Despite having the documentation, I'm still having a hard time on setting this up for GMS1. Would appreciate any help. Thank you!
Code and asset live-reloading for GameMaker! · By
EDIT:
I got it working, I just tried one more time to import using the IDE, and that worked. From there the setup took care of itself!
ORIGINAL:
I'm also having trouble setting this up in GMS1, I'm getting a runtime error in the Create Event for obj_gmlive:
global variable name 'g_live_bug24929_map' index (101009) not set before reading it. at gml_Script_live_script_get_index (line 4) - var l_q=g_live_bug24929_map[?l_name]; -------------------------------------------------------------------------------------------- stack frame is gml_Script_live_script_get_index (line 4) called from - gml_Object_obj_gmlive_CreateEvent_1 (line 4) - var q = live_script_get_index("netlog");
I had to unzip the extension myself so I'm worried I somehow missed something, any advice? Thanks!