Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game is now entirely more irritating than Demo

A topic by romat created Oct 15, 2021 Views: 1,105 Replies: 6
Viewing posts 1 to 7
(+3)

I don't understand what you did to this game. The demo was a little glitchy but it played thru well until the last update. Now this release of a finished or complete project is an entire waste of time minus the Thomas route. It loops around- moves you to earlier days and throws off any progress you seem to make on other routes. If there was a progress meter or even a way to follow a direct route it might help. Ignoring thomas completely still gas him show up in your daily routine out of nowhere. You need to correct these issues. I don't know what changed between the demo and this mess.

Gas = Has. typo

(+1)

yes, unfortunately it is extremely difficult to follow any of the storylines. One accidental conversation seems to end one and start another, and the end of the game is mostly blank.

(+1)

It wasn't like this in the demos. There is some coding that screwed up at update 3.13. I was a total fan until that update. I foolishly thought it would all be corrected before the rushed release. Thomas has like 5+ scenes. Other Than Norman Jerking- small scenes appear but nothing that leads to any of the project description. When an error or problem appears it seems like it is ignored and only additional working content was added, The rest was blocked by a "can't do that" dialogue. Even the first beginning interaction does not let you choose if David or Thomas shows you the base- that was crucial to the Demo scenes. I have zero Idea why I thought they would have this corrected before release. i have like 5 of Coolpeng's minis and they were never completed either. it is content. And very unpolished. So many people have invested so much for poor quality. It is disappointing. The project looked to have great flow - and they jammed it up.

(+1)

I still love the art and excitement of finding new scenes, but it's nearly impossible to play the storylines. without a guide. It seems like a lot of game devs in these situations start off with solid projects and then just spend all their time adding extra content no one wanted. 3 or 4 main stories with a bunch of good CGs thrown in would have made the game perfect instead of random other locations, side dating, etc. 

(+1)

I may come off as being harsh. I know they put great effort into this and the additions and finishing the routes seems to have messed up quite a bit of the program. It is just frustrating to work routes for hours to have them loop back to day 2. I am confident that in time they will get the glitches worked out. An update would have been far superior to this release in it's current form. I really enjoyed the demo and all its additions during development. A walkthrough isn't the same as the game functioning more smoothly. And what happened to the option to have David show you the base? That seems to have completely been removed. It goes from Norman picking you up to David's office to him having Thomas show you the base.

(+1)

Done with Kevin and Thomas route, I still don't get how to get David and Norman. I just hate the fillers (day30-59) less story and more on repetitive actions.... I just wished he compressed the days(1 day 4 diff cg relationship build up depending on your choice who to tag along ... just like that)