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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Equipment and Necromancer

A topic by necrophile7 created Nov 08, 2021 Views: 129
Viewing posts 1 to 1

The equipment to the AI should be more regulated. It doesnt make sense for a low level scrub to suddenly blast you and 40 hp resulting in an insta kill

The necromancer class needs to be fixed.

.The AI of zombies is not really functional. Zombies get stuck in place walking back and forth between two tiles if you have more than 10 and sleep or wait for a prologen time. Unless you personally walk through those two tiles the zombies that are trappen wont escape or follow you. Enemies ignore zombies and go straight towards you unless they get attacked by zombies wich is unlogical. Your zombies are primarly meatshields meant to protect you, yet the enemies ignore this wall of flesh. That must be fixed.

.Zombies only recognize AI as targets at two different times, when the AI attacks you or a zombie or when you use the command allies ability. The problem is that zombies must stop enemies before they reach you, not after and the command allies ability is busted. As the command it gives is attack everything in this area my zombies often attack each other and they dont often follow enemies that have left the targeted area instead running through the enemy towards the area while the enemy sprints straigth towards you.

.Summon skeleton champion doesnt work at all. Instead of actually summoning a skeleton champion nothing happens except that specific tile becomes permanently blocked. However it still costs a pile of bones and if I remember correctly 8 hp.

.Corpse explosion works properly but since it targets corpses i almost never get a chance to use it and when i can use it i dont need since I have already killed the opponent. I suggest balancing by allowing targeting undead minions. That seems op but you could make it so that it doesnt do reduced damage to allies so you need to be extremely careful about when to use it. This way you can use it often and be tactical about it but if you use it badly you could lose 8 zombies instantly. Seems balanced if you ask me and it would be an improvement compared to now. currently i hardly ever use.