New Features
Initial implementation of the new NPC Behavior feature: Replaces the “Movement Area” setting on the Map Editor’s entity properties dialog with a new “Behavior” option. This includes the existing “Movement Area” setting and some other new customizable ones, specifically “Movement Interval”, “Movement Direction”, and “Reaction to Obstacles”.
Bug Fixes
Fixed an issue where z-fighting could occur between surfaces of the player character’s model and overlapping tiles or objects.