Hello, absolute newbie here looking for a point in the right direction. So, I have a game idea in my head, and just want to know the best toolset to start looking at to start making it real. I want to keep any costs to a minimum (ideally zero whie I'm learning).
I'm aiming to set up and tweak the balance of a 2d world until I can balance it. An island that features monsters, soldiers, civilians, and resources all interacting with eachother automatically.
The idea is that a player would interact vicariously as a God by picking someone to be their champion or chosen one. AI Gods do the same, and the game objective is to use your champion to realise your worshippers' prophecy before the other Gods can achieve theirs.
You do this by spending God-magic to grant your chosen one boons and equipment.
Before all that, for me step 1 is to make a world that just ticks along with Stuff happening. What software will be a good introduction to start building that, with plenty of advice I can Google, and with the potential to be able to layer on all that gameplay stuff later.
(NB: I'm pretty good with putting together the maths to drive balancing from working on tabletop stuff, and I can draw stuff, so won't need a huge pixel art library. I've also got no formal training in game design, but am generally fairly good at picking up stuff from YouTube and old forum posts.)