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Edgeoid

A metroidvania set on the edge of the window · By Zaromachian

well stuff I guess?*insert filler cause the damn thing wont let me sent it without a title*

A topic by ^densch created Sep 22, 2021 Views: 92 Replies: 3
Viewing posts 1 to 3

this game is probably good but I honestly dont get how it works.

I moved around with arrow keys, basically gliding along the outer walls. okay.


spamming enter did change the level, got that.
after further inspection enter probably lets me enter the door located in the current quarter of the map I am in.

anways, i got myself into a boss fight by spamming enter at the start.
now I can go to 2 otjher rooms (the one with the circular gravit and anoither one with 2 shooting enemies where I would have to jump. however I cant jumo since I apparently dont have the upgrade yet.

maybe I accidentally skipped the part in the start where you get the jumpo ability. I dont know :-/

okay, jsut restarted it and still no idea where to go. when suddenly some irritating sound started to nonstop hurt my ears (like as if the sound of the game lagged, you know, when the sound just keeps playing the same note and not continuing, constant ear rape) i quit

might give it another go some time else.

In general you should make it so you can only enter a door when you are in front of it. cause right now as long as you are in the corresponding quarter and press enter, you enter the door. even if there is a barricade or somethign physically blocking you from touching the door itself.

Edit: third attempt seems to be finally working as intended. started in the room, went into the room to the left where the jump upgrade is. now gotta see where else it takes me from here :-)

okay, new feedback: it worked for a fair bit, me getting the shoot and the jump ability. guess next step would be to kill the enemy in the room with the jump upgrade but he wouldnt die.
in this iteration so far the enter key really only teleported me when next to the door.

however after now gameplay wise being a bit stuck and going back and forth between rooms, suddenly the quarter room wide enter glitch is up again, just need to be in the quarter to enter a door.
going back and forth between a few doors, suddenly I'm in a new room but my character is just gone.
at least i cant see him anymore!

yet when i press enter I (incorrectly) still can enter quarter wise doors, so the character sprite probably isnt drawn anymore.

but yeah, door entering thing again and sprite invisible makes it kind of impossible again.

but as said, at least in this run I started in the right spot and it worked for a while as intended.
but something, I dont know what, suddenly changed when the quarterwide door entering was up agai  and from there, stuff jsut broke.

so I dont k now, something in the code must trigger this general behaviour where the game starts to deviate from how it should work.

Also, after so much complayning, let me say that the game itself looks pretty much and from a platformer/metroidvania perspective quite nice.
would enjoy it if my runs wouldnt be more or less ruined by the game basically breaking for some unknown reason in between :-)

Also minor thing: the size of the level seems to be slightly bigger than the actual game window, so on the right and bottom side, a tina bit of level is not shown. not enough to affect gameplay as you can still see at least the bottom half of the character square and the enemy squares, but yeah.
gotta adjust that width and height setting for the game window there a bit.

also am playing on 1920x1080 resolution if that info is needed for clarification :-)

Developer

The game is full of bugs, but I playtested it many times and never encountered the ones you describe.

The purple enemy in the jump power-up room is resistant to normal bullets, you have to beat the first boss to acquire the charged shot and kill it :)

As for the size of the window, there is a delta of 10 pixels. I don't get why, but this seems to be a Java thing. Instantiating an x * y window causes a x+10 * y+10 window to appear. I had to account for it.