When I export a GDevelop game, it always turns into an uncompilled Electron project with which I'm expected to compile via Electron and Node.js, but I found it to be an almost impossible task (I explain a bit more about it below), so my solution was to use NW.JS, but NW.JS doesn't seem to be compatible.
So, my question is simple, how do I port an Electron project over to NW.JS?
I'm not familiar with Electron and Node.js, not only that, but I still haven't figured out how to install them on my Windows 10 computer, I have a Linux dual-boot, that's mainly for testing purposes since I don't usually code and/or execute scripts there, so I would have to reinstall everything I need there with the possibility that it might end up not working, thus wasting my time.
On the other hand, I have NW.JS ready to be used with libnode (Libre variant of Node.js I guess) preinstalled, the problem is that it just doesn't want to work with a HTML5 game made with GDevelop.
I know GDevelop has an online compiller, but I really don't want to create an account just to use it, so that's not happening either.