в 3D, я определенно возьму этот прототип в качестве отправной точки.
DragonMesh
Creator of
Recent community posts
Общее впечатлении очень хорошее, музыка в тему.
Но у меня не вышло взять сундук, персонаж не проходит под платформой. Или он приседать умеет?
Еще когда меняется направление ходьбы то-ли камера резко двигается, то-ли спрайт персонажа ка-то смещается, выглядит рвано немного.
А вообще играть приятно, звуки умирания улиток прикольные, похоже на кошку, которой на хвост наступили :)
Apart from a few minor changes, there are two that we've worked on most productively:
1. A basic, calm soundtrack for the game has been developed; work is also underway on the soundtrack for the active phase of the game.
2. Experiment with submarine control. Without changing the main control mechanics, I introduced a cursor that the player controls directly. And the submarine overtakes him smoothly.
This game is about a submarine fighting in search of treasures hidden in the depths of the ocean.
This roguelike game was made for WGJ 213. First version was made for two players only.
Current version for one Player versus Computer!
https://dragonmesh.itch.io/submarine-squad
It is still planned to do:
1) The game mode against the computer. Done.
2) Fog of War. Done.
3) Attack mode (torpedoes, missiles).
4) Perhaps there will be a mode of placement of min.
5) Observation mode.
6) Scanner mode - boat detection at a distance.
7) Silence mode - hiding the boat in enemy scanner mode.
8) Add sounds and music - work in progress.
9) Graphic polishing.
Among many other gear puzzle games, this game stands out for the interesting atmosphere of the room escape quest.
The gear puzzle is not immediately visible to you when you start the quest, it opens to you as you launch the gear mechanism nodes, which brings a surprise effect to the game.
The main goal of the game is to move the exit lock on the linear gear so that the puzzle will allow the hero to leave the room.