Following suggestions made here, here and there:
Please allow uploaded builds of our games be tagged as compatible for 32-bit computers, 64-bit computers, or both.
Currently, this is a problem for both developers and gamers, as showed above in previous topics.
Developers miss an opportunity to further specify the required specs for their games, and seemingly struggle to upload different builds for the same OS, while gamers cannot know in advance if the game they're downloading will work on their computer.
👉 As games on itch.io are published in a wide variety of shapes and forms, deployed on wildly different machines and OS, having more ways to identify and predict the behavior of games downloaded will greatly help everyone.
EDIT: to illustrate my claim, here the typical download page you're faced with on itch.io
You can identofy the OS just fine, but how can you know this 65MB game will work on your 32bit infrastructure after you've downloaded it ? As of now, if you don't ask the developers, you can't.