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Agent Pyxel

Do what secret agents do best - set off for a dangerous mission and silence high importance target. · By PitiIT

General Feedback Sticky

A topic by PitiIT created Sep 23, 2021 Views: 605 Replies: 11
Viewing posts 1 to 8
Developer

Hey Everyone :)

please let me know what you think about the game!

How's THIS FOR FEEDBACK!?!?!?!

Developer(+1)

OMG, OMG, OMG - I enjoyed watching you play my game soooooooooooooooooo much! :) 

The most important take out is... Poeople need interactive tutorials at the beginning of the game. :D

Also the achievements in the menu are hoverable - you can see their description. The reason the game does not punish you for death is because it encourages different playstyles - going full berserk being one of those :)

I hope you had a pleasant experience :)

phenomenal game!! really enjoyed it! Gives a great sense of exploration and love the whole vibe too. Really fun paying attention to guards and sentries to get that perfect moment to suprise them!

Developer

Yay! Thank you so much! I am really happy you enjoyed the game :)

The game is fun and unique. I recently replayed the game and it is still interesting after beating it beforehand. It is very polished for a game jam submission, and it was part of what inspired me to try learning Godot in addition to Unity. Well done, and I hope you consider making a full release of the game! 

Developer

Yay! Thank you so much for your feedback. This is really motivating for me! I hope you enjoy your experience with Godot! Even though I love the engine I decided to get back to Unity :). I will definitely want to revisit Godot when the new version comes up :).

I'm from Libya.. I enjoyed your good polished  and interesting game, although it is short, and I hope you will update and expand it.. It is similar to the final station and I am a fan of this type of games..

Developer

Yay! Thank you so much for your feedback! I am really happy you liked the game :)

Very nice work! I struggled at first thinking it was unbalanced because I seemed way too weak. Then I read the directions (LOL) and started to use the shadows! I failed the first time I encountered the boss, but on a replay I  found better weapons and saved ammo, which definitely helped. The boss was much easier then! A few suggestions: I don't like that once snipers see me, they can track me through an obstacle even once I fade into the shadows. He should lose track of me like the other enemies who see you, but then forget about you if you run away. At least I could just watch his shots coming at regular intervals and snipe him back. Also, please label the achievements. I could guess some of them, but what the heck is the one fist-bumping an enemy? Or the proximity mine one? Or the table with a machine on it? I managed to get the green laser gun but only after the boss. I kept thinking someone would give me the code. D'oh! It was in plain sight. Well done! :) (Not sure why it doesn't show my death count or kill count, maybe I screen grabbed before it loaded all the way like the time did. I assure you I killed everyone and died a lot!)

Developer

Yay! I am so happy to see you had fun with my little game. You are right, the snipers should definitely be implemented slightly differently. When it comes to the achievements - all of them are described in the menu :). You can hover over the icons and see what has to be done to get them :) Thank you for spending some time with my game and for providing such a detailed feedback <3

Wow, the instructions/start page answers so much! I should really read those BEFORE I start playing. Sorry for that, LOL! So I got, Slowpoke, Brutal, Living in Darkness, and Found All Weapons on my second go round. Finding the other ones will definitely increases re-playability. I only realized you could shoot out the lights on the second play through as well. I would definitely buy an expanded version of this on Steam! You rock! :)